Indeed, which is why I'm hoping they'll just datamine the juggle properties. The characters do not have enough tools to reliably test it manually if you ask me.Pokey86 wrote:this combo system is a fucking mess
Search found 1904 matches
- Fri Feb 19, 2016 11:14 pm
- Forum: Resources and Guides
- Topic: SFV Juggle Mechanics Thread
- Replies: 27
- Views: 9629
Re: SFV Juggle Mechanics Thread
- Fri Feb 19, 2016 9:31 am
- Forum: Resources and Guides
- Topic: SFV Juggle Mechanics Thread
- Replies: 27
- Views: 9629
Re: SFV Juggle Mechanics Thread
I'll porbably put some time into this after my video, but right now I only have a few quick things I want to mention: -Laura's normals all have JP. -Zangief's Splash, s.HK, s.HP, Lariat, f.HP and EX SPD have JP, but (At least) Lariat and EX SPD do not have enough to combo after a juggled-into fully ...
- Fri Feb 19, 2016 9:21 am
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
Also i'm really fucked off that R.Mikas splash doesn't have an OTG effect like her VT, it fucking well should :x I pre-arranged a combo so that mika could splash after her pal & it doesn't fucking work... Fuck Fuck Fuckedy Fuck. (I won't be making a CV now) Noticed that as well. Almost as annoy...
- Wed Feb 17, 2016 2:04 am
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
Karin is the character I know the least about right now, I barely know her specials. Does Karin still have those just frame things? If so, how do they work exactly? Knowing that could save me a lot of time down the line (Or end up costing me a lot if I try to pull them of too much).
- Wed Feb 17, 2016 12:43 am
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
No problem I just find it kinda funny that it's both in Volt and SFxT, but not in The other iterations of SFIV.HarlequinRogue wrote:Haha, thanks for the mention of Volt, Doopliss!
- Tue Feb 16, 2016 11:28 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
I remember seeing a old beta vid (I think by Bafael?) where nadeshiko and mika's command grab hitted on the same frame and mika went into the grab animation along with nadeshiko hitting, I guess this has more aplications than I initially thought Edit: also, has anyone been able to crush counter dal...
- Tue Feb 16, 2016 9:39 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
Simultaneous hits seem to be in: https://www.youtube.com/watch?v=7UTm2pJJCPs
- Tue Feb 16, 2016 6:20 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
I already made 2 beta vids before and I just tested what hits and what doesn't. I guess Ill has to try and learn this stuff :/ The advantage of knowing the juggle mechanics is that it allows you to approach combos from the opposite direction: "I know this will juggle if I can pull it off, but ...
- Tue Feb 16, 2016 8:11 am
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6650
Re: Street Fighter V Combo Engine Investigation
Im new to this "juggle potential" talk, as I never come across it before. What does it mean? Street Fighter IV has very specific Juggling rules, what can connect after what in juggle combos. Here's roughly how it works in SFIV, it's safe to assume it's a similar system in SFV: http://foru...
- Tue Feb 02, 2016 6:37 pm
- Forum: Multimedia Projects
- Topic: Terminology/Glossary Series
- Replies: 12
- Views: 3774
Re: Terminology/Glossary Series
Some other terms: Space control (as in how a normal projectile covers a lot of horizontal space, a stationary projectile can cover a specific space on the field to limit options etc). Safe/unsafe Punish Frame trap/Counterhit (And counterhit-specific properties/combos) Block stun/block string Option ...
- Sat Nov 28, 2015 12:08 pm
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 34198
Re: Forum Feedback, Suggestions, Complaints, et cetera
Don´t know where to post this... I´m the only one seeing lipstick ads and such as the last "news" in combovid.com? Is this intentional? Is there something we can do about it? Seems Keiko's account has been hacked. Sadly it seems I can't delete someone else's post, so Maj will have to deal...
- Wed Sep 30, 2015 2:08 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15416
Re: USF4 Combo Engine Investigation
I just noticed that, much like M.Bison's EX PC to U1, DeeJay can do LK Sobat into U2 with tool assistance.
- Tue Sep 22, 2015 2:46 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15416
Re: USF4 Combo Engine Investigation
Also, Abel still has his infinite, so I'd say he can most likely do 10 bars combos or more before killing I dunno, since it doesn't have any specials in it all the meter gain will be scaled. Normals generally build less meter than they do damage (20 for lights, 40 for mediums and 60 for heavies). A...
