SFIV Koryu CV Series
SFIV Koryu CV Series
Dibs on doing a SFIV Koryu CV. I need something to do while I wait for AE.
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- Posts: 1504
- Joined: Fri Jul 23, 2010 9:47 pm
Re: Fighting Game News and Speculation
i DIDN'T KNOW YOU COULD CALL DIBS! I've been trying to get it to work all day!!!
Making no profit since 1987...
Re: Fighting Game News and Speculation
you totally can't call dibs
http://www.youtube.com/watch?v=UvRoCeA26UE
http://www.youtube.com/watch?v=UvRoCeA26UE
Re: Fighting Game News and Speculation
Of course I can't call dibs. Worth a shot though :3 This hack is free enough for everyone ot find unique stuff anyways. My favorite characters to work with so far are Fei Long and Cammy. Btw, does Dan not work for anyone else?
Re: Fighting Game News and Speculation
fei long has the super easy corner infinite and a really good wall carry so he can 100% you off of any hit. The second easiest hitconfirmable 100% combos I think
your dan works as intended
your dan works as intended
Re: Fighting Game News and Speculation
? So he doesn't have any alterations, or what? <.>
Iirc, you can just s.MP -> j.HP infinite anywhere on screen with Fei.
Iirc, you can just s.MP -> j.HP infinite anywhere on screen with Fei.
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- Posts: 1504
- Joined: Fri Jul 23, 2010 9:47 pm
Re: Fighting Game News and Speculation
I got it to work, but when I start a fight it goes slower than my super freeze videos. ANy tipe on why it may be doing that? I'm on windows 7. Everything else matches the specifications on the pc version except it's intended for xp or vista. Should it matter? And is there anything I may have to do? I need to unlock fei long before I can play him.
Making no profit since 1987...
Re: Fighting Game News and Speculation
I just replaced the xxx.cmn.emz files in every character folder and it works just fine. I also have W7, and I haven't noticed any slowdowns, even when the screen is filled with fireballs.
Re: Fighting Game News and Speculation
it would be unfair if they improved dan anymore.
@Snoooootch does sf4 run slow for you or just sf4 koryu? try lowering the quality and see if that helps
@Snoooootch does sf4 run slow for you or just sf4 koryu? try lowering the quality and see if that helps
Re: Fighting Game News and Speculation
in earlier builds, Dan had stuff like gadokens going in random directions, and every move having light move hitstun and massive hitstop. I want that stuff, it would be a challenge to find a 2-hit combo >.<
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- Posts: 1504
- Joined: Fri Jul 23, 2010 9:47 pm
Re: Fighting Game News and Speculation
I got it to work so that it's not slow, but now I'm like 1/2 second behind in input lag. Man, why do I always have problems with my stuff!!! :*(
I did unlock fei long though, and boy oh boy do I love his U1. I got to see the build of every stage, and surprisingly, I never noticed a LOT of stuff before till now.
I did unlock fei long though, and boy oh boy do I love his U1. I got to see the build of every stage, and surprisingly, I never noticed a LOT of stuff before till now.
Making no profit since 1987...
Re: Fighting Game News and Speculation
Gah, I wish I knew how to program combos. Koryu El Fuerte is just like normal El Fuerte; if you can get over the execution barrier, you can do some really sick shit. Like this combo on Rufus:
"Propeller tortilla, s.LK xx Run MK, Run MK, s.LK xx Run MK, c.LP xx Run MK xx FADC, Dash jump j.HK, s.HP, RSF (times as many as you'd like)... xx FADC, instant lvl.3 FA, Propeller tortilla, Run HK"
I've tested all the loose parts and they work, but no way in hell I could do all of that, linking after run MK is still 1-frame... I guess I'll just spit it into three different combos.
"Propeller tortilla, s.LK xx Run MK, Run MK, s.LK xx Run MK, c.LP xx Run MK xx FADC, Dash jump j.HK, s.HP, RSF (times as many as you'd like)... xx FADC, instant lvl.3 FA, Propeller tortilla, Run HK"
I've tested all the loose parts and they work, but no way in hell I could do all of that, linking after run MK is still 1-frame... I guess I'll just spit it into three different combos.
Re: Fighting Game News and Speculation
something about tool assisted koryu combos seems wrong, like if you have trouble getting a combo to work, just hack the game so you have more hit stun
Re: Fighting Game News and Speculation
But this is a specific hack y'know, I can't just... hack the hack XD Besides, even if I knew how to program a combo, recording with fraps tends to drop the FPS by a few frames, so it'd probably get desynched anyways.
Re: Fighting Game News and Speculation
Nice, I like how you're obeying meter limits in a game that doesn't even obey them! It would be cool to see it on Max (no refill), so that even the game's absurdly cheap meter costs are shown, but I know some of this stuff is still hard to execute. Some stuff went right past me, like if you did x amount of supers and y amount of ultras, it's not impressive if I can't see it (clearly, I mean. i think people who play Koryu more will get it.)
