USF4 Combo Engine Investigation
Re: USF4 Combo Engine Investigation
I think it's very interesting personally. It kinda feels like SFIV from a parallel dimension or something XD
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Re: USF4 Combo Engine Investigation
Pretty much. All sorts of interesting things. They've taken liberties and shortcuts because it isn't a direct port, so as a consequence we have some funny things. Worthwhile for me to make a thread about it? I'd be even interested if you guys had insights on stuff we could tryDoopliss wrote:I think it's very interesting personally. It kinda feels like SFIV from a parallel dimension or something XD
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Re: USF4 Combo Engine Investigation
Other amusing iOS stuff I just remembered.
So Capcom randomly released a mvc2 port with no announcement years ago while we were waiting for sfxt. The game has never been updated. The main change is the control scheme. Some of the control schemes give you access to do medium punch/kick moves at any time. And given that in mvc2 you can chain medium moves into themselves we get this infinite:
https://www.youtube.com/watch?v=fO-phuAXBhk
That's right, Rogue is top tier in iOS mvc2
So Capcom randomly released a mvc2 port with no announcement years ago while we were waiting for sfxt. The game has never been updated. The main change is the control scheme. Some of the control schemes give you access to do medium punch/kick moves at any time. And given that in mvc2 you can chain medium moves into themselves we get this infinite:
https://www.youtube.com/watch?v=fO-phuAXBhk
That's right, Rogue is top tier in iOS mvc2
Re: USF4 Combo Engine Investigation
...do what nowHarlequinRogue wrote:And given that in mvc2 you can chain medium moves into themselves
(funnily enough rogue's speedup infinite in reg mvc2 is just c.lp xx c.mp over and over linked)
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Re: USF4 Combo Engine Investigation
Just wondering, are there any 5-bar combos people found in USF4? As in, combos where you build enough meter for a 5th bar.
Re: USF4 Combo Engine Investigation
Yes. Even 6 bars combos: https://www.youtube.com/watch?v=T4BxY0oiCP8#t=1m56sHarlequinRogue wrote:Just wondering, are there any 5-bar combos people found in USF4? As in, combos where you build enough meter for a 5th bar.
Hell, even 8 bar combos https://www.youtube.com/watch?v=gsBmNauTA1I
Re: USF4 Combo Engine Investigation
5 bars is pretty easy if you start a loop with an EX or FADC. Just like damage, the meter gain in combos is heavily front-loaded.HarlequinRogue wrote:Just wondering, are there any 5-bar combos people found in USF4? As in, combos where you build enough meter for a 5th bar.
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Re: USF4 Combo Engine Investigation
Wow cool, some interesting stuff that aren't desk's chun loops (forgot about those)
Re: USF4 Combo Engine Investigation
Also, Abel still has his infinite, so I'd say he can most likely do 10 bars combos or more before killing
Nueva tecnología!!!
Re: USF4 Combo Engine Investigation
I dunno, since it doesn't have any specials in it all the meter gain will be scaled. Normals generally build less meter than they do damage (20 for lights, 40 for mediums and 60 for heavies). Abel's close punches do 20 extra on the follow-up, but even then his jab only gains 40 meter for 40 damage total, and the 1st hit builds 20 meter for 25 damage.pepopulo wrote:Also, Abel still has his infinite, so I'd say he can most likely do 10 bars combos or more before killing
So one rep with 4 lights and a step kick deals roughly (ignoring scaling) 190 damage and builds 120 meter. For a 1100 health characters, that's roughly 700 meter, not even 3 bars. With some CoD FADCs you should be able to get that up to 3 though, maybe even 4 if you whiff stuff during the stun, for a total of 8. But 10 sounds a little excessive.
Re: USF4 Combo Engine Investigation
That's my loopHarlequinRogue wrote:desk's chun loops (forgot about those)
the chun combo might be able to get 10 or more if it was optimized for that
Re: USF4 Combo Engine Investigation
I just noticed that, much like M.Bison's EX PC to U1, DeeJay can do LK Sobat into U2 with tool assistance.
Re: USF4 Combo Engine Investigation
Ok, so I've been fishing for a combo that ends with Adon doing LK Jaguar Knee to U2 that doesn't require counterhit, but no luck. The move is confusing me a lot, supposedly the 2nd hit has 4 active frames, but it seems like I can combo into U2 (10f) from the 3rd one on Seth if done meaty on wake-up. But hitting the first frame doesn't allow me to land s.HK (7F). Something is up with this move, sadly frame-trapped has safeguards against recording with hitboxes on, so I can't look at it frame-by-frame to figure it out. I swear I can land it pretty meaty mid-combo, yet it refuses to work, and according to the frame data his mediums have at least 16f hitstun (Sadly I've forgotten if you count the first active frame when calculating it, so it might be 17) while the last frame of LK JK happens at frame 15, so I don't see why a CH would be required. It's just a real headscratcher to me. I'm thinking maybe I hut the arm of most characters and only hit 1f meaty at most, but it's hard to tell. Seems like I'm 1f away from it working on Sakura, 2f on most others. It's difficult finding someone with a wide lower body, thin upper body that is also floaty on a normal DP launch animation (Which is only T.hawk and Poison from what I know, and that's not even something I've confirmed).
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Re: USF4 Combo Engine Investigation
So I was just watching this: https://youtu.be/krmHlGDskx4?t=58s
Can someone the rules in SF4 (and other versions) of doing moves post-KO? I thought you only had a few frames to do it on the KO screen, but this had 2 moves post KO
Can someone the rules in SF4 (and other versions) of doing moves post-KO? I thought you only had a few frames to do it on the KO screen, but this had 2 moves post KO
Re: USF4 Combo Engine Investigation
In vanilla SFIV you could do normals and Focus post KO during the slow-down. In later versions you only get whatever you input before the KO (The exeption being Balrog's super and ultra where you're free to choose straights or uppers even post KO). So what happens here is that Cammy builds her 2nd bar with the Jab, and inputs the EX Spin Knuckle before the KO. Since it comes out post KO it doesn't cost any meter, allowing her to cancel into EX FA, which can come out even after the slowdown thanks to the input leniency of cancel timings.HarlequinRogue wrote:So I was just watching this: https://youtu.be/krmHlGDskx4?t=58s
Can someone the rules in SF4 (and other versions) of doing moves post-KO? I thought you only had a few frames to do it on the KO screen, but this had 2 moves post KO
Maj's TACV videos tend to have a thorough transcript on Sonic hurricane, linked in the description of the video if you want more info: http://sonichurricane.com/?p=1080
Re: USF4 Combo Engine Investigation
I finally managed to link three db.HPs in a row with Dhalsim! it seems that hitting cr.E.honda from behind during the very last frame(s) of hitstun (or as a frame trap, that works too) of an EX Yoga Fire somehow brings him clsoe enough for the 3rd db.HP to hit. I've been fishing for this link for like nine years, and now I stumble upon it randomly. Gonna have to try this set-up for other links as well.
Re: USF4 Combo Engine Investigation
So this has been out there for four years (To the day even!) and I only learned about it just now: https://www.youtube.com/watch?v=YHkC-FhF4Bo
This game just keeps on giving.
This game just keeps on giving.
Re: USF4 Combo Engine Investigation
51 subscribers! Getting in on the ground floor, haha.