Search found 1339 matches

by error1
Tue Oct 01, 2013 3:03 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 19095

Re: SSF4 Remix (ae pc mod)

guile has
cl.mk, lp boom
the charging is really hard beacuse you don't want f or b mk, and it's super tight anyway
by error1
Mon Sep 30, 2013 11:57 pm
Forum: Film Editing Room
Topic: FLV Video Format Conversion
Replies: 5
Views: 2339

Re: FLV Video Format Conversion

fraps doesn't actually make uncompressed avis, it's just close to it.
by error1
Mon Sep 30, 2013 11:23 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 19095

Re: SSF4 Remix (ae pc mod)

djay vs standing ( probably vs everyone, but tested vs rog because you don't need to worry about range with him )
cl.lp,cl.lk, far hp, late canceled hp boom
by error1
Mon Sep 30, 2013 10:52 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 19095

Re: SSF4 Remix (ae pc mod)

oh yeah it might be seth only, he was the only one I tried it on.
djay vs crouching chun has
far hp, hp boom
by error1
Sat Sep 28, 2013 4:00 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 19095

Re: SSF4 Remix (ae pc mod)

eryu, charge up,
cl.mp, mk stomp

oni
dash, c.mp

Sagat vs sagat ( or probably some other tall character )
c.lp, f+hk

Rufas, vs crouching oni
mp, hk divekick

I think dj probably has one with his sonic boom but haven't had a chance to find it
by error1
Tue Sep 24, 2013 1:30 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 19095

Re: SSF4 Remix (ae pc mod)

found some infinities with eryu, oni, sagat, and rufas
by error1
Mon Sep 16, 2013 11:21 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 19095

Re: SSF4 Remix (ae pc mod)

cool beans, I'm disappointed he didn't find any infinates though
by error1
Tue Sep 10, 2013 1:15 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31386

Re: SSF4:AE Combo Engine Investigation

with pc I can't check Arcade SFIV, Console SFIV, and SSFIV. So that kind of limits what I can do
by error1
Mon Sep 09, 2013 10:26 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31386

Re: SSF4:AE Combo Engine Investigation

I should be able to find those, pc didn't get every patch, is there a list of patches somewhere?
Super wasn't released for pc but has some movefiles in the ae files. The pc has like 7 total updates with move changes.
by error1
Fri Sep 06, 2013 9:15 pm
Forum: Resources and Guides
Topic: Finally Done: Juggle mechanics guide
Replies: 320
Views: 21724

Re: Finally Done: Juggle mechanics guide

And Fei's U1 resets juggle potential at start up of the Ultra as long as the opponent is in the air and a combo is active. The juggle hits don't deteriorate the juggle points... unless interrupting him after a second hit would remove the JP. Although, I'm sure it doesn't, sense U1 juggles up to 3 t...
by error1
Fri Sep 06, 2013 1:33 am
Forum: Resources and Guides
Topic: Finally Done: Juggle mechanics guide
Replies: 320
Views: 21724

Re: Finally Done: Juggle mechanics guide

juggle increment is just what you think
I think the only thing juggleincrementlimit does, is cause a move to not increase jp when it's 0 but other values don't do anything
it's basically redundant beacuse setting the juggle increment to 0 does the same thing
by error1
Thu Sep 05, 2013 9:54 pm
Forum: Resources and Guides
Topic: Finally Done: Juggle mechanics guide
Replies: 320
Views: 21724

Re: Finally Done: Juggle mechanics guide

First hit of Juri's EX Divekick raises JP, the rest (probably) carries juggle (traded with Dudley's rose and landed cl.HP during U1, but could not do it without U1, you should probably confirm this). 1st hit jp 0 , juggle increment 1, juggleincrementlimit 1, jugglestart 1 2nd hit jp 2 , juggle incr...
by error1
Sat Aug 24, 2013 3:02 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31386

Re: SSF4:AE Combo Engine Investigation

I replicated this, and you can cancel it into a special that's also turned the wrong way, but tatsu's won't reach because of the knockback. Maybe someone can find something worthwhile here with other characters? I've tested most of the charactors when I found the turn around thing with dhalsim, doe...
by error1
Mon Jul 22, 2013 8:55 pm
Forum: Resources and Guides
Topic: Define "Combo"
Replies: 19
Views: 2669

Re: Define "Combo"

how about this two hit combo, where sagat and rose get a two hit combo
by error1
Thu Jul 11, 2013 9:42 pm
Forum: Resources and Guides
Topic: Background Music Muting Procedures
Replies: 70
Views: 29305

