Re: USF4 Combo Engine Investigation
Posted: Sun Aug 10, 2014 10:38 am
the dummy does not appear to be projectile invincible during the targetlock of decapre's ex scramble slide grab move
The same goes for clap and Ultra Throw.TomSinister wrote:so i figured out today that the input for hugo's lariat is kinda weird. The game wont accept a qcf if it ends in up
it's a hitflag in the hitbox of the scripts in the bac, there are not very many that have it and only a few surprising ones ( like yun shoulder ). Wouldn't be hard to make a listMaj wrote: Out of curiosity, does anyone have a complete list of moves in USF4 with the crossup flag enabled?
360s and 720s don't work like that for the most part.TomSinister wrote:Did some input testing with the inputs of various moves today. I used pause buffering in training mode and deduction for my findings, so please lemme know if im wrong.
Hugo's Meat Squasher (in no particular order):
SYORYUHugo's Back Breaker (in order):
-note that this is a normal SRK shortcut motion
not sure what you mean by
Hugo's Lariat (in order):
there cannot be any up input buffered before or after the motion or the move will not come out
TATSUMAKIHugo's Clap (in order):
there cannot be any up input buffered before or after the motion or the move will not come out
R_YOGAHugo's Ultra Throw (in order):
there cannot be any up input buffered after the motion is input or the move will not come out
SCREWHugo's SPD (in no particular order):
-note that is is a normal SPD motion
HAMMERHugo's Super (in order):
Hugo's Ultra 2 (in order)
HADO-note that Poison cannot cancel her prejump frames into a fireball
R_SYORYUElena's Lynx Tail (in order):
-note that Elena cannot cancel her prejump frames into lynx tail
TATSUMAKIElena's Spine Scythe (in order):
-note that Elena cannot cancel her prejump frames into spin scythe
YOGAElena's Rhino Horn (in order):
any back input (1, 4 or 7)
any down input (1,2 or 3)
exactly towards (6)
-note that Elena cannot cancel her prejump frames into rhino horn
SUPER2Elena's Super (in order):
exactly down (2)
any towards input (3, 6 or 9)
exactly down (2)
exactly towards (6)
-note that Elena can only cancel her first prejump frame into super
SUPER2Elena's Ultra 1 (in order):
exactly down (2)
any towards input (3, 6 or 9)
exactly down (2)
exactly towards (6)
-note that Elena cannot cancel her prejump frames into Ultra 1
If you enter any upwards input after motion the move won't come out, even if you're trying to cancel it or doing it when landing. "D+LP, DB, B, UB+HP" will just result in a jab. Also, Backbreaker is more lenient than normal DPs, right (time-wise)? At least it's more lenient than Yun's.error1 wrote: not sure what you mean by
"there cannot be any up input buffered before or after the motion or the move will not come out"
qcb,qcf works fine for me
Cheers, trying to test a glitch/mechanic with negative edge and I can't be certain until I have the combos done mechanically.Doopliss wrote:http://www.slitherware.com/sf4-show-off/
v0.61 should work with USFIV, but I haven't tried it myself yet. Worked great for me in AE2012 though. The only issue is that it's kinda glitchy when you cross people up, so changing sides mid-combo, especially while maintaining charge, is really hard/borderline impossible (I solved this by rerecording the script with the training mode record function).
yeah most srks are 8,8, 12Doopliss wrote:If you enter any upwards input after motion the move won't come out, even if you're trying to cancel it or doing it when landing. "D+LP, DB, B, UB+HP" will just result in a jab. Also, Backbreaker is more lenient than normal DPs, right (time-wise)? At least it's more lenient than Yun's.error1 wrote: not sure what you mean by
"there cannot be any up input buffered before or after the motion or the move will not come out"
qcb,qcf works fine for me
I don't think you are getting negative edge in the first casesoulsynapse wrote:So earlier today I was wondering why when you try to link a special or an ultra you can't just press the button and release it and have the special and ultra be buffered over those 2 frames. We already know specials don't buffer on the recovery of normals, but in this case you're individually sending the input over 2 frames. It makes sense from a balance perspective that it doesn't work, since it would be pretty damn OP to be able to doubletap and get any 1f link to special or link to ultra turn into a 4f link, but what's going on with the engine?
So okay, here's what I found.
With cody, doing st.mp, u2 with sf4 showoff
Nothing comes out. So what's going on?
Thanks for the detailed response. Definately cleared up some misconceptions I had and confirmed a bunch of other suspitions. Any idea whats up with hugo's clap/lariat not coming out with up inputs?error1 wrote:lots of cool stuff