Finally Done: Juggle mechanics guide
Re: Finally Done: Juggle mechanics guide
I'll check it out, but i'm supre it's JP0+ going by this... mad move.
I wonder if you can hit 3, then trade a fireball for a 4th... That would be pretty hardcore damage.
I wonder if you can hit 3, then trade a fireball for a 4th... That would be pretty hardcore damage.
Re: Finally Done: Juggle mechanics guide
Or you could do the first one on Dhalsims limb, and hit the 2nd as meaty as possible? Without CH, he shouldn't be stunned by 3 EX Palms, who should deal a total of 840 stun, right? I'm gonna have to try this out now as well.
EDIT: I don't even get close to three, wth XD
But it seems it's JP1, because I can do it after MP Shoulder and stuff like that, and I can't juggle with normals after two EX palms.
EDIT: I don't even get close to three, wth XD
But it seems it's JP1, because I can do it after MP Shoulder and stuff like that, and I can't juggle with normals after two EX palms.
Re: Finally Done: Juggle mechanics guide
Yeah i checked it, it's definately JP1
however Yuns EX Dragon Kick is
JP1
JP2+
This means, give yun infinite meter & he doesn't even need Genei gin to keep the opponent airborne.
EX Palm -> EX Palm -> EX Palm -> EX Dragon Kick (second hit only) -> EX Shoulder = 1080 stun.
EX Palm -> EX Palm -> EX Palm -> FADC -> Ultra
EX Palm -> Dragon Kick (Second Hit) -> LP Shoulder -> FADC -> Forward + HP -> EX Shoulder
legit combos:
EX Palm -> EX Dragon Kick (Second hit) -> LP Shoulder -> MP Lunge/Ultra/EX Dragon Kick
EX Palm -> EX Dragon Kick (Second hit) -> EX Dragon Kick -> EX Dragon Kick/Ultra
however Yuns EX Dragon Kick is
JP1
JP2+
This means, give yun infinite meter & he doesn't even need Genei gin to keep the opponent airborne.
EX Palm -> EX Palm -> EX Palm -> EX Dragon Kick (second hit only) -> EX Shoulder = 1080 stun.
EX Palm -> EX Palm -> EX Palm -> FADC -> Ultra
EX Palm -> Dragon Kick (Second Hit) -> LP Shoulder -> FADC -> Forward + HP -> EX Shoulder
legit combos:
EX Palm -> EX Dragon Kick (Second hit) -> LP Shoulder -> MP Lunge/Ultra/EX Dragon Kick
EX Palm -> EX Dragon Kick (Second hit) -> EX Dragon Kick -> EX Dragon Kick/Ultra
Re: Finally Done: Juggle mechanics guide
U1, EX DK (2nd hit), EX DK, EX DK... I just squeeled a little XD
You can also do U1, EX DK (2nd hit), c.HK xx s.HK.
You can also do U1, EX DK (2nd hit), c.HK xx s.HK.
Re: Finally Done: Juggle mechanics guide
Out of curiousity can you do
Ultra -> Dragon Kick (second Hit) -> Ultra -> Dragon Kick (second Hit) -> Ultra -> EX Shoulder
Ultra -> Dragon Kick (second Hit) -> Ultra -> Dragon Kick (second Hit) -> Ultra -> EX Shoulder
Re: Finally Done: Juggle mechanics guide
http://www.youtube.com/watch?v=87bx9YxYJQQ
ibuki
Crouch Roundhouse: HK
JP0 - HKD* - HKD*
Target Combo 10: HK
JP1 - ? - reset
edit also
Crouch Fierce: HP
JP2 - Stun - reset
ibuki
Crouch Roundhouse: HK
JP0 - HKD* - HKD*
Target Combo 10: HK
JP1 - ? - reset
edit also
Crouch Fierce: HP
JP2 - Stun - reset
Re: Finally Done: Juggle mechanics guide
Can't you just do it on someone with armor to hit them grounded?error1 wrote:Target Combo 10: HK
JP1 - ? - reset
Re: Finally Done: Juggle mechanics guide
error1 wrote:http://www.youtube.com/watch?v=87bx9YxYJQQ
ibuki
Crouch Roundhouse: HK
JP0 - HKD* - HKD*
Not worth it in Ibuki's case... It follows the standard rules. It just causes HKD+, you hits them before they touch the ground & you'll combo them.
