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Re: SSF4 Combo Engine Investigation
Posted: Tue May 11, 2010 5:25 pm
by Smileymike101
When oiled, Hakan takes 90% damage from fire attacks.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 11, 2010 5:36 pm
by Doopliss
He takes 90% from everything.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 11, 2010 6:28 pm
by Smileymike101
Oh shit...Sorry, just figured i'd test that, so i got dhalsim to yoga fire him, didn't test normal attacks.I feel dumb
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 1:13 am
by error1
desk wrote:
you should definitely try it out.
I wish I could but I don't own a 360 or ps3, still if they didn't care enough to fix it now that you have over twice the number of ultras in the game there are bound to be some new ways to break some of them
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:07 am
by Mienaikage
Dudley's Rolling Thunder is so strange, it just doesn't seem to be able to connect with anything considered airborne. It doesn't hit anything in free juggle, and it doesn't hit at all after a focus attack if they're in the 2nd airborne stage of crumple.
Another oddity is that Dudley's rose doesn't appear to be classed as a projectile, the game sees it as a physical attack.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:20 am
by Smileymike101
Already broke Ken's U2:)) Gonna post it later today.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 3:59 pm
by Pokey86
Mienaikage wrote:Dudley's Rolling Thunder is so strange, it just doesn't seem to be able to connect with anything considered airborne. It doesn't hit anything in free juggle, and it doesn't hit at all after a focus attack if they're in the 2nd airborne stage of crumple.
Another oddity is that Dudley's rose doesn't appear to be classed as a projectile, the game sees it as a physical attack.
Fei's 2nd & 4th hit can't hit airborne opponents either
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:13 pm
by Smileymike101
They removed the juggle from Sagat's j.mp.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:16 pm
by Doopliss
lol, maybe it was a glitch. How about Dan's j.MP?
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:22 pm
by Smileymike101
Still works.I think all things that made Sagat broke were glitches.I mean, juggle on regular fireball?Only one in the game?And only K fireball, not P also?Clearly a glitch.And it's obvious they weren't thinking trade dp ~ ultra was going to be that broke for ryu and sagat, since they were the only ones that lost it, as for other characters, like dan, it's not that big of a deal.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:29 pm
by error1
except Sagat can still trade dp to ultra. But he also had one of the only ground normals with juggle potential and clearly that was not a mistake. Also akuma has a regular fireball that juggles
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 5:42 pm
by Smileymike101
But akuma's shakunetsu has 25 frames of startup , double than Metsu hadouken, Sagat's trade to ultra isn't retarded anymore and doesn't work on deep jumpins, oh and shakunetsu is nerfed to hell.Who will waste 2 bars just to add 99 UNSCALED damage, aka around 40 in hitconfirms?Wtf capcom.
Edit: dudley's rose juggles.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 12, 2010 10:42 pm
by Pokey86
Smileymike101 wrote:But akuma's shakunetsu has 25 frames of startup , double than Metsu hadouken, Sagat's trade to ultra isn't retarded anymore and doesn't work on deep jumpins, oh and shakunetsu is nerfed to hell.Who will waste 2 bars just to add 99 UNSCALED damage, aka around 40 in hitconfirms?Wtf capcom.
Edit: dudley's rose juggles.
EX Shaku can still make it worthwhile, or near corner you can do:
Whatever you want -> LK Tatsu -> LP SRK -> FADC -> LP Shaku -> HP SRK
Which adds pretty hefty stun. That said 99 just seems like an OTT reduction, but eh, Akumas still clearly playable.
Re: SSF4 Combo Engine Investigation
Posted: Sat May 15, 2010 5:29 pm
by Mienaikage
Can somebody confirm if Vega's U1 can cross up a crouching Juri for me?
Re: SSF4 Combo Engine Investigation
Posted: Sat May 15, 2010 6:08 pm
by Doopliss
I can confirm it works on crouching Cody, I have a replay of it.
Re: SSF4 Combo Engine Investigation
Posted: Mon May 17, 2010 12:10 am
by Doopliss
Btw, you can do Yoga Shangri-La after a lvl.2 FA in the corner, by backdashing and then doing it as fast as possible. probably character specific. You can't do b.HP xx LP YF xx lvl.2 FA -> U2 though. Maybe on some character, but not on any of the ones I tried.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 19, 2010 7:52 am
by Mienaikage
Just a quick note for anyone who's taken a look at the SSFIV hitbox data that's making it's way around the net. There's a very subtle difference between a vulnerable hitbox and a physical attack invulnerable hitbox. The normal one is yellowish green, the physical attack invuln one is plain green. You'll probably need them side by side to see the difference.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 19, 2010 8:15 am
by Smileymike101
I thought hit invincible just meant that you have no yellow-ish hitbox, but have the blue-grabable hitbox, so you are not also throw invincible.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 19, 2010 11:01 am
by Mienaikage
By physical hit I mean excluding projectiles, you're thinking of all hits.
Re: SSF4 Combo Engine Investigation
Posted: Wed May 19, 2010 4:55 pm
by Smileymike101
Oh...High lariat has a green hitbox around the arms, right?
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 9:04 am
by Mienaikage
High lariat? Do you mean kick lariat?
By the way, here are 2 images showing the different hitboxes side by side:
http://img38.imageshack.us/img38/454/abellpvsmp.png
http://img690.imageshack.us/img690/6522/hakanlkvsmk.png
The difference is very subtle, but it's there.
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 3:18 pm
by Mienaikage
I was experimenting with different moves that can nullify projectiles, and made a video showing that they can nullify each other:
http://www.youtube.com/watch?v=fqM6kxqRg_g
In the process of making a video of Dudley ducking all of these moves, I came across an oddity. It appears Zangief's green hand is an exception to the rule. Upon further testing with Abel's and Hakan's Supers it would appear that the green hand is in fact classified as a hit, while all other projectile eating moves are classed as projectiles themselves. Furthermore the hitbox data shows Zangief's green hand as a projectile.
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 3:54 pm
by Doopliss
There's probably something different with that one hitbox.
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 4:07 pm
by Xenozip.
Pretty cool.
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 4:33 pm
by Doopliss
Kinda related, you can eat an entire shinku hadoken with Cody's U2.
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 4:43 pm
by Mienaikage
Doopliss wrote:Kinda related, you can eat an entire shinku hadoken with Cody's U2.
Had never even thought of Cody's U2, going to try out some more stuff
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 9:26 pm
by Pokey86
Doopliss wrote:Kinda related, you can eat an entire shinku hadoken with Cody's U2.
Yeah it has 8 hits...
Nice thinking...
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 9:32 pm
by Doopliss
Then try eating a metsu hadoken and see where that get's you (well, I haven't tried, but I could barely eat a shinku hadoken before cody got hit).
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 11:33 pm
by Pokey86
Doopliss wrote:Then try eating a metsu hadoken and see where that get's you (well, I haven't tried, but I could barely eat a shinku hadoken before cody got hit).
But technically it should be possible, the iconic thing is, would the remainder of the combo hit Ryu on recovery?
Re: SSF4 Combo Engine Investigation
Posted: Thu May 20, 2010 11:54 pm
by Doopliss
I don't think so, there's massive freeze when it absorbs the hits, he has probably recovered already when the Shinku Hadoken is gone.