Maj wrote:
Let me see if i understand this correctly. When you were pressing LP, LK, MP, MK at half-frame intervals, you would consistently get either LP, MP or LK, MK. But when you started waiting exactly 2 frames between cycles, it started giving you messy results. Then you tried holding Back throughout the entire sequence and the 2 frame gap version became consistent?
Maj wrote:Wow, so pretty ...
Haha are you mashing 360's and getting FB's and DP's?
Nah. I just put the direction inputs in so that it was clear stuff was getting mashed. I suspect that the only people who actually care that the game's frame rate is wacky are you and I, and maybe some madman at capcom
I'm messing around with Gouken in SFIV; in training mode, vs Honda (doubt it matters), near corner, did Back Throw, j. MP (2hit), Ultra (1hit) and it scaled to 81% damage...Why the extra 1%?
krusan wrote:Hi.
I´m curious to know how many RSF hits can be achieved with tool assistance. I have seen vids of people doing around 15 by hand. If possible, I would like to know it with no stun, so there´s no dizzy in the middle of the combo, just RSF, no matter if it starts with a jumping attack or FA or wich char is the dummy. It would also be nice to know the same about the cMK loop or any other posible loops. Thanx in advance for any tool assisted combo-makers.
So, I finished testing, and, starting with full super meter, Juri is the winner with 19 loop iterations (i.e. a 20 hit combo starting with fierce). It's probably possible to get one more by opening with a counterhit fierce, and it might be possible to get extra loops by being more careful with the super meter.