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Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 2:49 am
by Doopliss
Do you have a video of that? I just wanna prove some dudes on gamefaqs wrong XD If not, I'll just record it myself D:

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 2:51 am
by Xenozip.
Uhh, I saw it linked somewhere in the claw section of SRK. It'd probably be marginally simple to find with a youtube search or sub-forum search.

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 2:52 am
by Doopliss
Ok, thanks.

Nope, can't find it. I must really suck XD

http://www.youtube.com/watch?v=Z9GxL6VMB5A

Found this though.

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 5:48 am
by error1
vega can judgle off an ex wall dive if the first hit trades, not sure if you can ultra like that but under the right conditions you probably can

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 6:12 am
by Xenozip.
Oops, nah you don't suck, I do. That's the video I was talking about but apparently I mistook sim's j.HP for j.LP.

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 11:02 am
by Doopliss
Ok XD

Btw, I think the jump hit of Vegas EX FBA is a free juggle. EX FBA (trade) -> EX FBA worked like a charm.

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 5:05 pm
by Xenozip.
I think that's what error1 was trying to say. You can also do another ST if you only get one hit of the first ST so it may be possible to juggle with something other than a second ST if you trade off the first one.

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 5:12 pm
by Doopliss
Lol, I didn't even see that post XD I tried combo it into ultra yesterday, but Vega refused to jump in the direction I wanted. if I pressed DF...UF+KKK, He'd still jumöp to the back wall. I have no idea how this move works...

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 6:58 pm
by onReload
Doopliss wrote:Lol, I didn't even see that post XD I tried combo it into ultra yesterday, but Vega refused to jump in the direction I wanted. if I pressed DF...UF+KKK, He'd still jumöp to the back wall. I have no idea how this move works...
Weird. It's supposed to be UB = back wall, UF = toward wall, U = closest wall.

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 7:18 pm
by Doopliss
It was acting real funny too, because like every 10th time, he DID jump forward...

Re: SF4 Combo Engine Investigation

Posted: Sun Dec 27, 2009 11:57 pm
by Maj
Try holding UF after you press the button(s)?

Re: SF4 Combo Engine Investigation

Posted: Mon Dec 28, 2009 12:27 am
by Doopliss
Can't do that if I'm gonna charge the ultra :/

Re: SF4 Combo Engine Investigation

Posted: Tue Dec 29, 2009 1:23 am
by Doopliss
http://forums.shoryuken.com/showthread.php?t=219594

Have you guys seen this thread? It's really good, and it explains the properties of Kens HP and EX SRKs.

Re: SF4 Combo Engine Investigation

Posted: Tue Dec 29, 2009 1:27 am
by Maj
Damn i'm impressed. Looks pretty thorough. Though some of his terminology is kinda unfamiliar. Anyway thanks for the heads-up, i'll check out when i get the chance. That's a lot of words, haha.

Man that reminds me, i totally forgot to look at those spreadsheets those guys ripped from the PC version. I bet they have them all figured out by now. Blah, can't wait till this Viper video is history.

Re: SF4 Combo Engine Investigation

Posted: Tue Dec 29, 2009 1:31 am
by Doopliss
I just sent the dude 6 pages of corrections, so it will be even better afterwards. You should invite him here for this, if he isn't here already.

Re: SF4 Combo Engine Investigation

Posted: Tue Dec 29, 2009 1:10 pm
by Mienaikage
Heh, I never got round to writing my own guide on it, did learn quite a few things thanks to Maj's SF4 Combo System Exploration posts though.

I can't believe I didn't think of this sooner, even after I already did the same thing with a MP SRK instead:
http://www.youtube.com/watch?v=X6FG8qGo_Yk

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 12, 2010 7:06 pm
by ShinjiGohan
not sure if this was posted or not, if any of the content is new or old so I'll post the link anyway.
http://koruchado.blogspot.com/

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 12, 2010 10:07 pm
by onReload
ShinjiGohan wrote:not sure if this was posted or not, if any of the content is new or old so I'll post the link anyway.
http://koruchado.blogspot.com/
I'd recommend following his link to zyongi's nicovideo account, the videos run much more smoothly than the youtube rips, and he has new content, like a blanka video and more honda combos.

and holy hell at the end of his second-to-most-recent balrog vid, he has that weird nightmare booster trade bug with akuma. first time seeing it

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 12, 2010 11:49 pm
by Doopliss
I guess it's a glitch similar to Seth hyakuretsukyaku trade glitch, as both grounds the opponent?

EDIT: No, wait, it's that glitch where it looks like he was hit by the Psycho crusher part, and he flies around by himself all over the place right? XD Think I've seen that.

EDIT2: Just tried it out, a really easy way to get it is to first hit akuma with it in the corner. Then you do the ultra again from the place you landed, and have akuma jump, and EX air fireball on the way down. You can hit them with 2nd hit of target combo to make them stand XD

Re: SF4 Combo Engine Investigation

Posted: Thu Jan 21, 2010 1:39 am
by Doopliss
Lol, you can do j.d.HP -> c.Lp -> far s.MP x3 With Gief on Abel in the corner XD

Re: SF4 Combo Engine Investigation

Posted: Thu Jan 21, 2010 3:04 am
by Maj
Haha sweet. Sounds like you're talking yourself into making another video.

Re: SF4 Combo Engine Investigation

Posted: Thu Jan 21, 2010 11:49 am
by Doopliss
I am, but it's combos woth a cross-up in the middle only :3

Re: SF4 Combo Engine Investigation

Posted: Sat Jan 23, 2010 2:44 am
by error1
playing around with gen's parry
http://www.youtube.com/watch?v=Lsz-A3F2LaY

Re: SF4 Combo Engine Investigation

Posted: Mon Jan 25, 2010 5:36 am
by error1
I had tried a few times to get gouken ahead of his fireball to see if his ultra gliches like ken's
I went ahead and hacked goukens walking speed to see if it would possible at all and it's not :(
http://www.filefront.com/15419925/

Re: SF4 Combo Engine Investigation

Posted: Mon Jan 25, 2010 6:44 am
by CPS2
that's hilarious!

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 26, 2010 7:15 pm
by Maj
What the fuck? Well, that explains why Vega's air throw doesn't connect after trading EX Flying Barcelona Attack with Sim's j.LP or whatever.

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 26, 2010 8:23 pm
by onReload
although this can also be seen by doing df.hk ,ex FBA , and then do claw attack and barcelona attack.
What the hell does this mean? You can do that close 2 hit claw attack, but throw after the first hit? That's gross and since i've never been able to even do that close stabby claw move, i'm gonna waste a whole bunch of time in training mode now

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 26, 2010 8:37 pm
by Maj
I think he means that the claw attack from EX FBA normally hits twice, except after launcher, when it only hits once. Therefore the first hit must have no juggle potential and the second hit must have a juggle potential of one. Since the EX FBA grab connects in that situation, he's deducing that it must also have a juggle potential of one.

It seems he's correct, but you can't make those kinds of assumptions about throws. That's hindsight logic.

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 26, 2010 8:48 pm
by Doopliss
Problem is that the launcher hit of the EX FBA causes float knockdown.

Re: SF4 Combo Engine Investigation

Posted: Tue Jan 26, 2010 9:10 pm
by Maj
What do you mean by float knockdown? It's just regular knockdown except higher, right? It doesn't seem to have any special properties.