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Re: SSF4 Combo Engine Investigation

Posted: Fri Apr 30, 2010 9:56 pm
by Doopliss
I found a crazy combo with Hakan that might actually be usable. Thing is, I don't know if I should keep it a secret until I post my combo video. If I post it, somebody might steal it. if I don't post it, someone else might think of it and I get no credz. What to do?

Re: SSF4 Combo Engine Investigation

Posted: Fri Apr 30, 2010 10:04 pm
by error1
post it and tell people you call dibs. no one has stolen any of my videos I've posted on the forum

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 12:57 am
by Doopliss
Ok then dibs on this (feel free to do variations if they're not too similar)

Hakan:

"HK Oil -> j.HK -> f.MP xx FADC xx f.MP xx FADC xx f.MP xx Oil Slide xx Body Press"

"HK Oil -> j.HK -> f.MP xx FADC xx f.MP xx FADC xx c.MK xx Oil Slide xx Body Press"

"Oil -> lvl.1 FA xx forward Dash xx f.LP" Just an example.

You can cancel dashes with normal moves when you are oiled, which allows for some very damaging combos. the combo in the middle does 405 dmg.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 1:23 am
by error1
Ultra david showed this off already, looks like a variation of this
http://www.youtube.com/watch?v=T3LPDv2sVKc#t=0m28s

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 3:04 am
by Doopliss
error1 wrote:Ultra david showed this off already, looks like a variation of this
http://www.youtube.com/watch?v=T3LPDv2sVKc#t=0m28s
Ok, his combo isn't as long as mine though, so it's worth including it anyways.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 9:31 am
by Tigre III
Oh shit, someone says "its so beautiful to live in Barcelona!" ... Yeah, maybe, if you dont like videogames! My SSF4 just arrive yesterday :x ...

Ok, we are working in one series of little vids about this game. In a few time (I work on Saturday and Sunday :? ), a vid with this stuff will be on our web and channel. I hope nobody will record this after reading this "open to the word" post...

Some stuff with Gouken:
Now, after the back-grab, you can connect a FB. You can do grab->FB->Super or Grab->FB->FADC->U1. Also works with EX FB and FADC etc...

The Stun scaling is different now. The same gouken combo against Akuma, for example, now dont get Stun. Maybe more scaling???

Full life combo its possible with Gouken against Akuma. U2 (full charged)-> DP+HP (stun) ->jHP->sHP->DP+HP->Super (854 damage)

The U2 its amazing, because you can connect it so easy, and have Stun points. (its the only Ultra with Stun???)

Some stuff with Guy:

The down-Forward+HK has a nice juggle properties. You can do it, an after QCB+LK ->Super. Also works with dfHK->QCB+P (EX) FADC U1.

The down HP with counter and dfHK works well. But after this, the QCB+P (EX) FADC U1 dont works because you are too far from the dummy.

The target combo with the final grab (LP+MP+HP+down+HK) has some interesting properties too. You can connect dHK after, or simply a dLP. It works good to make some mix ups and cross.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 6:06 pm
by Maj
Nice! Looking forward to seeing your vids, sirs. (It's sad that i don't even have time to follow this thread anymore.)

Regarding "dibs" - i think it's usually safe. If you share something you found, you don't have to worry about someone here hijacking it for themselves without permission. But i think if anyone plays the "dibs" game too much, other members will start to get annoyed. Cuz what if i already found the same combo and had been saving it as a surprise in my next vid? (Cuz after all, combo vids are supposed to have lots of surprises, right?)

I think "dibs" should be used sparingly and should only stay in effect for like a week. If you don't release your idea in a video within a week of when you call dibs, your dibs expire. Can we agree on that policy?

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 6:32 pm
by Persona
Maj wrote:I think "dibs" should be used sparingly and should only stay in effect for like a week.
If this is the case, would it be fine if I call dibs on my Cody combos for a Cody video that's for the combo contest (I don't think anyone here is doing anything with Cody?)? That is, if anyone has a Cody combo up their sleeve, maybe we can share it and see if it's a similiar combo or not. It's only 10 combos but as far as I know, none of them are on the Proof of Concept video and the most similiar one from Maj is the two HK Ruffian Kicks without FADC.

