Search found 1904 matches

by Doopliss
Fri Feb 19, 2016 11:14 pm
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 9629

Re: SFV Juggle Mechanics Thread

Pokey86 wrote:this combo system is a fucking mess
Indeed, which is why I'm hoping they'll just datamine the juggle properties. The characters do not have enough tools to reliably test it manually if you ask me.
by Doopliss
Fri Feb 19, 2016 9:31 am
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 9629

Re: SFV Juggle Mechanics Thread

I'll porbably put some time into this after my video, but right now I only have a few quick things I want to mention: -Laura's normals all have JP. -Zangief's Splash, s.HK, s.HP, Lariat, f.HP and EX SPD have JP, but (At least) Lariat and EX SPD do not have enough to combo after a juggled-into fully ...
by Doopliss
Fri Feb 19, 2016 9:21 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

Also i'm really fucked off that R.Mikas splash doesn't have an OTG effect like her VT, it fucking well should :x I pre-arranged a combo so that mika could splash after her pal & it doesn't fucking work... Fuck Fuck Fuckedy Fuck. (I won't be making a CV now) Noticed that as well. Almost as annoy...
by Doopliss
Wed Feb 17, 2016 2:04 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

Karin is the character I know the least about right now, I barely know her specials. Does Karin still have those just frame things? If so, how do they work exactly? Knowing that could save me a lot of time down the line (Or end up costing me a lot if I try to pull them of too much).
by Doopliss
Wed Feb 17, 2016 12:43 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

HarlequinRogue wrote:Haha, thanks for the mention of Volt, Doopliss!
No problem :P I just find it kinda funny that it's both in Volt and SFxT, but not in The other iterations of SFIV.
by Doopliss
Tue Feb 16, 2016 11:28 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

I remember seeing a old beta vid (I think by Bafael?) where nadeshiko and mika's command grab hitted on the same frame and mika went into the grab animation along with nadeshiko hitting, I guess this has more aplications than I initially thought Edit: also, has anyone been able to crush counter dal...
by Doopliss
Tue Feb 16, 2016 6:20 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

I already made 2 beta vids before and I just tested what hits and what doesn't. I guess Ill has to try and learn this stuff :/ The advantage of knowing the juggle mechanics is that it allows you to approach combos from the opposite direction: "I know this will juggle if I can pull it off, but ...
by Doopliss
Tue Feb 16, 2016 8:11 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

Im new to this "juggle potential" talk, as I never come across it before. What does it mean? Street Fighter IV has very specific Juggling rules, what can connect after what in juggle combos. Here's roughly how it works in SFIV, it's safe to assume it's a similar system in SFV: http://foru...
by Doopliss
Tue Feb 02, 2016 6:37 pm
Forum: Multimedia Projects
Topic: Terminology/Glossary Series
Replies: 12
Views: 3774

Re: Terminology/Glossary Series

Some other terms: Space control (as in how a normal projectile covers a lot of horizontal space, a stationary projectile can cover a specific space on the field to limit options etc). Safe/unsafe Punish Frame trap/Counterhit (And counterhit-specific properties/combos) Block stun/block string Option ...
by Doopliss
Sat Nov 28, 2015 12:08 pm
Forum: News and Community Events
Topic: Forum Feedback, Suggestions, Complaints, et cetera
Replies: 161
Views: 34198

Re: Forum Feedback, Suggestions, Complaints, et cetera

Don´t know where to post this... I´m the only one seeing lipstick ads and such as the last "news" in combovid.com? Is this intentional? Is there something we can do about it? Seems Keiko's account has been hacked. Sadly it seems I can't delete someone else's post, so Maj will have to deal...
by Doopliss
Wed Sep 30, 2015 2:08 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15416

Re: USF4 Combo Engine Investigation

I just noticed that, much like M.Bison's EX PC to U1, DeeJay can do LK Sobat into U2 with tool assistance.
by Doopliss
Tue Sep 22, 2015 2:46 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15416

Re: USF4 Combo Engine Investigation

Also, Abel still has his infinite, so I'd say he can most likely do 10 bars combos or more before killing I dunno, since it doesn't have any specials in it all the meter gain will be scaled. Normals generally build less meter than they do damage (20 for lights, 40 for mediums and 60 for heavies). A...
by Doopliss
Mon Sep 21, 2015 3:32 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15416

Re: USF4 Combo Engine Investigation

HarlequinRogue wrote:Just wondering, are there any 5-bar combos people found in USF4? As in, combos where you build enough meter for a 5th bar.
Yes. Even 6 bars combos: https://www.youtube.com/watch?v=T4BxY0oiCP8#t=1m56s

Hell, even 8 bar combos :P https://www.youtube.com/watch?v=gsBmNauTA1I
by Doopliss
Tue Sep 15, 2015 8:29 pm
Forum: News and Community Events
Topic: KING OF FIGHTERS XIV!!!
Replies: 9
Views: 1840

Re: KING OF FIGHTERS XIV!!!