Target Combo 10: HK
JP1 - ? - reset
Stun, i'll add these
edit also
Crouch Fierce: HP
JP2 - Stun - reset
That was a typo
Re: Finally Done: Juggle mechanics guide
- Added stats for Ibuki's Sweep Target.
- Added Stats for Yuns Sweep Target + Exceptions
- Altered Yuns stats for LP shoulder when it hits airborne. (It removes nearly all Juggle potential)
- Altered stats for Yuns Super.
---
Changed them so they reflect more accuratley. I'll be double checking some stuff tonight. Yuns Ultra 1, when under the influence of super, most certainly maintains Juggle potential as you can do LP Shoulder (Airborne/Stage 2 Crumple) -> Super -> Ultra -> 1 hit of anything. However i don't think Forward + MK works after.
- Added Stats for Yuns Sweep Target + Exceptions
- Altered Yuns stats for LP shoulder when it hits airborne. (It removes nearly all Juggle potential)
- Altered stats for Yuns Super.
---
Changed them so they reflect more accuratley. I'll be double checking some stuff tonight. Yuns Ultra 1, when under the influence of super, most certainly maintains Juggle potential as you can do LP Shoulder (Airborne/Stage 2 Crumple) -> Super -> Ultra -> 1 hit of anything. However i don't think Forward + MK works after.
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Re: Finally Done: Juggle mechanics guide
It's not grounded hit stun, it's the exact same state the Honda ultra glitch used to put them in.Also,I think the not projectile thing is false.It doesn't work with dudley's rose because it's not a trade, and it's not an actual projectile.If someone tested with a real projectle setup, like Rose's, I'm sorry.Pokey86 wrote: Yun
Sweep Target: Crouch HK -> HK
1st: JP0 - HKD+* - HKD+
2nd: JP1 - SKD - SKD
*If specifically traded with another attack (Not projectile) opponent ends in grounded stun, very strict.
Re: Finally Done: Juggle mechanics guide
it's not the same as the honda ultra glitch, but the honda ultra glich was grounded stun
I'll give a fb setup a try but the hitstun from the fb might be too much
I'll give a fb setup a try but the hitstun from the fb might be too much
Re: Finally Done: Juggle mechanics guide
yeah tried trading with ex air slasher and it has too much hit stun to follow up, are there any projectiles that cause less hit stun?
Last edited by error1 on Tue Jul 26, 2011 7:13 pm, edited 1 time in total.
Re: Finally Done: Juggle mechanics guide
I guess Seth EX SB has the same amount.
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Re: Finally Done: Juggle mechanics guide
In HOnda ultra glitch, the opponent was on the ground, and enything could combo, even throws.Isn't this the same thing?My bad for not knowing t's notation
Re: Finally Done: Juggle mechanics guide
this one is different, beacuse if you hit them too early after the trade it makes that move count as an air reset instead of a ground Stun. You can just look at it and tell it's a different hit state, one is lying on the ground and the other is standing.
done some rose test's and can't seem to figure out why it acts different, it's got to be beacuse projectile hit's can't happen on the same frame as a normal hit, so the rose hits a frame after the sweep
done some rose test's and can't seem to figure out why it acts different, it's got to be beacuse projectile hit's can't happen on the same frame as a normal hit, so the rose hits a frame after the sweep
Last edited by error1 on Tue Jul 26, 2011 8:00 pm, edited 2 times in total.
Re: Finally Done: Juggle mechanics guide
sorry, i'll make a note about the throwable state, i forgot about that.
