Doopliss wrote:It's probably some weird flag.
Maybe samepropperty as Kens EX SRK JP 1 Reset, as in it hits up to JP whatever (in this case 3) but doesn't raise the counter,
Doopliss wrote:It's probably some weird flag.
Every hit causes standard knockdown, I can say that much. If first hit is removed, it still causes JP 1. I guess the second hit has SKR or something, IF JP is 0 when it hits.Pokey86 wrote:Doopliss wrote:It's probably some weird flag.
Maybe samepropperty as Kens EX SRK JP 1 Reset, as in it hits up to JP whatever (in this case 3) but doesn't raise the counter,
I mean, if JP is 0 after the first hit, the second hit is also 0. Then the third hit goes up to 1. Then, on the 2nd shakunetsu, first hit brings it to 2, second hit brings it to 3, 3rd hit whiffs.Maj wrote:I gotta be honest, i hate these terms. Why is "SKR" necessary? Just say it doesn't increment the juggle counter. There's a hundred different ways that idea could be phrased which would be waaay more obvious and intuitive than "standard knockdown reset."
Anyway whatever, so we're saying the second hit doesn't increase the juggle counter but only if JC is 0? I'm assuming you're saying that to explain why you can do EX red FB followed by another EX red FB and the last hit of the second one whiffs.
So how would we test that?
Now the only thing i want to see is HP/EX red FB whiff completely. I don't think i've ever seen that and there's a slim chance that first hit actually has infinite JP which would screw with some of our conclusions.Maj wrote:i tested with EX regular FB and LP DP xx FADC and both starters produced the same end results.
Just to be sure, i also tested Akuma HP red FB (one hit) xx FADC vs Rose EX FB, Akuma HP DP which only hit twice. If you time it right, Akuma's fireball will hit Rose before her fireball comes out, then it nullifies the remaining two hits of Akuma's. 100% not float.Doopliss wrote:It's not float knockdown, I think we can be sure about that by now.
So dizzy them, then throw LP FB from full screen away, F+PPP teleport toward them, then cancel s.HP into ultra demon to push them back into the fireball? Sounds really cool. Can you combo after the FB connects? I might give it a shot if i have time. Only problem is i'm racing against SSF4 now.Tigre III wrote:For example, if you make a stun (it works nice if you use EX tatsu for the final hit stun), its possible to launch a FB , that FB whiff the opponent (the FB pass over him), and you can do Px3 DP, hit the stun opponent with a HP or with you think works better, and that hit can be combo with the FB... I can remember that with the Ultra, if you can do it fast (you can!) not connect, but push the knockdown opponent to the correct position to combo with the whiffed FB...
Unfortunately i don't think LP air FB, lvl2 Focus Attack xx dash forward, air Hurricane Kick works, at least not against Seth. Anyway i don't know which way i'll go in the end, but for now i still like the way the full screen Hurricane Kick looks better.Another thing that I dont know if its a very common set up (sorry if its an usual set up, I start to make combos for SFIV too late, I havent seen all the combo vids) is that after a Focus hit, you can make an air tatsu. Maybe a diferent way to start if you want to make a similar combo like our combo against Abel.
That's true, but i think it's better if i do the long boring combo, because at least that way it adds up to a big number. Maybe i can even get in the 90-range. I don't know, we'll see. Thanks for your suggestions though.Maybe you can use it to avoid duplicate some combo parts...
Maj wrote:LP air FB into lvl2 Focus Attack definitely works. You just have to make the FB hit their toes. But they fall over faster after lvl2 FA than lvl3 FA, so you can't connect air Hurricane Kick fast enough before they become flat.
That souns pretty cool, bit skeptical as to whether it works though, i don't recall moves having long enough hit stun to ride out the whole of a Raging Demon. Though i might be mistakenFor example, if you make a stun (it works nice if you use EX tatsu for the final hit stun), its possible to launch a FB , that FB whiff the opponent (the FB pass over him), and you can do Px3 DP, hit the stun opponent with a HP or with you think works better, and that hit can be combo with the FB... I can remember that with the Ultra, if you can do it fast (you can!) not connect, but push the knockdown opponent to the correct position to combo with the whiffed FB...
So is this the stats we're presuming here? & i think people are getting a touch confused with the terminology so i need some clarification... Are we calling standard knockdown JP0 (Kichs's style) or JP1All this HP Shaku business
I'm quite sure it's not possible, I tried for quite some time. And I got it to work with 1-hit air EX tatsu, so hitbox-wise, it's possible.Pokey86 wrote:Alternatively... is it possible to Air EX Tatsu -> HP/EX shaku?
LP air FB??? LOL Maj I assumed you wanted a FULL SCREEN FB, then some type of approach and Focus Lvl 2... Then you only can connect air tatsu with a lvl 3 FA? too bad.Maj wrote:LP air FB into lvl2 Focus Attack definitely works. You just have to make the FB hit their toes. But they fall over faster after lvl2 FA than lvl3 FA, so you can't connect air Hurricane Kick fast enough before they become flat.
Maj wrote:I've seen four against Blanka before. That video also happens to be my least favorite (non-ghetto) SF4 combo video to date. They include literally every single variation they can think of and over 95% of them are boring as fuck.