Entirely Too Many Deejay Versus Guile Combos

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TomSinister
Posts: 127
Joined: Fri Sep 27, 2013 5:12 am

Entirely Too Many Deejay Versus Guile Combos

Post by TomSinister »

I went into training mode today with a random character and a random dummy and came out with this:
https://www.youtube.com/watch?v=1ZL3sUY0PGs

I tried some neat stuff whith the editing. I think it could have came out a lot better, but I'm happy with what I got from a pretty small amount of effort. I tried to copy a lot of stuff from this team fortress 2 frag video ( https://www.youtube.com/watch?v=1SSXmRoRqjA ). Lange is obviously much better at editing than I am :P
TomSinister
Posts: 127
Joined: Fri Sep 27, 2013 5:12 am

Re: Entirely Too Many Deejay Versus Guile Combos

Post by TomSinister »

I reedited the video to make it look smoother. I finally figured out how to remove the stupid frame interlacing that Sony Vegas puts on all of my videos. God, this looks so much better.

https://www.youtube.com/watch?v=t_6SLaokUuY
Maj
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Joined: Wed Dec 13, 2006 12:53 am
Location: Los Angeles
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Re: Entirely Too Many Deejay Versus Guile Combos

Post by Maj »

I'd never seen the original video but it was fun to watch and of course so was yours. Dee Jay doesn't get much screen time in most combo videos and everyone seems to repeat the same combos. I liked your usage of far s.MK, and forward dash U2 at 0:36 was dope!

The only thing i wish you did different is use meter refill instead of infinite, so it would be easier to tell when you're using EX moves and FADCing.
TomSinister
Posts: 127
Joined: Fri Sep 27, 2013 5:12 am

Re: Entirely Too Many Deejay Versus Guile Combos

Post by TomSinister »

Maj wrote:I'd never seen the original video but it was fun to watch and of course so was yours. Dee Jay doesn't get much screen time in most combo videos and everyone seems to repeat the same combos. I liked your usage of far s.MK, and forward dash U2 at 0:36 was dope!

The only thing i wish you did different is use meter refill instead of infinite, so it would be easier to tell when you're using EX moves and FADCing.
I almost always put my meters to refill for combo vids, but recently I decided it might be better to keep them on infinite for combos that use 4 bars or less. I noticed that the super and ultra meters make loud annoying noises when they fill up. While this is great game design, I wish it could be turned off for making combo vids :P

Ideally, meter would be set to normal. That's a huge pain in the ass for recording though.
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