This CMV is about the mobile (iOS) version of SFxT (I also have another CMV, hence the '2', but I'm more proud of this one
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The game is QUITE different from his big brother:
- There's no Tag Cancel nor Cross Assault.
- Instead of gems there are Pandora boxes. Each one has different slots with different power ups, and after a launcher or a Cross Art you get the effect of one of those slots. They are TOTALLY unbalanced. Seriously.
- Pandora works in a different way. It enables an OP version of the effects of the box you selected, allows infinites and slowly recovers your health. Once Pandora ends, you don't lose. Instead you begin to lose health, until it leaves you with just 1 HP. You can't tag after Pandora either.
- The partner has his own health bar. It's smaller than a normal health bar. The more you tag the smaller it gets. Once it's empty, if you receive a hit the game forces you to tag, giving the attacker a free combo. The character also loses health while you're controlling him/her.
- Some moves have different properties, like Kazuya's f+K (f+LK on the console version) causing a ground bounce against an airborne opponent, while on the console version it needs to be on CH.
- Some (EX) special moves are Super/Cross Art-cancelable. For example, Ryu can cancel EX SRK into Super. Some normals that aren't special cancelable on the console version are special cancelable here, like Hwo's cr.HP and Guile's cr.HP.
There are also some other differences, like Hwo being able to combo after Hunting Hawk's ground bounce, launchers launching the opponent higher and allowing longer combos, but they are too many to put in a single reply.
EDIT: oh, forgot to say some other important differences:
- Scaling of this game goes: 100, 100, 100, 60, 60, 60, 20, 20, 20, 10, ... It doesn't go below 10. So yeah, after 6 different moves the scaling will hurt A LOT.
- Boost combos don't affect the frame advantage of the moves and they are special cancelable (as long as the move used in the boost combo is special cancelable).
- There are no cr.LP, cr.LP, cr.LP and the like in the game. If you press twice down + P (which is the cr.LP for most of the cast, if not for all) you'll get the next attack in his boost combo (Ryu for example does cr.LP, cr.HP). Chun Li is the only character in the game with a cr.LP with enough frame advantage to link into other moves and into cr.LP itself.
- Moves moves that offer some kind of frame advantage on the console version don't offer frame advantage here, like Rolento's cr.MP.
If someone is interested in the transcription, I can also post it.