Fighting Game News and Speculation 2015

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Buttermaker
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Re: Fighting Game News and Speculation 2015

Post by Buttermaker »

Doopliss
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Re: Fighting Game News and Speculation 2015

Post by Doopliss »

Seriously Capcom, how hard is it to have the beta run at "night" and allow us europeans to have a chance at getting in!?
Maybe Doopliss isn't kicking ass, but he's taking names.

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pepopulo
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Re: Fighting Game News and Speculation 2015

Post by pepopulo »

Everyone is playing SFV and Risig Thunder and I'm just here playing dark souls cursing everything :(
Nueva tecnología!!!
error1
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Joined: Sat Apr 18, 2009 12:15 am

Re: Fighting Game News and Speculation 2015

Post by error1 »

kens run stop seems really quick, gotta be some combo using that off a fireball or somthing
Doopliss
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Re: Fighting Game News and Speculation 2015

Post by Doopliss »

error1 wrote:kens run stop seems really quick, gotta be some combo using that off a fireball or somthing
I think it's more that you can cancel the run into normals. I saw someone do "Jump-in, cl.HP xx run, light".
Maybe Doopliss isn't kicking ass, but he's taking names.

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pepopulo
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Re: Fighting Game News and Speculation 2015

Post by pepopulo »

Yeah, which kinds of confirms that Ken can't link mediums (or at least b.MP) from any light, because then he'd have infinites and stuff
Nueva tecnología!!!
HarlequinRogue
Posts: 136
Joined: Sun Jun 08, 2014 11:42 pm

Re: Fighting Game News and Speculation 2015

Post by HarlequinRogue »

So the current crop of SFV combo vids seem pretty boring. Given I haven't actually played it, but it seems that most people's fears that the combo system is too simple are true. But we only do have a few characters at the moment
Doopliss
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Re: Fighting Game News and Speculation 2015

Post by Doopliss »

HarlequinRogue wrote:So the current crop of SFV combo vids seem pretty boring. Given I haven't actually played it, but it seems that most people's fears that the combo system is too simple are true. But we only do have a few characters at the moment
Characters without something that can be used for more gimmicky stuff (Nash HP Sonic Boom and V-trigger, Birdie Banana peel) will probably not have anything interesting combo-wise after week one if it stays like this. Frame data and cancel properties are designed too deliberately to allow for interesting stuff.
Maybe Doopliss isn't kicking ass, but he's taking names.

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HarlequinRogue
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Re: Fighting Game News and Speculation 2015

Post by HarlequinRogue »

The most interesting thing so far is Alioune finding a 1f link
Doopliss
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Re: Fighting Game News and Speculation 2015

Post by Doopliss »

HarlequinRogue wrote:The most interesting thing so far is Alioune finding a 1f link
I heaven't heard of this, do tell.
Maybe Doopliss isn't kicking ass, but he's taking names.

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pepopulo
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Re: Fighting Game News and Speculation 2015

Post by pepopulo »

Nothing too incredible, aliune found that with perfect walking Ryu can get st.mp, st.mp, st.lk tastsu on crouching chun, it's 1 frame link because you can't buffer the lk and have to hit it on the last possible frame while walking forward the rest of time
Nueva tecnología!!!
Doopliss
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Re: Fighting Game News and Speculation 2015

Post by Doopliss »

pepopulo wrote:Nothing too incredible, aliune found that with perfect walking Ryu can get st.mp, st.mp, st.lk tastsu on crouching chun, it's 1 frame link because you can't buffer the lk and have to hit it on the last possible frame while walking forward the rest of time
I figured it was something like that. Still, nice to know that there are some walking leniency at least.
Maybe Doopliss isn't kicking ass, but he's taking names.

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onReload
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Joined: Wed Apr 22, 2009 7:00 am
Location: NJ, USA

Re: Fighting Game News and Speculation 2015

Post by onReload »

Played R. Mika for a hot second at PAX; was with some random guy so I didn't have time to stop and test things.

They made her butt moves QCF. Feels weird.
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