pcsx-rr set up

reference materials and general how-to information
Post Reply
ShinjiGohan
Posts: 374
Joined: Sat Feb 03, 2007 7:42 pm
Location: chicago
Contact:

pcsx-rr set up

Post by ShinjiGohan »

sigh I have no luck for anything these days.

I was trying to do a TAS survival mode in SFEX+A using pcsx-rr and lua with save states.

Upon starting it up its asking me for 2 files and the gpu plugin isn't anywhere to be found.
LIBBZ2.dll
libpng3.dll

following that it brings up the plug in configuration box and the graphics plug it is missing,

I could port over a different plugin for the video but when I tried that I didn't have any luck of the mis script running, so I'm thinking it could be to using a different gpu plugin.
Buttermaker
Posts: 237
Joined: Sun Dec 27, 2009 8:22 am

Re: pcsx-rr set up

Post by Buttermaker »

The graphics plugin is in the plugins directory, but it won't show up in the emulator until you have the missing DLLs.
Dammit
Posts: 359
Joined: Thu Nov 05, 2009 1:50 am
Contact:

Re: pcsx-rr set up

Post by Dammit »

For now, you can get those dlls in the previous version:
http://code.google.com/p/pcsxrr/downloa ... r-v013a.7z
ShinjiGohan
Posts: 374
Joined: Sat Feb 03, 2007 7:42 pm
Location: chicago
Contact:

Re: pcsx-rr set up

Post by ShinjiGohan »

Thanks, that did the trick.

Now can you still load a savestate within the script like you can in fba-rr? With the &1 for savestate 1? I tried it but it crashed the program. So I wasn't sure if that was functional or not.
Dammit
Posts: 359
Joined: Thu Nov 05, 2009 1:50 am
Contact:

Re: pcsx-rr set up

Post by Dammit »

Macrolua works fine with PCSX. You might have a corrupt savestate. Try resaving it. It loads fine if you load it the usual way, right? If it does, see if this works. Save this line and run it as a script

Code: Select all

savestate.load(savestate.create(1))
That should just load state number 1. If it crashes something is wrong with lua.
ShinjiGohan
Posts: 374
Joined: Sat Feb 03, 2007 7:42 pm
Location: chicago
Contact:

Re: pcsx-rr set up

Post by ShinjiGohan »

I would put that in the command line execution of pcsx-rr or in the mis script?
Dammit
Posts: 359
Joined: Thu Nov 05, 2009 1:50 am
Contact:

Re: pcsx-rr set up

Post by Dammit »

Save it in a text file with a .lua extension. Then when you click browse in PCSX's lua window, run that file in the same way you'd run macro.lua.
ShinjiGohan
Posts: 374
Joined: Sat Feb 03, 2007 7:42 pm
Location: chicago
Contact:

Re: pcsx-rr set up

Post by ShinjiGohan »

looks like I'll have to learn the lua programming language then. alright thanks.
Dammit
Posts: 359
Joined: Thu Nov 05, 2009 1:50 am
Contact:

Re: pcsx-rr set up

Post by Dammit »

So what happened exactly?

btw, if you are serious about learning Lua (which you don't have to), I suggest you start with gens and look at the html documentation and examples in the package.
Post Reply