SF4 Combo Engine Investigation

talk about how great training mode is
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Do you have a video of that? I just wanna prove some dudes on gamefaqs wrong XD If not, I'll just record it myself D:
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Xenozip.
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Re: SF4 Combo Engine Investigation

Post by Xenozip. »

Uhh, I saw it linked somewhere in the claw section of SRK. It'd probably be marginally simple to find with a youtube search or sub-forum search.
Looks like Jolly Ranchers & Baskin's Sherbet.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Ok, thanks.

Nope, can't find it. I must really suck XD

http://www.youtube.com/watch?v=Z9GxL6VMB5A

Found this though.
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error1
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Re: SF4 Combo Engine Investigation

Post by error1 »

vega can judgle off an ex wall dive if the first hit trades, not sure if you can ultra like that but under the right conditions you probably can
Xenozip.
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Re: SF4 Combo Engine Investigation

Post by Xenozip. »

Oops, nah you don't suck, I do. That's the video I was talking about but apparently I mistook sim's j.HP for j.LP.
Looks like Jolly Ranchers & Baskin's Sherbet.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Ok XD

Btw, I think the jump hit of Vegas EX FBA is a free juggle. EX FBA (trade) -> EX FBA worked like a charm.
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Xenozip.
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Re: SF4 Combo Engine Investigation

Post by Xenozip. »

I think that's what error1 was trying to say. You can also do another ST if you only get one hit of the first ST so it may be possible to juggle with something other than a second ST if you trade off the first one.
Looks like Jolly Ranchers & Baskin's Sherbet.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Lol, I didn't even see that post XD I tried combo it into ultra yesterday, but Vega refused to jump in the direction I wanted. if I pressed DF...UF+KKK, He'd still jumöp to the back wall. I have no idea how this move works...
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onReload
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Re: SF4 Combo Engine Investigation

Post by onReload »

Doopliss wrote:Lol, I didn't even see that post XD I tried combo it into ultra yesterday, but Vega refused to jump in the direction I wanted. if I pressed DF...UF+KKK, He'd still jumöp to the back wall. I have no idea how this move works...
Weird. It's supposed to be UB = back wall, UF = toward wall, U = closest wall.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

It was acting real funny too, because like every 10th time, he DID jump forward...
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Maj
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Re: SF4 Combo Engine Investigation

Post by Maj »

Try holding UF after you press the button(s)?
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Can't do that if I'm gonna charge the ultra :/
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Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

http://forums.shoryuken.com/showthread.php?t=219594

Have you guys seen this thread? It's really good, and it explains the properties of Kens HP and EX SRKs.
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Maj
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Re: SF4 Combo Engine Investigation

Post by Maj »

Damn i'm impressed. Looks pretty thorough. Though some of his terminology is kinda unfamiliar. Anyway thanks for the heads-up, i'll check out when i get the chance. That's a lot of words, haha.

Man that reminds me, i totally forgot to look at those spreadsheets those guys ripped from the PC version. I bet they have them all figured out by now. Blah, can't wait till this Viper video is history.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

I just sent the dude 6 pages of corrections, so it will be even better afterwards. You should invite him here for this, if he isn't here already.
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Mienaikage
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Re: SF4 Combo Engine Investigation

Post by Mienaikage »

Heh, I never got round to writing my own guide on it, did learn quite a few things thanks to Maj's SF4 Combo System Exploration posts though.

I can't believe I didn't think of this sooner, even after I already did the same thing with a MP SRK instead:
http://www.youtube.com/watch?v=X6FG8qGo_Yk
ShinjiGohan
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Re: SF4 Combo Engine Investigation

Post by ShinjiGohan »

not sure if this was posted or not, if any of the content is new or old so I'll post the link anyway.
http://koruchado.blogspot.com/
onReload
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Re: SF4 Combo Engine Investigation

Post by onReload »

ShinjiGohan wrote:not sure if this was posted or not, if any of the content is new or old so I'll post the link anyway.
http://koruchado.blogspot.com/
I'd recommend following his link to zyongi's nicovideo account, the videos run much more smoothly than the youtube rips, and he has new content, like a blanka video and more honda combos.

and holy hell at the end of his second-to-most-recent balrog vid, he has that weird nightmare booster trade bug with akuma. first time seeing it
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

I guess it's a glitch similar to Seth hyakuretsukyaku trade glitch, as both grounds the opponent?

EDIT: No, wait, it's that glitch where it looks like he was hit by the Psycho crusher part, and he flies around by himself all over the place right? XD Think I've seen that.

EDIT2: Just tried it out, a really easy way to get it is to first hit akuma with it in the corner. Then you do the ultra again from the place you landed, and have akuma jump, and EX air fireball on the way down. You can hit them with 2nd hit of target combo to make them stand XD
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Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Lol, you can do j.d.HP -> c.Lp -> far s.MP x3 With Gief on Abel in the corner XD
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Maj
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Re: SF4 Combo Engine Investigation

Post by Maj »

Haha sweet. Sounds like you're talking yourself into making another video.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

I am, but it's combos woth a cross-up in the middle only :3
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error1
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Re: SF4 Combo Engine Investigation

Post by error1 »

playing around with gen's parry
http://www.youtube.com/watch?v=Lsz-A3F2LaY
error1
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Re: SF4 Combo Engine Investigation

Post by error1 »

I had tried a few times to get gouken ahead of his fireball to see if his ultra gliches like ken's
I went ahead and hacked goukens walking speed to see if it would possible at all and it's not :(
http://www.filefront.com/15419925/
CPS2
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Re: SF4 Combo Engine Investigation

Post by CPS2 »

that's hilarious!
Maj
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Re: SF4 Combo Engine Investigation

Post by Maj »

What the fuck? Well, that explains why Vega's air throw doesn't connect after trading EX Flying Barcelona Attack with Sim's j.LP or whatever.
onReload
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Re: SF4 Combo Engine Investigation

Post by onReload »

although this can also be seen by doing df.hk ,ex FBA , and then do claw attack and barcelona attack.
What the hell does this mean? You can do that close 2 hit claw attack, but throw after the first hit? That's gross and since i've never been able to even do that close stabby claw move, i'm gonna waste a whole bunch of time in training mode now
Maj
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Re: SF4 Combo Engine Investigation

Post by Maj »

I think he means that the claw attack from EX FBA normally hits twice, except after launcher, when it only hits once. Therefore the first hit must have no juggle potential and the second hit must have a juggle potential of one. Since the EX FBA grab connects in that situation, he's deducing that it must also have a juggle potential of one.

It seems he's correct, but you can't make those kinds of assumptions about throws. That's hindsight logic.
Doopliss
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Re: SF4 Combo Engine Investigation

Post by Doopliss »

Problem is that the launcher hit of the EX FBA causes float knockdown.
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Maj
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Re: SF4 Combo Engine Investigation

Post by Maj »

What do you mean by float knockdown? It's just regular knockdown except higher, right? It doesn't seem to have any special properties.
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