- Mon Sep 21, 2015 3:32 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15416
Re: USF4 Combo Engine Investigation
Yes. Even 6 bars combos: https://www.youtube.com/watch?v=T4BxY0oiCP8#t=1m56sHarlequinRogue wrote:Just wondering, are there any 5-bar combos people found in USF4? As in, combos where you build enough meter for a 5th bar.
Hell, even 8 bar combos https://www.youtube.com/watch?v=gsBmNauTA1I
- Tue Sep 15, 2015 8:29 pm
- Forum: News and Community Events
- Topic: KING OF FIGHTERS XIV!!!
- Replies: 9
- Views: 1840
Re: KING OF FIGHTERS XIV!!!
I might give this a shot, I tend to prefer 3D models over 2D sprites.
- Tue Aug 25, 2015 2:36 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
Nothing too incredible, aliune found that with perfect walking Ryu can get st.mp, st.mp, st.lk tastsu on crouching chun, it's 1 frame link because you can't buffer the lk and have to hit it on the last possible frame while walking forward the rest of time I figured it was something like that. Still...
- Tue Aug 25, 2015 1:27 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
I heaven't heard of this, do tell.HarlequinRogue wrote:The most interesting thing so far is Alioune finding a 1f link
- Tue Aug 25, 2015 11:02 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
So the current crop of SFV combo vids seem pretty boring. Given I haven't actually played it, but it seems that most people's fears that the combo system is too simple are true. But we only do have a few characters at the moment Characters without something that can be used for more gimmicky stuff ...
- Sun Aug 23, 2015 11:05 am
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 9077
Re: Street Fighter IV: Volt Battle Protocol
I watched some more of that video with the Makoto infinite, and I'm curious: How do you do instant final TAP at the start of the round with balrog?
- Thu Aug 20, 2015 3:42 pm
- Forum: Resources and Guides
- Topic: Proper Terminology Advancement
- Replies: 3
- Views: 1870
Re: Proper Terminology Advancement
personally I'm still stuck with using cl. for close and just c. for crouching. I guess I'll have to adapt sooner or later >.<HarlequinRogue wrote:I noticed there's no abbreviation for close moves (cl.?). I find having cr. and cl. helps alleviate some ambiguity that comes with just using c.
- Thu Aug 20, 2015 3:41 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15416
Re: USF4 Combo Engine Investigation
I think it's very interesting personally. It kinda feels like SFIV from a parallel dimension or something XD
- Thu Aug 20, 2015 9:16 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15416
Re: USF4 Combo Engine Investigation
https://www.youtube.com/watch?v=kxdVBIaGIq4#t=3m27sHarlequinRogue wrote:Oh I didn't know that moves that look like they restand don't have to, and takeup juggle points. When I read the description though, I thought you were doing Sonic Boom, U1 with Guile, so I was slightly disappointed
- Tue Aug 18, 2015 1:24 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15416
Re: USF4 Combo Engine Investigation
Eternal mentioned that Seth's EX tanden has the same kind of JP reset that Dhalsim's and Fei Long's supers do. With that in mind I found a way to combo an AA Sonic Boom into U1, pretty sweet.
Video example here: https://www.youtube.com/watch?v=0Nm9fsxyMss
Video example here: https://www.youtube.com/watch?v=0Nm9fsxyMss
- Thu Aug 06, 2015 12:54 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
I think it's more that you can cancel the run into normals. I saw someone do "Jump-in, cl.HP xx run, light".error1 wrote:kens run stop seems really quick, gotta be some combo using that off a fireball or somthing
- Sun Jul 26, 2015 11:37 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
Seriously Capcom, how hard is it to have the beta run at "night" and allow us europeans to have a chance at getting in!?
- Fri Jul 24, 2015 2:30 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
Seems most people are unable to play atm anyways, it will probably be better around lunch when most americans are sleeping.pepopulo wrote:I actually got a beta code, I already downloaded it, but I won't be able to play that much sadly
- Thu Jul 23, 2015 4:17 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
Seems I wasn't picked for the european SFV beta program... so I just preordered and then cancelled the game on amazon and redeemed the code on my US account
- Wed Jul 22, 2015 4:07 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
Since I'm from Europe, the SFV beta is far from a done deal.
- Mon Jul 20, 2015 9:22 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
Will do, it looks really fun.Maj wrote:Yup, working on characters and systems. We're a pretty small team, so i do a bit of everything; whatever makes the game better. I hope some of you guys give it a shot and let me know what you think.
- Sun Jul 19, 2015 7:03 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2015
- Replies: 43
- Views: 4742
Re: Fighting Game News and Speculation 2015
I saw that on the evo stream, looks great. Are you working on it?