SSF4:AE Combo Engine Investigation

talk about how great training mode is
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

does that start with a counter hit?
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

nvm
mk works with perfect spacing.
You should be able to get three loops without the ex tandem
https://dl.dropbox.com/u/35396368/seth% ... 20boom.mkv
Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

Nice, TA saves the day!

lol, wierd new quotes there "Holy Shit!"

So did you check to see if you get three reps? Crouch MK Boom fails after the MK alot vs Guile for some reason.
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

yeah you can do
nj hk, cl.hp ex boom, c. mk, ex boom, c. mk, ex boom, far lp, c. mp, legs, stomps, dive

not enough to dizzy tho
Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

wouldnt've expected it to Dizzy, to many 100 Stun moves in there.

Nice combo though, Seth can add himself to the Dee Jay & Guile train of thought... Not as good mind.
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

the guile, dee jay, gouken, ken, akuma, sagat, chun, dan, dhalsim train
Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

error1 wrote:the guile, dee jay, gouken, ken, akuma, sagat, chun, dan, dhalsim train
Ken & Akuma can't dothat, without somekind of outside interference anyway. (Like a taunt or Honda crouching)

Dare i offer to eat my hat?
Doopliss
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Re: SSF4:AE Combo Engine Investigation

Post by Doopliss »

Pokey86 wrote:
error1 wrote:the guile, dee jay, gouken, ken, akuma, sagat, chun, dan, dhalsim train
Ken & Akuma can't dothat, without somekind of outside interference anyway. (Like a taunt or Honda crouching)

Dare i offer to eat my hat?
Akuma has Shakunetsu Juggle loops, hasn't he?. Ken's EX Fireball is +3. He also forgot Oni, E.Ryu and Rose, maybe Ibuki too?
Maybe Doopliss isn't kicking ass, but he's taking names.

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Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

Eh, i was more refering to frame advantage via meaty projecitles mid combo.

I mean given enough variables anyone can do anything.
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

I count crouching honda and chun
http://youtu.be/WcWmMuNG-dE
Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

I expected you would... Kinda like when i said hit a mid combo meatly LK Tatsu. (I think, the argument was a long time ago) in to Ultra or something & you did it aerial with no real confirmation that it was meaty.

A shameful moment >_<
Maj
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Re: SSF4:AE Combo Engine Investigation

Post by Maj »

Were there any hitbox videos released for this game? I know there were a bunch for vanilla SF4, but i think those were actually captured from the console version somehow. I would've imagined that people would start posting them once the PC version came out, but i don't remember seeing anything like that. Anyway i'm kinda interested in checking out Dee Jay's and Guy's hitboxes because they do some funky stuff now and then.
Doopliss
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Re: SSF4:AE Combo Engine Investigation

Post by Doopliss »

Maj wrote:Were there any hitbox videos released for this game? I know there were a bunch for vanilla SF4, but i think those were actually captured from the console version somehow. I would've imagined that people would start posting them once the PC version came out, but i don't remember seeing anything like that. Anyway i'm kinda interested in checking out Dee Jay's and Guy's hitboxes because they do some funky stuff now and then.
Most of the vanilla Super hitboxes were leaked, and that's the only SFIV hitboxes I know of. Don't know where to find them now though.
Maybe Doopliss isn't kicking ass, but he's taking names.

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onReload
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Re: SSF4:AE Combo Engine Investigation

Post by onReload »

Why does this stuff have to leak? If they've been studying and photographing with hitboxes on, why can't we see it?
Doopliss
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Re: SSF4:AE Combo Engine Investigation

Post by Doopliss »

onReload wrote:Why does this stuff have to leak? If they've been studying and photographing with hitboxes on, why can't we see it?
Good question.
Maybe Doopliss isn't kicking ass, but he's taking names.

http://www.youtube.com/user/DaDoppen
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

the stuff we have is from a developers version or something
Looks like the jappenese guide has some hitbox pictures
http://www.teyah.com/ae/Cannon-Strike-H ... hanges.jpg
I can tell you all the hitbox numbers, but it's relative to the model, so you couldn't just draw graph it on an image.
Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

Can you cancel the Post-Fukiage jump with a ground special?