I might give this a shot, I tend to prefer 3D models over 2D sprites.
by Doopliss
Tue Aug 25, 2015 2:36 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

Nothing too incredible, aliune found that with perfect walking Ryu can get st.mp, st.mp, st.lk tastsu on crouching chun, it's 1 frame link because you can't buffer the lk and have to hit it on the last possible frame while walking forward the rest of time I figured it was something like that. Still...
by Doopliss
Tue Aug 25, 2015 1:27 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

HarlequinRogue wrote:The most interesting thing so far is Alioune finding a 1f link
I heaven't heard of this, do tell.
by Doopliss
Tue Aug 25, 2015 11:02 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

So the current crop of SFV combo vids seem pretty boring. Given I haven't actually played it, but it seems that most people's fears that the combo system is too simple are true. But we only do have a few characters at the moment Characters without something that can be used for more gimmicky stuff ...
by Doopliss
Sun Aug 23, 2015 11:05 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9077

Re: Street Fighter IV: Volt Battle Protocol

I watched some more of that video with the Makoto infinite, and I'm curious: How do you do instant final TAP at the start of the round with balrog?
by Doopliss
Thu Aug 20, 2015 3:42 pm
Forum: Resources and Guides
Topic: Proper Terminology Advancement
Replies: 3
Views: 1870

Re: Proper Terminology Advancement

HarlequinRogue wrote:I noticed there's no abbreviation for close moves (cl.?). I find having cr. and cl. helps alleviate some ambiguity that comes with just using c.
personally I'm still stuck with using cl. for close and just c. for crouching. I guess I'll have to adapt sooner or later >.<
by Doopliss
Thu Aug 20, 2015 3:41 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15416

Re: USF4 Combo Engine Investigation

I think it's very interesting personally. It kinda feels like SFIV from a parallel dimension or something XD
by Doopliss
Thu Aug 20, 2015 9:16 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15416

Re: USF4 Combo Engine Investigation

HarlequinRogue wrote:Oh I didn't know that moves that look like they restand don't have to, and takeup juggle points. When I read the description though, I thought you were doing Sonic Boom, U1 with Guile, so I was slightly disappointed
https://www.youtube.com/watch?v=kxdVBIaGIq4#t=3m27s
by Doopliss
Tue Aug 18, 2015 1:24 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15416

Re: USF4 Combo Engine Investigation

Eternal mentioned that Seth's EX tanden has the same kind of JP reset that Dhalsim's and Fei Long's supers do. With that in mind I found a way to combo an AA Sonic Boom into U1, pretty sweet.

Video example here: https://www.youtube.com/watch?v=0Nm9fsxyMss
by Doopliss
Thu Aug 06, 2015 12:54 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

error1 wrote:kens run stop seems really quick, gotta be some combo using that off a fireball or somthing
I think it's more that you can cancel the run into normals. I saw someone do "Jump-in, cl.HP xx run, light".
by Doopliss
Sun Jul 26, 2015 11:37 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

Seriously Capcom, how hard is it to have the beta run at "night" and allow us europeans to have a chance at getting in!?
by Doopliss
Fri Jul 24, 2015 2:30 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

pepopulo wrote:I actually got a beta code, I already downloaded it, but I won't be able to play that much sadly :(
Seems most people are unable to play atm anyways, it will probably be better around lunch when most americans are sleeping.
by Doopliss
Thu Jul 23, 2015 4:17 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

Seems I wasn't picked for the european SFV beta program... so I just preordered and then cancelled the game on amazon and redeemed the code on my US account :P
by Doopliss
Wed Jul 22, 2015 4:07 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

Since I'm from Europe, the SFV beta is far from a done deal.
by Doopliss
Mon Jul 20, 2015 9:22 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

Maj wrote:Yup, working on characters and systems. We're a pretty small team, so i do a bit of everything; whatever makes the game better. I hope some of you guys give it a shot and let me know what you think.
Will do, it looks really fun.
by Doopliss
Sun Jul 19, 2015 7:03 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4742

Re: Fighting Game News and Speculation 2015

I saw that on the evo stream, looks great. Are you working on it?