Doopliss wrote:I don't think so, there's massive freeze when it absorbs the hits, he has probably recovered already when the Shinku Hadoken is gone.
lol not Shinku, Shinku recovers wayy to fast... i mean Metsu
Doopliss wrote:I don't think so, there's massive freeze when it absorbs the hits, he has probably recovered already when the Shinku Hadoken is gone.
Trying to do *anything* non-obvious with Hakan. I was trying to do jump FP -> Standing FP -> ... but I guess it's just the rose interrupt...Doopliss wrote:you're trying to combo five of them in a row?
Mienaikage wrote:My assumption is that Sonic Hurricane causes float when launching.
That's how it is, because the last hit always connects if one of the other does (well, juggle-wise).Smileymike101 wrote:Sonichurricane's first hit has 0 juggle, and i think it has progressive juggle, meaning it's 0,1,2,3,4,5+.
Also, someone abuse this http://www.filefront.com/16526339/SV103003.AVI
Not if they made it +2 with 1 active frame or something like that.Smileymike101 wrote:And making it not grant +3 even when meaty would mean it being like 0 on hit which would totally kill dudley's pressure game.
I so want to use this!!Smileymike101 wrote:Also, someone abuse this http://www.filefront.com/16526339/SV103003.AVI
Just make it like c.vipers, +3 on hit and no infiniteDoopliss wrote: Seriously, how hard is it to make an advancing move with no risk for an ( semi?) infinite? Can't they just make it impossible to get +3 even with meaty?
Smileymike101 wrote:Sonichurricane's first hit has 0 juggle, and i think it has progressive juggle, meaning it's 0,1,2,3,4,5+.
Also, someone abuse this http://www.filefront.com/16526339/SV103003.AVI