This site does help you become a better combo video maker, IMO. Maybe not through means by which occur in other communities since a lot of people are using tool assistance here. I'm not 100% sure by what you mean when you say "progressing standards", if you're referring to elevating the bar for a combo/game, then I think that's not true. Before SF4 was a game people played, all the other games had been out for a while so there were established combo video makers that you'd aspire to impress -- or something like that. So when you say progressing standards, typically, everyone here had set the standard or was entirely capable of surpassing it. This is taking into consideration that all the games out prior to SF4 had been out for YEARS. So the bar was already pretty high. The reason this place didn't have many other people is because there weren't a lot of combovideo makers to begin with -- and a lot of us didn't post much. It was hard to have discussion because there weren't a whole lot of different types of people on here.Pokey86 wrote:Well you need sites in relation to this kind (One with a very dedicated fanbase) if you want to take very meticulous replies onboard.
You either become a regular at a site & use experience & history to determine who to take seriously. Or a website gets made that has a more thorough, dedicated fanbase.
This site is good, but it stresses more the point of making videos & mechanical techqnique than actually progressing standards & increasing your own personal ability. That said it's certainly respectable enough, it's just a shame this place doesn't have a larger amount of users. That said it's hard to come by that sort of thing. Though garnering those users is a tough thing to do, there is no quick way of doing it without degrading quality.
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& who is this joo people seem to talk of him here like he is a messiah of combo videos or something
Regarding Joo: What Maj said is somewhat true. Joo started making MvC2 videos since 2000. Uh, he made that DVD of combos over the span of 5 years. He really used the program pad to its limits. That is, he did everything you can possibly do with it & excel in order to make combos. So his videos are extremely technical. Without going into the details, he's a combo scientist? I guess that's accurate -- he'd test possible variables thousands of times before finding the right one. Lotta 'stories' like that.
Truthfully, I don't think anyone can top that guy. Not because of skill or difficulty in exploration, but because of time. I don't think there is anyone on the forum (including myself) who could put the amount of time he did into their favorite game to find all the interesting ideas and make combos for them. Plus, Marvel really lends itself to crazy amounts of exploration. So if you spend 5 years on another game, you might wind up with more or less stuff, depending on the effort you'd put in as well as the capacity for the game you're playing.
As time goes on, your work will reach a smaller audience. But it's impossible to NOT amass a lot of great combos without putting a bunch of time and effort into them. Emphasis on time. So when your audience is small, you've tried your best and you've amassed everything you wanted (which took him YEARS) -- I can't imagine how someone could still care about what people think anymore.