I loved the flying around cross-up blanka combos, the air-teleport cancel dhalsim (with the whiffed drill, that was pretty nice), and some of your Gen combo starters, but if anything, I think you filled too much time with reps of various infinites. I felt like after you show that Gen's scoop (crane MP or HP?) can juggle infinitely a few times, you should start mixing it up more. Also, I couldn't understand the lyrics from that one song sample, so the ellipses (...) that you show didn't function as a punch line...but I'm guessing it had to do with Dhalsim's fire moves, so you were using it as a joke/segue.
So now that I've gotten positive/negative out of the way, here's neutral: Though some of this is hilariously weird (Blanka's inability to find the ground, El Fuerte's fast-forwarded Ultra with a possible juggle state leftover, etc.) I remember seeing snippets of the game that were just flat-out bananas...like Ryu farting projectiles, doing uppercuts that leave 10 hadoukens, Sagat's tiger shots with vacuum)...is it just that these characters aren't as weird, did they make it tamer, or maybe you were trying to make it look less bizarre...?
All that said, I'm intrigued and will be following your combo video series...and installing the game on my PC, finally.
I loved the flying around cross-up blanka combos, the air-teleport cancel dhalsim (with the whiffed drill, that was pretty nice), and some of your Gen combo starters, but if anything, I think you filled too much time with reps of various infinites. I felt like after you show that Gen's scoop (crane MP or HP?) can juggle infinitely a few times, you should start mixing it up more. Also, I couldn't understand the lyrics from that one song sample, so the ellipses (...) that you show didn't function as a punch line...but I'm guessing it had to do with Dhalsim's fire moves, so you were using it as a joke/segue.
So now that I've gotten positive/negative out of the way, here's neutral: Though some of this is hilariously weird (Blanka's inability to find the ground, El Fuerte's fast-forwarded Ultra with a possible juggle state leftover, etc.) I remember seeing snippets of the game that were just flat-out bananas...like Ryu farting projectiles, doing uppercuts that leave 10 hadoukens, Sagat's tiger shots with vacuum)...is it just that these characters aren't as weird, did they make it tamer, or maybe you were trying to make it look less bizarre...?
All that said, I'm intrigued and will be following your combo video series...and installing the game on my PC, finally.
Re: Fighting Game News and Speculation
a lot of the characters don't have much new stuff, just faster moves and more juggle potential. Ryu, Seth, and Fei feel like the most broken by far, and the rest seem normal in comparison.
Re: SFIV Koryu CV Series
Haha there's some interesting changes, like Dhalsim's s.HP having backwards knockback and whatever the hell El Fuerte did at 0:43, but overall it's way too broken for me. I didn't realize that supers only use up two bars until onReload's comment made me rewatch it. That's kind of a nice touch i guess.
Anyway i'll probably wait until the whole series is complete to make one post on ComboVid. I don't think i could handle six separate hackfest updates.
Anyway i'll probably wait until the whole series is complete to make one post on ComboVid. I don't think i could handle six separate hackfest updates.
Re: SFIV Koryu CV Series
yeah, dhalsim is one of the characters with a lot of changes. His lp/mp yoga fires have no range, but his ex yoga fire makes his ultra projectile.
taunts use the ultra meter and do an instant lv3 fa and the ulras use four super bars.
taunts use the ultra meter and do an instant lv3 fa and the ulras use four super bars.
Re: SFIV Koryu CV Series
Haha this was much better than I expected it to be. Elf vs Honda, Blanka vs Gief, 2nd Sim vs Gief and 2nd Gen vs Sim were the highlights imho, really enjoyed watching these with all the crazy crossups and whatnot. The starter to the first Gen vs Sim combo was nice too. Gotta agree with onReload about the repetition stuff though, e.g. there was no point showing that Gen vs Ryu MK xx Hands sequence when you ended up using it as a starter for the very next combo anyway. The song change also made no sense to me and was really jarring. Overall very good though, can't wait to see what crazyness you can find with the other characters.
Re: SFIV Koryu CV Series
About the MK Hands thing, I did 10 reps on abel, then I realized I should've just made it a standalone combo, so it got a little repetative indeed. Gen can only juggle with crane s.HP, crane s.MP, crane s.HK and LP Hands, so I didn't have a lot of options (Other moves only have like JP 1 or 2, tops... well, except supers). I kind of went for an overkill theme on the last combo as well, while the first combo with the s.HP reps is a kill combo on dhalsim (well, he gets stunned before that, but it works on Chun-Li, if you just do two normal j.LKs instead of the cross-up thing, which doesn't work on her). And yeah, these characters were quite limited, it was hard coming up with stuff that didn't look too similar, so the infinite reps are just padding.