Re: Finally Done: Juggle mechanics guide
Hmm, Vipers Air Burning kick is JP1, is that new, i do't recall it working in Super.
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Re: Finally Done: Juggle mechanics guide
Trade AA HP thunder Knuckle n burn kick always worked, i don't see why air wouldn't have, they're the same move.
Re: Finally Done: Juggle mechanics guide
Yeah, but going by other moves, it's very likely they'll have altered properties. After all Air EX Tatsu is the same as ground EX Tatsu, but it has varied JP & different hit properties.Smileymike101 wrote:Trade AA HP thunder Knuckle n burn kick always worked, i don't see why air wouldn't have, they're the same move.
Also, are you guys posotive ground Burning Kick has JP? because every attempt i made had it whiffing.
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Re: Finally Done: Juggle mechanics guide
Yes.Try FADC'ing a HP thunder knucle aganst dhalsim j.lp to give yourself enough time.
Re: Finally Done: Juggle mechanics guide
Smileymike101 wrote:Yes.Try FADC'ing a HP thunder knucle aganst dhalsim j.lp to give yourself enough time.
I did do that, i'll take another crack at it.
EDIT - Nope, everytime i have performed a grounded burning kick it has whiffed. Are either of you able to supply a video for this? It makes sense to me that the Air burning kick has a higher JP, because air EX Burning Kick has a higher JP than it's grounded version.
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Re: Finally Done: Juggle mechanics guide
proof that knifethrow is @ least jp1
http://www.youtube.com/watch?v=HXEXHeo6UeE
http://www.youtube.com/watch?v=HXEXHeo6UeE
ewige blumenkraft!
Re: Finally Done: Juggle mechanics guide
^^Ace^^
I'm pretty sure i tested Knife throw before though, maybe it's an addition in AE, i'll have a fuck-about tomorrow
Cheers dude
I'm pretty sure i tested Knife throw before though, maybe it's an addition in AE, i'll have a fuck-about tomorrow
Cheers dude
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Re: Finally Done: Juggle mechanics guide
Hahaha, a Fuck-about? Never heard that one before. And yeah, I spent 3 hours on Cody yesterday trying to find new combos... No luck. Today I'm focusing on e ryu.
Making no profit since 1987...
Re: Finally Done: Juggle mechanics guide
you english? it's pretty common here.Snoooootch wrote:Hahaha, a Fuck-about? Never heard that one before. And yeah, I spent 3 hours on Cody yesterday trying to find new combos... No luck. Today I'm focusing on e ryu.
Either way i'm finding it very hard to test the JP of the knife in Super, you can't trade which kinda sucks But i'll add it anyway.
EDIT - Pointless info, but the section from Seths super works the same as EX Tanden, in that if it hits airborne the enemy is in a standing juggle state... But because the small hits of his super maintain the juggle point they stay in float (stanidng) until the final hit.
If you do focus, back dash then LP Boom -> Super, the super sucks them in to the boom, but then the suction can't hit further (as they're in standing JP1) which means i lost the match because i was stylin'
EDIT 2 - lol i forgot to add Guys target combos. Which are now in.
Re: Finally Done: Juggle mechanics guide
http://www.youtube.com/watch?v=eLLsH6PGHNA
looks like Dudley's overhead is JP1, or did he do EX ducking upper?
looks like Dudley's overhead is JP1, or did he do EX ducking upper?
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Re: Finally Done: Juggle mechanics guide
Ducking upper
Re: Finally Done: Juggle mechanics guide
Ok. Hard to see thanks to the crappy framerate.
Re: Finally Done: Juggle mechanics guide
looks like ducking upper to me, but i'll double check just to be sure.
Great combos in that one, loved the Crouch MK to Crouch HK to Ultra after the lengthy combo.
Great combos in that one, loved the Crouch MK to Crouch HK to Ultra after the lengthy combo.