I was trying Fukiage -> JC's U2 (I think it'd look cool)

for a short while but couldn't even do a special, let alone U2.
Doopliss
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Re: SSF4:AE Combo Engine Investigation

Post by Doopliss »

Pokey86 wrote:Can you cancel the Post-Fukiage jump with a ground special?

I was trying Fukiage -> JC's U2 (I think it'd look cool)

for a short while but couldn't even do a special, let alone U2.
I don't think you can JC normal jump cancels, only super jump cancels.
Maybe Doopliss isn't kicking ass, but he's taking names.

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onReload
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Re: SSF4:AE Combo Engine Investigation

Post by onReload »

yeah i don't believe you can do that. You can definitely do Fukiage xx Super -> Juggle with U2 though, it's pretty neat, though it's been done by Maj and others I think
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

You can cancel regular jump cancels
Anyway, she can't do it like ibuki or viper can
Image
onReload
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Re: SSF4:AE Combo Engine Investigation

Post by onReload »

^ that MKT isn't showing the same types of jump cancelability as Ibuki's, though...so does regular JC not count as "HI_JUMP" or "JUMP_IN"? or only sometimes for some reason? I'm assuming "HI_JUMP" = Superjump and "JUMP_IN" =Jump Install or Regular Jump Cancel...so the last hit of her U2 should have the "JUMP_IN" flag, right?

Errr looking at it now I realize I don't quite get the move there; is the one you have highlighted for both of them indicating "canceling the jump cancel with standing" or...uh...hmmm.
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

onReload wrote:^ that MKT isn't showing the same types of jump cancelability as Ibuki's, though...so does regular JC not count as "HI_JUMP" or "JUMP_IN"? or only sometimes for some reason?
Jump in is a list of moves you can cancel a jump startup with, HI_JUMP is High Jump. These are not normal jumps btw, these are just jump cancels.
Ibuki can cancel Makoto can't.
onReload
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Re: SSF4:AE Combo Engine Investigation

Post by onReload »

I'm confused...
error1 wrote:You can cancel regular jump cancels
Do you mean Makoto can cancel her jump-cancels, so she doesn't even jump at all? Or are you saying she can cancel certain moves (Fukiage) with a jump, 'cause that much we know, right?

Or...
Were you replying to Doopliss' post where he wrote:
Doopliss wrote: I don't think you can JC normal jump cancels, only super jump cancels.
'Cause I think he meant "I don't think you can UC [ultra cancel] normal jump cancels,".

cancel-cancel-cancel-cancel-cancel-cancel
error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

You can cancel normal jump cancels with ultra tho.
When looking at the difference between a normal jump cancel and a super jump cancel, I noticed you can focus attack cancel a normal jump ( but not a super jump ).
So Ibuki can do CH c.hp, fa, dash cancel, cl. lp
Doopliss
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Re: SSF4:AE Combo Engine Investigation

Post by Doopliss »

error1 wrote:I noticed you can focus attack cancel a normal jump ( but not a super jump )
But can't C.Viper do that? Or do you just normal jump? I don't remember.
Maybe Doopliss isn't kicking ass, but he's taking names.

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error1
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Re: SSF4:AE Combo Engine Investigation

Post by error1 »

yeah viper doesn't have a different superjump cancel list like ibuki does
Pokey86
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Re: SSF4:AE Combo Engine Investigation

Post by Pokey86 »

so no then :P

Ibuki can, Makoto can't, i s'pose they didn't want people FA -> Dashing the jump.
ilitirit
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Re: SSF4:AE Combo Engine Investigation

Post by ilitirit »

Anyone managed to figure this one out?

http://www.youtube.com/watch?feature=pl ... AM#t=1439s
Doopliss
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Re: SSF4:AE Combo Engine Investigation

Post by Doopliss »

Wait, what?
Maybe Doopliss isn't kicking ass, but he's taking names.

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ilitirit
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Re: SSF4:AE Combo Engine Investigation

Post by ilitirit »

Doopliss wrote:Wait, what?
Notice that the FADC only uses 1-bar.

Ideas:
- The dash part of the FADC is being kara-cancelled
- The attack part of an EX FA is being kara-cancelled
- Irreproducible glitch related to the variable frame-rate bug on PC (I doubt it considering the date of the vid)
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