Btw, perhaps you noticed I cancelled Rolling attack to, for example, EX thunder a few times? This property seems to exist on all rolling attack, all rainbow balls, and Dhalsim seems to have them om EX Yoga Flame and EX yoga Blast. I would like to call it a reverse Armor Cancel, because except for the fact that it occurs when the first active frame of your move hits the opponent instead of when you get hit during the first frame of armor of your move, it works exactly the same. You can only cancel it to a higher priority EX move, teleport, Super or Ultra (Ultra = taunt for Blanka though, while Dhalsim has a lvl.3 FA as an "ultra"), meter cost for the first move is ignored, and you can't do it if you cancel into the move. So I did stuff like EX yoga flame xx EX yoga blast and it only costs one bar. I guess this glitch comes from how sped up the moves in question are, but why? No idea.
Btw, perhaps you noticed I cancelled Rolling attack to, for example, EX thunder a few times? This property seems to exist on all rolling attack, all rainbow balls, and Dhalsim seems to have them om EX Yoga Flame and EX yoga Blast. I would like to call it a reverse Armor Cancel, because except for the fact that it occurs when the first active frame of your move hits the opponent instead of when you get hit during the first frame of armor of your move, it works exactly the same. You can only cancel it to a higher priority EX move, teleport, Super or Ultra (Ultra = taunt for Blanka though, while Dhalsim has a lvl.3 FA as an "ultra"), meter cost for the first move is ignored, and you can't do it if you cancel into the move. So I did stuff like EX yoga flame xx EX yoga blast and it only costs one bar. I guess this glitch comes from how sped up the moves in question are, but why? No idea.
It's from the song "Slick" of the Scott Pilgrim vs. The World movie soundtrack, it's a silly song sung by Matthew Patel (The first evil ex), who is the theme of this part of the CV. I can't stop drawing parallells to Dhalsim because they're both indian and use fireballs as a weapon.onReload wrote:Also, I couldn't understand the lyrics from that one song sample, so the ellipses (...) that you show didn't function as a punch line...but I'm guessing it had to do with Dhalsim's fire moves, so you were using it as a joke/segue.
Last edited by Doopliss on Tue May 10, 2011 12:43 pm, edited 1 time in total.
Re: SFIV Koryu CV Series
So can Gen stance switch like that?Doopliss wrote:Btw, perhaps you noticed I cancelled Rolling attack to, for example, EX thunder a few times? This property seems to exist on all rolling attack, all rainbow balls, and Dhalsim seems to have them om EX Yoga Flame and EX yoga Blast. I would like to call it a reverse Armor Cancel, because except for the fact that it occurs when the first active frame of your move hits the opponent instead of when you get hit during the first frame of armor of your move, it works exactly the same. You can only cancel it to a higher priority EX move, teleport, Super or Ultra (Ultra = taunt för Blanka though, while dhalsim has a lvl.3 FA as an "ultra"), meter cost for the first move is ignored, and you can't do it if you cancel into the move. So I did stuff like EX yoga flame xx EX yoga blast and it only costs one bar. I guess this glitch comes from how sped up the moves in question are, but why? No idea.
Re: SFIV Koryu CV Series
Gen didn't seem to have any moves that were cancellable in this way.
Re: SFIV Koryu CV Series
I bet you can do the same thing with seths far hp, because it's now a 1 frame move
Re: SFIV Koryu CV Series
I think this just happens to special moves though. And are you sure it's one frame? If so, maybe you could just kara it into c.HK or something. I'm saving Seth for last, but I already have some ideas.
Re: SFIV Koryu CV Series
I was able to link it after far hk, so unless that recovers faster it's 1 frame, pretty sure c.hk is 1 frame too.
you can't kara normals into normals, but you can cancel into taunts or fa
you can't kara normals into normals, but you can cancel into taunts or fa
Re: SFIV Koryu CV Series
Forward+HP~HK is a HP kara'd to a HK, innit? But I guess it would have a 0-frame start-up for that to work.
Re: SFIV Koryu CV Series
Apparently I'm wrong. I guess I just took it for granted.
Part 2 is up: http://www.youtube.com/watch?v=88B7qWgFjyQ
Part 2 is up: http://www.youtube.com/watch?v=88B7qWgFjyQ
Re: SFIV Koryu CV Series
Heh these vids are so fun to watch! Gief vs Sim (lol'ed at the juggle after Ultra), Gief vs Abel 2, Gouken vs Ryu, Abel vs Rog 1, Abel vs Rufus 2, Guile vs Rog Stun were all really cool. Overall I think the vid is much more cohesive than the first one. The choice of music worked well. Keep up the good work.