Yup, confirmed. I'm guessing it's because of the way her leg sticks out. It's hitbox you can pretty much sit inside.Doopliss wrote:Apparently s.HP xx HK Rekkukyaku repeat with Fei Long is an infinite on Juri... GJ capcom, if you're gonna restore the move to it's old self, at least try it on all the characters...
SSF4 Combo Engine Investigation
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
This is strange, I've been messing around with Abare Tosanami, and it seems only the HK version can cause float :/
Re: SSF4 Combo Engine Investigation
Huh? Isn't that an Ultra? what do you mean HK version?
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
With Abare Tosanami you can alter the direction she goes by holding a specific button before reaching the wall. LK is the shortest and HK is the farthest.
Re: SSF4 Combo Engine Investigation
Oh, I assumed you used the Stick to control that, thanks for the info.
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
It seems they didn't remove all trade ultra combos. Guile can do it with U2 because Flash Kick is considered grounded after trade ^_^
Re: SSF4 Combo Engine Investigation
The only ones it DOES apply to from what I've seen is Ryu and Sagat.
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
Doopliss wrote:The only ones it DOES apply to from what I've seen is Ryu and Sagat.
True, but apart from trading FADC would have been a requirement for them, whereas other characters who can still trade -> Ultra wouldn't have had to use meter anyway, unless I'm forgetting someone.
Re: SSF4 Combo Engine Investigation
Looking at the frame data for guy close mp, run, stop run, crouching jap should work, might even be able to link into another close mp. with counter hit cl.mp, run stop, cl.mp is sure to work. Anyone want to try it out?
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
If you're going with the Prima data, some of it is incorrect, but I'll give it a shot.error1 wrote:Looking at the frame data for guy close mp, run, stop run, crouching jap should work, might even be able to link into another close mp. with counter hit cl.mp, run stop, cl.mp is sure to work. Anyone want to try it out?
By the way, Guile is now eligible for the 700 class
Update: I got these to work but only with counter hit.
Re: SSF4 Combo Engine Investigation
it is? too bad. If I did the math right It seemed to say you wold be +5 after a runstoped cl.mp but that does seems a little too goodMienaikage wrote: If you're going with the Prima data, some of it is incorrect, but I'll give it a shot.
Re: SSF4 Combo Engine Investigation
Cody needs meter to FADC. Seth needs Meter to FADC into U2, at least from DP. Or did you mean on AA? I can't make much sense of your sentence I'm afraid :SMienaikage wrote:Doopliss wrote:The only ones it DOES apply to from what I've seen is Ryu and Sagat.
True, but apart from trading FADC would have been a requirement for them, whereas other characters who can still trade -> Ultra wouldn't have had to use meter anyway, unless I'm forgetting someone.
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
Yeah I meant on AA sorry
-
- Posts: 662
- Joined: Thu Feb 11, 2010 7:26 am
- Contact:
Re: SSF4 Combo Engine Investigation
Seth doesn't need meter to do Ultra 2, at all, not even from groudned dp.2 or 3 hit dp ~ ultra 2 works, or cr.hp xx dp ~ ultra, or hyakuretsu in corner.
Last edited by Smileymike101 on Sun Apr 25, 2010 12:01 pm, edited 1 time in total.
Re: SSF4 Combo Engine Investigation
Whatever, I want to find that stuff myself.
-
- Posts: 662
- Joined: Thu Feb 11, 2010 7:26 am
- Contact:
Re: SSF4 Combo Engine Investigation
What's up with shin akuma?He seems to throw 2 air fireballs NON EX, and walks faster.How do you fight him?
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
With great difficulty. I have yet to work out his weakness, he's the only AI I haven't beaten on HardestSmileymike101 wrote:What's up with shin akuma?He seems to throw 2 air fireballs NON EX, and walks faster.How do you fight him?
Re: SSF4 Combo Engine Investigation
so lariat/Atomic suplex spam doesn't work? WE'RE DOOMED!
Re: SSF4 Combo Engine Investigation
atomic suplex spam? how's that work?
...really wish they had made it like his older versions
...really wish they had made it like his older versions
Re: SSF4 Combo Engine Investigation
Just atomic suplex, jump over, and do it again as soon as they wake up. In SFIV, it beats hardest Balrog 100% of the time (from my experience), and works quite well vs everyone else.onReload wrote:atomic suplex spam? how's that work?
...really wish they had made it like his older versions
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
I believe that does work, but when I play Gief I just end up with Gouken because I just destroy everything.
On a side note, Juri has an odd kara that increases the range of normal moves.
On a side note, Juri has an odd kara that increases the range of normal moves.
Re: SSF4 Combo Engine Investigation
Awesome....but yeah the Suplex spamming I wouldn't even risk on Balrog, you can Lariat him to death and all he does is try and TAP through it, which will only work if you mess up the timing between Lariats.Though, maybe Shin Orochi God Balrog in Super IV is different ;B
Re: SSF4 Combo Engine Investigation
I feel doing lariat is more risky than doing Atomic suplex on Balrog, but that might be because I haven't really tried
Re: SSF4 Combo Engine Investigation
I did every Survival/Time Attack and Arcade Mode run with Zangief, and let me tell ya...it works beautifully. Sometimes he'll block the first two spins then get hit by the third, sometimes he'll be ready to attack after the first 3 don't hit, but then if you quickly start a new Lariat, he'll get Counter Hit. He will never Ultra/Super/EX Headbutt on wakeup, so you can (and have to) stay flush against him as he wakes up...Unlike Fei Long, who is cake from a slight distance (including Ultra) unless you try to Lariat right up against him as he wakes up, 'cause then he'll do Shienkyaku.
So in SFIV, it's not just about spamming the Lariat - it's about knowing how to spam it!
So in SFIV, it's not just about spamming the Lariat - it's about knowing how to spam it!
Re: SSF4 Combo Engine Investigation
Yes, I know how to spam it against everyone, except Balrog (I use the suplex instead), E.honda (Sumo smash is very random imo) and Cammy (too cannon spike-happy, I just bait spiral arrows and quick spin knuckle). I've done all the time attacks and survivals twice.
Re: SSF4 Combo Engine Investigation
For those of you using PPads, SSFIV appears to run slightly slower (~59.85.. fps) than NTSC on my XBox VGA set-up.
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
Guile has the 2 greatest techniques ever:
Flash kick FADC Autocorrect Shades (he turns his back to put the shades on ) and Kara shades (2+HK~HP)
Flash kick FADC Autocorrect Shades (he turns his back to put the shades on ) and Kara shades (2+HK~HP)
Re: SSF4 Combo Engine Investigation
lol kara shades, so high level
can you kara shades with focus attack? MP+MK~2HP+HK? oh god I hope so...
can you kara shades with focus attack? MP+MK~2HP+HK? oh god I hope so...
Re: SSF4 Combo Engine Investigation
with Dan, d+HP+HK is a command move, and therefore has less move priority than FA. So I don't think it will work.
-
- Posts: 156
- Joined: Sat Dec 19, 2009 8:22 am
Re: SSF4 Combo Engine Investigation
Unfortunately notCPS2 wrote:lol kara shades, so high level
can you kara shades with focus attack? MP+MK~2HP+HK? oh god I hope so...