Ken Masters Combo Video Series

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Blazt The Speakerz
Posts: 25
Joined: Tue Sep 20, 2011 6:02 pm
Location: Queens, NY
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Ken Masters Combo Video Series

Post by Blazt The Speakerz »

Hey guys it's been a while, I hope all is good by everyone. Sorry I've been MIA, went through some tough times over the past couple of years, both CSVagrant and I. We still have tons of old school footage and other things we haven't released yet. We are just starting to get back into the swing of things. We're ringing the new year with Ken Masters and will be releasing the video in parts, below is the YouTube link. Let us know what you think and if someone can post it up on the main page for all to see we'd appreciate it too, thanks.

Part 1 focuses on the old school Ken
Part 2 will dive into the VS series, etc

https://www.youtube.com/watch?v=_vDxUdPKY7U
HarlequinRogue
Posts: 136
Joined: Sun Jun 08, 2014 11:42 pm

Re: Ken Masters Combo Video Series

Post by HarlequinRogue »

Love the Alpha combos!

So the series is just for Ken? Or will there be other characters down the line?
Blazt The Speakerz
Posts: 25
Joined: Tue Sep 20, 2011 6:02 pm
Location: Queens, NY
Contact:

Re: Ken Masters Combo Video Series

Post by Blazt The Speakerz »

Thanks HarlequinRogue

We will be releasing other videos that will be based off other characters as well.

We just released our Dhalsim video... https://www.youtube.com/watch?v=VTsDtdeF11g
Blazt The Speakerz
Posts: 25
Joined: Tue Sep 20, 2011 6:02 pm
Location: Queens, NY
Contact:

Re: Ken Masters Combo Video Series

Post by Blazt The Speakerz »

Here is part 2 of the series...

https://www.youtube.com/watch?v=Yz-h4qBxIsc

Here are transcript notes...

(SFA2GOLD): StartTime 0:11
* CPU was left on for duration of the combo.
* Sagat's hits-till-dizzy counter gets reset to zero on every custom combo activation. This is why there's somewhat of a custom combo abuse going on.

(SFA3): StartTime 0:47
* CPU was left on for duration of the combo.
* @ 0.55, CPU did a throw tech but somehow kept getting combo'd.

(Capcom Vs SNK 1): StartTime 2:02
* Ken is pretty limited in this game.
* The terrible sound is due to us using the PS1 version. The PS1 version had horrible sound, sprite compression and several character frames cut from the original arcade version.

(SF3-3rd Strike): StartTime 2:20
* Had to rely on stun meter already being set near max.
* No post-stun juggling shenanigans in this video. We've all seen it done to death already.

(Snk Vs Capcom ~ SVC Chaos): StartTime 2:31
* Nothing links after Ken's Shinyuu-ken.
* There's a way to link multiple HP SRKs over and over, but this being a non-TAS video for inputs, it was near impossible to loop them without messing up.

Super Gem Fighter Mini Mix: StartTime 3:50
* Ken doesn't have a standing combo like some other characters that can link more than 3 hits, so a poison bomb was used to transition from ground combo to jump.
* @ 4:08, the son-gokuu monkey king flying by gets hit too. While creating this combo and messing up, we were annoyed by his fly-by buzzing noise, so we decided he must die! It took FOREVER for the timing to be right.

X-Men Vs Street Fighter: StartTime 4:14
* @ 4:20, a FWD+HK thrust kick was used to get ken closer to Gambit to prevent ShinRyuu-Ken from whiffing.
* 3 FSDs ("FlyingScreenDeterioration") in this combo and NO FSDs were triggered the classic way with throws. 1st FSD @ 4:28 after a series of crouching MPs and allowed us to relaunch and re-super. 2nd FSD @ 4:32 invoked in the same manner with crouching MPs. 3rd FSD @ 4:45 caused by crouching MP series again. You can notice the FSDs kick in when the screen stops bouncing/shaking on each hit.
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