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Re: SSF4 Combo Engine Investigation
Posted: Mon May 03, 2010 11:23 pm
by Tigre III
Doopliss wrote:
I meant you can do "s.HK xx FADC -> s.LP" or "s.MP xx FADC -> s.LP"
Ah, ok.
Mmmmm Doopliss, I think you are using so much meter for nothing...
Its possible to connect jHK->sHK->sLP->sMP->sHP->sHK , and after the target combo, tatsu/Super/U1... So after the sHK, the sLP connects without using meter, it works like a not maked "5 hit target combo" I guess...
The sHK its the best follow hit of Guy, IMO. You can do for example jHK->sHK->sLP->sMP->houzanto+LP->U1 in the corner.
Actually Im trying to connect sHK->dMP->sLP... It seems that only will work against some especifics chars... But i dont know yet.
Re: SSF4 Combo Engine Investigation
Posted: Mon May 03, 2010 11:27 pm
by Doopliss
I'm quite sure s.HK -> s.LP doesn't work on everyone, try it on rose. s.HK -> s.MP should work on everyone though. And I'm trying to find stylish combos, not useful ones
Re: SSF4 Combo Engine Investigation
Posted: Mon May 03, 2010 11:47 pm
by Tigre III
Ooops, I didnt know about your stylish research man, I only wanted to help
...
I dont remember any character that sHK->sLP dont work, but sure its possible that dont work on everyone, because I havent test it on all the 35 characters...
Yeah, I tried on Rose... and works fine
Re: SSF4 Combo Engine Investigation
Posted: Mon May 03, 2010 11:57 pm
by Doopliss
hmm, maybe it was because I had counterhit on, I dunno.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 12:31 am
by CPS2
This is like... probably not that interesting and I'm sure everyone already knows, but you can post KO combo if you buffer into a special move at the last moment.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 12:45 am
by Doopliss
you could do this in SFIV as well. Just the other day I KOed someone with the HP of the bushin chain, and then the HK came out after the KO. Same thing.
Btw, seems that kaiten izuna otoshi has different hitboxes depending on strength of button used:
http://www.youtube.com/watch?v=mWlEJ0YAKJQ
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 1:05 am
by Mienaikage
http://img32.imageshack.us/img32/5354/smpframe1.jpg
First active frame of Makoto's s.MP
Makoto's yellow rectangle penis indicates how much rape the move provides.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 1:30 am
by Maj
http://www.youtube.com/watch?v=-Lf01kgjnvk
Doopliss wrote:just checking how it will look on YT, and that the inserted backround music cover the low training music properly.
Why not just turn off game bgm?
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 9:24 am
by Doopliss
Maj wrote:http://www.youtube.com/watch?v=-Lf01kgjnvk
Doopliss wrote:just checking how it will look on YT, and that the inserted backround music cover the low training music properly.
Why not just turn off game bgm?
I made it as low as possibe, but like in SFIV, you can still hear it.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 9:33 am
by Maj
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 9:40 am
by Doopliss
I don't want to bother with custom soundtrack, as I have no idea how it works (I have 360). Besides, you couldn't hear it now anyways
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 6:21 pm
by Smileymike101
Ok guys this is pretty fucked up.On crouching Guy, Akuma can COMBO INTO Shun goku tatsu using EX zankuu or into super demon by doing hado xx super.
http://www.youtube.com/watch?v=Qzr-Q2jbk7k
Someone please test the shit out of this, like, does it also work on standing Guy, not only crouching, or does it work on any other char?Or can you combo into it from other things, like st.hp xx Raging demon?Does it also work as a block string, aka Ex zankuu, the Raging Demon ,which catches them out of block stun, making it almost inescapable without eating SOME damage or stuff like that because i don't have the game and wouln't have it for weeks:(.
Oh and do ther throws combo on guy?
Oh the combo possibilities...
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 6:24 pm
by Doopliss
I'll try it.
EDIT: It seems it will only combo from point blank or close to point blank range. i also managed to do s.LK xx super, and it worked. c.MK xx fireball xx super didn't work. gonna experiment some more.
T.hawk can do c.LK, s.LK or s.MK xx super on c.Guy as well. Cool. That one's going into my video.
Zangief can do HP green hand or c.HP xx Super. seems that any 0 frame grab move works, because I can't do c.LK xx mexican typhoon or c.LK xx SPD. Akumas ultra probably works because he uses fireballs.
Can't get Kunai -> Yoroitoshi with Ibuki to work, I guess it's because you can't do ultra until quite some time after the Kunai hits.
Yoga Fire -> Yoga Shangri-La works, if you do it like 2 frames after the fireball hits, tops. When I made an unblockable set-up, it didn't work though, weird.
Rose Can do LP soul spark xx FADC -> dash forward, then grab as soon as the fireball hits.
Seth can do SB FADC LP tanden, full screen FB FADC grab, or full screen SB FADC SPD.
