SSF4 Combo Engine Investigation

talk about how great training mode is
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Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

When oiled, Hakan takes 90% damage from fire attacks.
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

He takes 90% from everything.
Maybe Doopliss isn't kicking ass, but he's taking names.

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Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

Oh shit...Sorry, just figured i'd test that, so i got dhalsim to yoga fire him, didn't test normal attacks.I feel dumb :(
error1
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Re: SSF4 Combo Engine Investigation

Post by error1 »

desk wrote: you should definitely try it out.
I wish I could but I don't own a 360 or ps3, still if they didn't care enough to fix it now that you have over twice the number of ultras in the game there are bound to be some new ways to break some of them
Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

Dudley's Rolling Thunder is so strange, it just doesn't seem to be able to connect with anything considered airborne. It doesn't hit anything in free juggle, and it doesn't hit at all after a focus attack if they're in the 2nd airborne stage of crumple.

Another oddity is that Dudley's rose doesn't appear to be classed as a projectile, the game sees it as a physical attack.
Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

Already broke Ken's U2:)) Gonna post it later today.
Pokey86
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Re: SSF4 Combo Engine Investigation

Post by Pokey86 »

Mienaikage wrote:Dudley's Rolling Thunder is so strange, it just doesn't seem to be able to connect with anything considered airborne. It doesn't hit anything in free juggle, and it doesn't hit at all after a focus attack if they're in the 2nd airborne stage of crumple.

Another oddity is that Dudley's rose doesn't appear to be classed as a projectile, the game sees it as a physical attack.

Fei's 2nd & 4th hit can't hit airborne opponents either
Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

They removed the juggle from Sagat's j.mp.
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

lol, maybe it was a glitch. How about Dan's j.MP?
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Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

Still works.I think all things that made Sagat broke were glitches.I mean, juggle on regular fireball?Only one in the game?And only K fireball, not P also?Clearly a glitch.And it's obvious they weren't thinking trade dp ~ ultra was going to be that broke for ryu and sagat, since they were the only ones that lost it, as for other characters, like dan, it's not that big of a deal.
error1
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Re: SSF4 Combo Engine Investigation

Post by error1 »

except Sagat can still trade dp to ultra. But he also had one of the only ground normals with juggle potential and clearly that was not a mistake. Also akuma has a regular fireball that juggles
Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

But akuma's shakunetsu has 25 frames of startup , double than Metsu hadouken, Sagat's trade to ultra isn't retarded anymore and doesn't work on deep jumpins, oh and shakunetsu is nerfed to hell.Who will waste 2 bars just to add 99 UNSCALED damage, aka around 40 in hitconfirms?Wtf capcom.

Edit: dudley's rose juggles.
Pokey86
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Re: SSF4 Combo Engine Investigation

Post by Pokey86 »

Smileymike101 wrote:But akuma's shakunetsu has 25 frames of startup , double than Metsu hadouken, Sagat's trade to ultra isn't retarded anymore and doesn't work on deep jumpins, oh and shakunetsu is nerfed to hell.Who will waste 2 bars just to add 99 UNSCALED damage, aka around 40 in hitconfirms?Wtf capcom.

Edit: dudley's rose juggles.

EX Shaku can still make it worthwhile, or near corner you can do:

Whatever you want -> LK Tatsu -> LP SRK -> FADC -> LP Shaku -> HP SRK

Which adds pretty hefty stun. That said 99 just seems like an OTT reduction, but eh, Akumas still clearly playable.
Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

Can somebody confirm if Vega's U1 can cross up a crouching Juri for me?
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

I can confirm it works on crouching Cody, I have a replay of it.
Maybe Doopliss isn't kicking ass, but he's taking names.

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Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

Btw, you can do Yoga Shangri-La after a lvl.2 FA in the corner, by backdashing and then doing it as fast as possible. probably character specific. You can't do b.HP xx LP YF xx lvl.2 FA -> U2 though. Maybe on some character, but not on any of the ones I tried.
Maybe Doopliss isn't kicking ass, but he's taking names.

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Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

Just a quick note for anyone who's taken a look at the SSFIV hitbox data that's making it's way around the net. There's a very subtle difference between a vulnerable hitbox and a physical attack invulnerable hitbox. The normal one is yellowish green, the physical attack invuln one is plain green. You'll probably need them side by side to see the difference.
Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

I thought hit invincible just meant that you have no yellow-ish hitbox, but have the blue-grabable hitbox, so you are not also throw invincible.
Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

By physical hit I mean excluding projectiles, you're thinking of all hits.
Smileymike101
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Re: SSF4 Combo Engine Investigation

Post by Smileymike101 »

Oh...High lariat has a green hitbox around the arms, right?
Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

High lariat? Do you mean kick lariat?

By the way, here are 2 images showing the different hitboxes side by side:
http://img38.imageshack.us/img38/454/abellpvsmp.png
http://img690.imageshack.us/img690/6522/hakanlkvsmk.png

The difference is very subtle, but it's there.
Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

I was experimenting with different moves that can nullify projectiles, and made a video showing that they can nullify each other: http://www.youtube.com/watch?v=fqM6kxqRg_g

In the process of making a video of Dudley ducking all of these moves, I came across an oddity. It appears Zangief's green hand is an exception to the rule. Upon further testing with Abel's and Hakan's Supers it would appear that the green hand is in fact classified as a hit, while all other projectile eating moves are classed as projectiles themselves. Furthermore the hitbox data shows Zangief's green hand as a projectile.
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

There's probably something different with that one hitbox.
Maybe Doopliss isn't kicking ass, but he's taking names.

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Xenozip.
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Re: SSF4 Combo Engine Investigation

Post by Xenozip. »

Pretty cool.
Looks like Jolly Ranchers & Baskin's Sherbet.
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

Kinda related, you can eat an entire shinku hadoken with Cody's U2.
Maybe Doopliss isn't kicking ass, but he's taking names.

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Mienaikage
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Re: SSF4 Combo Engine Investigation

Post by Mienaikage »

Doopliss wrote:Kinda related, you can eat an entire shinku hadoken with Cody's U2.
Had never even thought of Cody's U2, going to try out some more stuff
Pokey86
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Re: SSF4 Combo Engine Investigation

Post by Pokey86 »

Doopliss wrote:Kinda related, you can eat an entire shinku hadoken with Cody's U2.

Yeah it has 8 hits...


Nice thinking...
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

Then try eating a metsu hadoken and see where that get's you (well, I haven't tried, but I could barely eat a shinku hadoken before cody got hit).
Maybe Doopliss isn't kicking ass, but he's taking names.

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Pokey86
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Re: SSF4 Combo Engine Investigation

Post by Pokey86 »

Doopliss wrote:Then try eating a metsu hadoken and see where that get's you (well, I haven't tried, but I could barely eat a shinku hadoken before cody got hit).

But technically it should be possible, the iconic thing is, would the remainder of the combo hit Ryu on recovery?
Doopliss
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Re: SSF4 Combo Engine Investigation

Post by Doopliss »

I don't think so, there's massive freeze when it absorbs the hits, he has probably recovered already when the Shinku Hadoken is gone.
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