Basically I have no Criminal Upper FADC and HK Ruffian Kick FADC Ultra 1.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 8:23 pm
by Mienaikage
I'm liking Juri's j.MP and its constant float: Juri

http://www.youtube.com/watch?v=MpciCXQyAnY

I'd love to see someone squeeze in 4, I tried against Dhalsim's j.LP but couldn't quite get it.

By the way, with the whole dibs thing, I don't make combo videos personally; I usually just upload stuff I find right away, so everything I post you guys are free to use/deviate from.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 10:02 pm
by Doopliss
I'm just dibsing a lot because I want to use some stuff in the combo video for that competition. What annoys me is that Guy can't "restart" a combo using meter, like projectile FADC or smthn. Makes his combos rather short even though he has such potential.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 10:21 pm
by error1
Guy can't mp fadc?

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 10:57 pm
by Doopliss
He can? I dunno. The only ones who CAN do that to my knowledge is Ryu and Fei long.

Re: SSF4 Combo Engine Investigation

Posted: Sat May 01, 2010 11:11 pm
by error1
and Cammy, it give the most hit stun of all his moves so if he has 17 frame dash he may be able to fadc with it

Re: SSF4 Combo Engine Investigation

Posted: Sun May 02, 2010 1:28 am
by Doopliss
where do you get frame data? XD

Re: SSF4 Combo Engine Investigation

Posted: Sun May 02, 2010 2:40 am
by error1
http://www.sfframedata.com/walkthrough/ ... _intro.php
It's incomplete, that why I can't tell you if it works or not for sure but still useful for some things

Re: SSF4 Combo Engine Investigation

Posted: Sun May 02, 2010 2:42 am
by Doopliss
error1 wrote:http://www.sfframedata.com/walkthrough/ ... _intro.php
It's incomplete, that why I can't tell you if it works or not for sure but still useful for some things
Ok, thanks.

Re: SSF4 Combo Engine Investigation

Posted: Sun May 02, 2010 10:13 pm
by Doopliss
Gah, I'm so confused.

It's about the combo "lvl.2 FA -> Kaiten izuna otoshi" with Guy. I can ONLY get it to work on Dan. I can't get it to work on bigger characters (T.Hawk) or smaller characters (Sakura, Dhalsim), even if I use lvl.3 FA. same things goes for the bushin flip throw (Although I have to use EX to be able to do it on lvl. 2 FA, with the normal one, you can backdash and do it after a lvl. 3 one).

Btw, dibs on those >:D

Re: SSF4 Combo Engine Investigation

Posted: Sun May 02, 2010 10:23 pm
by Mienaikage
There's some sort of strange gap in Blanka's ground based U2. I've had times where I'm walking along the ground, and the first part will whiff completely. I can't seem to pinpoint it though.

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 8:19 am
by Tigre III
Doopliss wrote:
It's about the combo "lvl.2 FA -> Kaiten izuna otoshi" with Guy. I can ONLY get it to work on Dan. I can't get it to work on bigger characters (T.Hawk) or smaller characters (Sakura, Dhalsim), even if I use lvl.3 FA. same things goes for the bushin flip throw (Although I have to use EX to be able to do it on lvl. 2 FA, with the normal one, you can backdash and do it after a lvl. 3 one).
Mmmm Ill test it. Sounds strange (Maybe Dan has a rare hitbox?)

Are you working in Guy, Doopliss? Me too!