Re: Background Music Muting Procedures

it's not full proof by any means
my rainbow edition tas kept desynching during the sagat fight when I was trying to record it, I just kept on trying it over and over until it worked
by error1
Thu Jul 11, 2013 12:07 am
Forum: News and Community Events
Topic: Random Cool Stuff 2012-2013
Replies: 49
Views: 10783

Re: Random Cool Stuff 2012-2013

I'm still coming back there, mainly beacuse I'm waiting for the nethack run
by error1
Wed Jul 10, 2013 11:14 pm
Forum: News and Community Events
Topic: Random Cool Stuff 2012-2013
Replies: 49
Views: 10783

Re: Random Cool Stuff 2012-2013

glad to see that Dammit is still alive, I managed to get his Bushido Blade 2 published in tasvideos new vault category, I always thought it was a shame it was rejected before
http://tasvideos.org/2415M.html
by error1
Thu Jun 27, 2013 2:29 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25539

Re: Random Obscure Findings

onReload wrote:interesting. it really does look cool if you ever wanted to have a *sudden shift in power* type moment in a video. anything else weird like this?
it's just a grounded juggle state. It can be caused with the old dictator/honda ultra trade bug, or rufas super trade
by error1
Sun Jun 23, 2013 1:52 pm
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5676

Re: Got any questions about the MARVEL series?

man, I don't think I knew that, and I've played that game way too much.
by error1
Wed Jun 12, 2013 3:27 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31386

Re: SSF4:AE Combo Engine Investigation

True facts about rose u2
It's starting position changes depending on how much ultra meter you have
It sometimes randomly ends early
by error1
Sat May 18, 2013 2:12 am
Forum: Film Editing Room
Topic: Intriguing Pop Culture Editing
Replies: 8
Views: 3776

Re: Intriguing Pop Culture Editing

idk seems like they are running out of really stupid names, I guess fast & furisix tested badly
by error1
Sun Mar 24, 2013 6:37 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31386

Re: SSF4:AE Combo Engine Investigation

I hope they call it
street fighter 5
by error1
Tue Mar 19, 2013 4:19 am
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5676

Re: Got any questions about the MARVEL series?

https://dl.dropbox.com/u/35396368/framedatamsh.lua should work in msh now, be sure and test it's accuracy, seems close to me. I couldn't find a hitstun value, so I'm using the active frames as a hit stun value, if you whiff it, it should show you the active frames, but if you hit it should be the hi...
by error1
Tue Mar 19, 2013 12:36 am
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5676

Re: Got any questions about the MARVEL series?

Finding the memory locations I might be able to do, I'll take a look.
by error1
Sun Mar 17, 2013 11:18 pm
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5676

Re: Got any questions about the MARVEL series?

dammit made a lua script that can collect frame data from an emulator.
http://dammit.typepad.com/blog/2011/06/ ... vised.html
It isn't setup to work with MSH, but it might just be a matter of finding memory locations.
by error1
Tue Mar 05, 2013 10:26 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2012-2014
Replies: 53
Views: 5657

Re: Fighting Game News and Speculation 2012-2013

well TxSF is probably good for a near infinite amount of speculation, but I think we used it up two years ago
by error1
Mon Mar 04, 2013 5:31 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2012-2014
Replies: 53
Views: 5657

Re: Fighting Game News and Speculation 2012-2013

wow that's really indie
by error1
Wed Feb 20, 2013 12:53 am
Forum: Game Engine Analysis
Topic: SFxT Combo Engine Investigation
Replies: 292
Views: 24433

Re: SFxT Combo Engine Investigation

could be, it says they made her dash quicker, so they would have had to adjust to prevent an infinite.
Yeah I don't like to do the jump test when looking at frame data beacuse of the way the frames blend together. The only real way to test frame advantage is by linking.
by error1
Tue Feb 19, 2013 8:22 pm
Forum: Game Engine Analysis
Topic: SFxT Combo Engine Investigation
Replies: 292
Views: 24433

Re: SFxT Combo Engine Investigation

not sure what the deal with this is http://shoryuken.com/2013/02/18/street-fighter-x-tekken-ver-2013-link-cancel-glitch/ seems weird if it's something new to 2013 anyone want to check if poison can do cl.lp to cl.hp. If she can she probably has an infinite edit: the video is actually not of 2013 so ...
by error1
Sat Feb 16, 2013 9:57 pm
Forum: Film Editing Room
Topic: Everything YouTube
Replies: 438
Views: 56250

Re: Everything YouTube

the hope is that if someone sees your video they will buy what you are advertising. Kinda pointless to make an add if you are not selling something.