NKI wrote:This thread will serve as the authoritative guide on how to perform FSD in the versus series. Please help me fill in the missing information...
MSH
- - hit on the last frame of hit-stun
- combo a throw
XSF
- - hit on the last frame of hit-stun
- combo a throw
I always consider those two essentially the same thing. Because you can only Throw in a Combo on the last frame of their hit stun in both of those games. So technically, you are comboing at the last frame of hit stun in both cases. From a programmer's standpoint, they are the same thing because they are triggered by the exact same bug. Except for the cases where you throw them during a ground bounce, but... after they bounce, they can't be Comboed anymore, right? So isn't that still technically the last frame of hit stun?
The problem is that there were some odd cases where you COULD Combo a Throw even before the last hit, but in all the cases I can think of, there was no Flying Screen involved (such as Storm's Throw into Air Throw). Can anyone think of a situation where you could throw in the MIDDLE of a reel during Flying Screen?
Mike Z wrote:Edit: I remember MSH being hella random and confusing, Spidey sj.Fierce causes FS but if you hit them OTG it breaks it, Wolvie divekick->j.RH may or may not even cause FS but causes knockdown, etc etc.
I think in MSH, the "striaght down" FS didn't actually cause FS properties. I think it made the screen scroll fast, but didn't actually stop you from doing things afterwards. I may be wrong about that one, it's been a while.
As for Wolverine, the reason that happens is because Wolvie's Dive Kick put him into Jumping State the instant you activated it. So once you did it, no more Flying Screens could occur. I'm pretty sure it didn't knock down, did it? God, I can't remember anything about this game anymore.
Mike Z wrote:- MvC I'm tempted to say they went back to the XSF engine and started from that because MSF was no fun. (^.^) It added assists which now break it, put back the trip thing, and kept the increased knockdown speed of FS attacks.
If I'm not mistaken, MvC actually didn't fix the hitting in the last frame problem... the only thing they did was just make it NOT appear on the Combometer. But if I recall correctly, things like SJ. Jab -> SJ.Short into Chun Air Super or Air Combo into Strider's DP + Punch would NOT registedr on the Combometer, but I remember reading that they still Comboed (you couldn't block it). There were other examples involving Red Venom's Infinite or something I thinkk. Am I mistaken on that? I swear I read about that before.
- James