KOF XII CMV by Combonauts and Dark Chaotix

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krusan
Posts: 371
Joined: Tue Sep 01, 2009 11:32 am

KOF XII CMV by Combonauts and Dark Chaotix

Post by krusan »

Hi everyone.
There´s a new KOF XII CMV done by Combonauts in collaboration with Dark Chaotix: "While waiting for KOF XIII" is the title and it contains only non-critical counter combos.
You can download it here:
http://www.filefront.com/16872087/KOF%2 ... combos.AVI
Low quality ( 61 megas)
http://www.filefront.com/16878367/KOF%2 ... s%20MQ.AVI
High quality (191 megas)
Or streaming here: http://www.youtube.com/watch?v=zkC6gMpt9mE&hd=1

Thanx everyone for your time. Hope you like it.
CPS2
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Joined: Mon Nov 09, 2009 11:53 pm

Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by CPS2 »

I'm slowly downloading on my capped internet. Just checking, is there another CMV on the way soon from DC for this game or is this the only one?
Maj
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Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by Maj »

Man, these are really really cool. Some of these combos are almost as long as CCs. How come nobody made a video like this before? I love that one Andy combo where he whiffs an upkick cancel. Everything in the second half of the video was awesome, especially that one Leona combo at 4:32. I was a little surprised with some of the characters that ended up having the best non-CC combos, particularly Ryo and Benimaru.

And you guys made that Ash combo at 1:52 look ridiculously awesome with the editing filters. Speaking of which, the editing was great overall. The only issue i had was a couple of the cuts were too sudden, which was confusing at 2:13 for example, when a Kyo combo cuts into another Kyo combo with the same exact characters and costume colors. It was kinda disorienting, but yeah, minor complaint.

A lot of these combos are starting off with counterhit, right? That's why they spin into the Focus Attack?
krusan
Posts: 371
Joined: Tue Sep 01, 2009 11:32 am

Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by krusan »

Hi, and thanx for commenting.
Yes, that "spining" animation is caused by a counter hit. Indeed almost all combos start with a counter hit.
Focus attack? Yes, I never thought about it, but holding the CD attack works somehow like a focus attack!!!
Raine
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Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by Raine »

Really nice vid guys, edition and combos!
Dark_Chaotix
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Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by Dark_Chaotix »

CPS2 wrote:I'm slowly downloading on my capped internet. Just checking, is there another CMV on the way soon from DC for this game or is this the only one?
This was a side project i helped with and collab in. My vid is still on the way.
Maj wrote:How come nobody made a video like this before?
This has been done before, just not indepth or as good quality. I was happy to be apart of this project.
Tigre III
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Joined: Tue Feb 02, 2010 6:58 pm

Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by Tigre III »

Maj wrote:
And you guys made that Ash combo at 1:52 look ridiculously awesome with the editing filters. Speaking of which, the editing was great overall. The only issue i had was a couple of the cuts were too sudden, which was confusing at 2:13 for example, when a Kyo combo cuts into another Kyo combo with the same exact characters and costume colors. It was kinda disorienting, but yeah, minor complaint.
Well, I agree, maybe some cuts are confusing... I wanted to use that 12twelve song, because they are my friends, and I love this type of music. But when Krusan said to me " well, finally we have around 45 combos... And would be nice to include all" My edit work became a little "nightmare", hehehehe... So the cuts are near the combo limit.

The Kyo one was a mistake, in the Sony Vegas project the cut was alright, but when finally I rendered all... :roll:
Raine
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Re: KOF XII CMV by Combonauts and Dark Chaotix

Post by Raine »

Mm the song was a good choice.
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