Conclusion: There's a glitch with crouching Guy where he can still be grabbed a couple of frames in the beginning of his hit stun. This only occurs if it's the first hit of a combo though. Doesn't work if he's standing or if he blocks.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 7:49 pm
by error1
very strange, Ken, Guile, and Sakura can probably get something too. It would be very cool if Gouken could combo a back throw but the setup would be hard.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 8:01 pm
by Smileymike101
By unblockable you mean doing it after a knockdown setup right?I think that itting the opponent with meaty something, especially fireball stands him up, as the first frame/frames (dunno exactly) of the wakeup the opponent is standing up even if he hold down, making stuff like cammy's meaty hooligan grab grat, because you can't duck under it on wakeup.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 8:05 pm
by Doopliss
I guess it's like that, because it worked when the fireball hit after the flash, and when it hit just before it. I still couldn't do c.LK xx Atomic suplex, which is a 1 frame grab... I guess fireballs makes the window larger.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 8:14 pm
by Mienaikage
This is strange indeed, throw during hitstun? I managed to do Fireball FADC throw with Juri too.
Guy's hitboxes are so broken...
Re: SSF4 Combo Engine Investigation
Posted: Tue May 04, 2010 8:25 pm
by Doopliss
at least they fixed it so that s.HP xx LK tatsu works with Akuma on him.
Re: SSF4 Combo Engine Investigation
Posted: Thu May 06, 2010 3:49 am
by Mienaikage
http://www.youtube.com/watch?v=6sI_sTQhOiw
Juri armor cancels, works the same way the others did in vanilla.
Unfortunately only works with EX because the regular Kasatushi does not start up instantly.
EDIT: I've pulled off a double armor cancel twice, I have no idea how the hell I did it :/
Re: SSF4 Combo Engine Investigation
Posted: Thu May 06, 2010 4:21 am
by error1
Gouken and Balrog can get double armor because they have multiple moves that have armor. Could be that she can cancel ex armor into itself or into a regular armor, if she canceled it into itself you could probably plink it or do lp+mp, mp+hp
Re: SSF4 Combo Engine Investigation
Posted: Thu May 06, 2010 4:54 am
by Mienaikage
http://www.youtube.com/watch?v=kgEeXkvhwhw
Managed to get it. Regular armor into EX armor it seems, I didn't think it was possible because regular armor doesn't start up instantly, but I guess I was wrong
Re: SSF4 Combo Engine Investigation
Posted: Thu May 06, 2010 5:40 am
by error1
could be that Capcom intentionally gave you extra frames to kara that move with. Can she get hit out of the start-up of it though? I mean EX Change of Direction has 16 frames startup but he has armor the whole time
Re: SSF4 Combo Engine Investigation
Posted: Thu May 06, 2010 6:29 am
by Mienaikage
Yes, you can't reversal meaty attacks with the regular version, only EX has instant armor.
Looking at it frame by frame, it seems she receives armor on the very first frame, then she absorbs the 2nd hit of the fireball on the 3rd frame. Funnily enough, the regular version has 3 frames of startup. It could be that somehow, if the timing is spot on, she retains the regular armor after using the EX armor. Very peculiar.
I've also just noticed that the meter is used up before she has absorbed the 2nd hit. Furthermore because she moved upwards when I used LP (forwards) and MP (backwards), she retains the directional properties of the EX version.
Here's the video if you want to take a look at it yourself:
http://www.mediafire.com/?hydm2lnm5qm
Re: SSF4 Combo Engine Investigation
Posted: Sun May 09, 2010 9:41 am
by Tigre III
Maybe works like the the goukenĀ“s self kongo cancel? Using a kara cancel with regular and ex move?
Re: SSF4 Combo Engine Investigation
Posted: Mon May 10, 2010 1:23 am
by Mienaikage
Not really, the regular Kongoshin has its armor on the first frame anyway, plus it's a LOT easier to pull off.
Re: SSF4 Combo Engine Investigation
Posted: Mon May 10, 2010 6:05 pm
by Smileymike101
Just got SSF4.OHHH I'm sooo back in bussines.
Edit: how the hell do you unlock the BGM that consists of character's themes? I beat arcade mode and it didn't unlock.
Re: SSF4 Combo Engine Investigation
Posted: Mon May 10, 2010 11:09 pm
by Mienaikage
Set your title and icon.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 11, 2010 7:05 am
by error1
has anyone checked to see if the ken ultra glitch was fixed in super? It would be cool to see if it did something new with angry scar. I can't think of a setup that would let cross counter work
Re: SSF4 Combo Engine Investigation
Posted: Tue May 11, 2010 9:28 am
by Mienaikage
Yeah I gave it a try a while back, still works. And they're starting to become easy too. Have you seen BiffoTasty's new Chun Li method on YouTube?
EDIT: Never mind I though you were referring to the fireball glitch, I haven't tried the slowmo one. This is what happens when you don't sleep.
Re: SSF4 Combo Engine Investigation
Posted: Tue May 11, 2010 11:13 am
by desk
error1 wrote:has anyone checked to see if the ken ultra glitch was fixed in super? It would be cool to see if it did something new with angry scar. I can't think of a setup that would let cross counter work
Yeah, I was itching to get some messed up glitch out of it but couldn't find anything new that did anything exciting. Air ultras all cause the freeze state that FAB and Demon did in vanilla. Not even the 'activate' supers/ultras do anything cool
Hmmmm, didn't think about angry scar. Not sure what will happen but you should definitely try it out.