The next stuff with Guy needs a hard test, because maybe has a lot of possibilities, Doopliss. If we work together, im sure we will found all the possibilites here.
I found a way to connect U1 after the Super of Guy. You need a jumping opponent, and you must only connect the first hit of Super. After this, you can connect CQB+K, U1...
The juggle possibilites of this Super changes depending the number of hits you connect.
For example, with infinite meter in practice mode, you can connect 3 Supers, if you connect the right hits.
-For the first Super, only one hit.
-For the second, all hits, and the last hit must be whiffed.
-If you whiffed the last hit, you still can connect another Super.
I know that its impossible, but you can get an idea of the juggle points of this Super... Unfortunately, it seems like Guy cant connect nothing more than a impossible super after this... Maybe with some "elaborate set up"...

The neutral jump and HK has some juggle potencial too, on a jumping opponent. The Super connects easy after that. But if you do neutral jump+HK->Super (one hit) the U1 dont connect. mmmm we need a juggle points list, hehehe...

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 9:43 am
by Doopliss
I know the first hit of U1 has JP 1, and the second one has at least JP 2. Whick is why I find it weird that you csay you can do "super -> Tatsu -> U1". I guess the first hit of super causes float knockdown. btw, the first hit of Guys run, HK overhead kick causes float knockdown on AA hit.

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 9:58 am
by Pokey86
Hmm, does Super have specialized intros?


I know it's not combat... but i'm curious.Still waiting :P

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 10:07 am
by Doopliss
if you mean what I think you mean, then no.

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 10:24 am
by Pokey86
Doopliss wrote:if you mean what I think you mean, then no.

nuts

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 12:00 pm
by Tigre III
No Doopliss, I said "Tatsu, U1..." Not tatsu->U1. I was trying to say " tatsu OR U1"... mmm maybe the " , " confuses you, sorry.

Yeah, the run HK (first hit) causes Float... But for now, I cannot connect it after a juggle movement, too slow.

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 2:13 pm
by Doopliss
Tigre III wrote:No Doopliss, I said "Tatsu, U1..." Not tatsu->U1. I was trying to say " tatsu OR U1"... mmm maybe the " , " confuses you, sorry.

Yeah, the run HK (first hit) causes Float... But for now, I cannot connect it after a juggle movement, too slow.
"/" indicates "or", at least in my book. So yeah, you confused me :P you can do bushin chain -> super for a 1 hit super on dhalsim, but then the juggle counter is too high to do anything :S

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 3:31 pm
by Tigre III
yeah, it seems like the only way to connect something after the one hit Super, is to start with the Super... I have tested with the airLP of Dhalsim... More time to make something, but not enough to connect nothing new, like run HK...

Hey Doopliss, do you play Xbox 360, right? What about to play some team vs together??? I love this online mode, watching the others matches... But Im sure its better with friends! My 360 nickname is " tigreIIII"

mmmm a SH team for kick some asses, hahahaha...

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 3:36 pm
by Doopliss
Where do you live? Because if it's outside of europe it's bound to be unplayable. Otherwise, maybe in a few days.

Btw, you can do counterhit s.MP/s.HK xx FADC -> s.LP with Guy.

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 6:03 pm
by Tigre III
... mmm now I´m the confused... " s.MP/s.HK" its the same like s.MP->s.HK? Do you say that "/" indicates "or"?

I found a nice cross up:
jMK (cross up) dMP->LP-MP-HP-downHK->tatsu with HK->Super

Only in the corner, and dont work with all dummies. I tested it with Hakan.

Im from Barcelona, Spain. I hope to play with you some day, sir.

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 6:34 pm
by error1
Doopliss wrote: Btw, you can do counterhit s.MP/s.HK xx FADC -> s.LP with Guy.
That's kind of pointless because you can do counterhit s.MP xx runstop -> s.MP I believe

Re: SSF4 Combo Engine Investigation

Posted: Mon May 03, 2010 10:01 pm
by Doopliss
well, I only use s.HK in my video anyways :P
Tigre III wrote:... mmm now I´m the confused... " s.MP/s.HK" its the same like s.MP->s.HK? Do you say that "/" indicates "or"?
I meant you can do "s.HK xx FADC -> s.LP" or "s.MP xx FADC -> s.LP"