Correct.Also, no need to guess the dummy char, right?
Search found 111 matches
- Fri Oct 15, 2010 1:32 pm
- Forum: Game Engine Analysis
- Topic: SFA3 Hitbox Guessing Game
- Replies: 9
- Views: 1822
Re: SFA3 Hitbox Guessing Game
The name of the game is in the thread title.
- Fri Oct 15, 2010 11:22 am
- Forum: Game Engine Analysis
- Topic: SFA3 Hitbox Guessing Game
- Replies: 9
- Views: 1822
SFA3 Hitbox Guessing Game
If you guess right, you get to post the next one. To speed things up, you can verify your guess and post the solution and a new one at the same time.
- Thu Oct 14, 2010 8:05 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
Thanks for the throwboxes.
Rose's doesn't seem right.
Rose's doesn't seem right.
- Wed Sep 29, 2010 4:00 pm
- Forum: Multimedia Projects
- Topic: SF2 Reference Articles (work-in-progress)
- Replies: 65
- Views: 5427
- Mon Sep 27, 2010 7:20 am
- Forum: Multimedia Projects
- Topic: SF2 Reference Articles (work-in-progress)
- Replies: 65
- Views: 5427
Re: SF2 Reference Articles (work-in-progress)
This also works in SSF2T 940223 World with old Zangief and 360 + HK.error1 wrote:In ssf2 930911 usa, if Zangief does a reversal with 360+MK, and the opponent is on the ground, he will grab them no matter where they are.
- Sat Sep 25, 2010 9:57 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
This might be worth an addition to Dammit's hitbox article: If you input the Bad Spray or the Tengu Walking when Cody and Sodom are vulnerable, you'll get the regular versions of those moves. http://i51.tinypic.com/2z3yw75.png http://i53.tinypic.com/fdsoq8.png But if you input them when Cody and Sod...
- Tue Sep 14, 2010 9:12 am
- Forum: Film Editing Room
- Topic: Native Resolution vs Standard Resolution
- Replies: 11
- Views: 4202
Re: Native Resolution vs Standard Resolution
That's my stance.Maj wrote:There's no real debate here
Neo-Geo is supposed to be 4:3. There are games that only use 304 of the 320 pixels.What about SNK games? Their native resolution is 320x224.
- Tue Sep 14, 2010 6:22 am
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 19949
Re: Majestic Screenshot Gallery
docsconfig.txt
- Mon Sep 13, 2010 8:38 am
- Forum: Resources and Guides
- Topic: pcsx-rr set up
- Replies: 8
- Views: 2431
Re: pcsx-rr set up
The graphics plugin is in the plugins directory, but it won't show up in the emulator until you have the missing DLLs.
- Sat Sep 11, 2010 11:19 am
- Forum: Multimedia Projects
- Topic: Super and Regular SFIV combos+music+stuff
- Replies: 119
- Views: 21694
- Sat Sep 11, 2010 7:52 am
- Forum: Multimedia Projects
- Topic: Super and Regular SFIV combos+music+stuff
- Replies: 119
- Views: 21694
Re: Super and Regular SFIV combos+music+stuff
Vimeo doesn't allow video games.
- Fri Sep 10, 2010 9:48 pm
- Forum: Resources and Guides
- Topic: FBA bug reports
- Replies: 45
- Views: 18307
Re: FBA bug reports
No. When you select "keyboard" and then make that the default, it makes the keyboard preset the default and that contains 3P/K. When you make a custom preset without 3P/K, it works.
- Fri Sep 10, 2010 9:15 pm
- Forum: Resources and Guides
- Topic: FBA bug reports
- Replies: 45
- Views: 18307
Re: FBA bug reports
Set your keys up and remove 3P/K. Select "Player 1", click "Save preset" and exit "Map Game Inputs". Open it again and select "Player 1" and the preset you just saved (middle drop-down box). Click "Make default."
- Fri Sep 10, 2010 6:32 pm
- Forum: Resources and Guides
- Topic: FBA bug reports
- Replies: 45
- Views: 18307
Re: FBA bug reports
Map Game Inputs wrote:Make selection in all three drop-down boxes, click apropriate [sic] button.
- Fri Sep 10, 2010 2:23 pm
- Forum: Resources and Guides
- Topic: FBA bug reports
- Replies: 45
- Views: 18307
Re: FBA bug reports
Click "Make default".
- Fri Sep 03, 2010 9:28 am
- Forum: Multimedia Projects
- Topic: SF2 Reference Articles (work-in-progress)
- Replies: 65
- Views: 5427
Re: reference articles for combovid
Yeah, that GIF is too big and I know exactly what you mean. Every time I look at the Jojo's Bizarre Adventure thread on SRK, I feel like I stepped in a time machine.Maj wrote:Not like a geocities website from 1997, you know what i mean?
- Fri Sep 03, 2010 7:44 am
- Forum: Multimedia Projects
- Topic: SF2 Reference Articles (work-in-progress)
- Replies: 65
- Views: 5427
Re: reference articles for combovid
Animated GIFs could save space.
- Sun Aug 29, 2010 5:17 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
You need to use MAME-RR. ST became a parent set in 138u1.
- Sun Aug 22, 2010 9:08 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
Awesome, thanks! That also fixes the Alpha Counter invulnerability issues I came across.Dammit wrote:Now flip invulnerability is shown correctly, and it supports more than 2 players:
- Sat Aug 21, 2010 9:03 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
Here's a save state where it happens.Dammit wrote:What's a good setup where I can see someone avoid getting hit because of the recovery invulnerability?
- Fri Aug 20, 2010 2:01 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
This would sort of have to be the case because things like Gen's jakouha grab super can still grab a technically invulnerable opponent, and so there must be some hittable box still there for it to grab on to. It grabs the pushbox. It doesn't grab non-throw-jugglable characters, but that matters onl...
- Thu Aug 19, 2010 4:55 pm
- Forum: Film Editing Room
- Topic: Nunchuck skills, bowhunting skills, computer hacking skills
- Replies: 49
- Views: 11559
- Thu Aug 19, 2010 4:38 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
There are situations where a character is invulnerable, yet there is a vulnerability hitbox. Is that right or an error in the script?
- Wed Aug 18, 2010 1:48 pm
- Forum: Film Editing Room
- Topic: Nunchuck skills, bowhunting skills, computer hacking skills
- Replies: 49
- Views: 11559
Re: Nunchuck skills, bowhunting skills, computer hacking ski
Running phpBB under Windows is simple. This lets you mess around with settings/mods before applying them to a live board.
You can use VirtualBox to run that in a virtual machine and keep it away from your main system. Maybe that's an option to test your new ideas.
You can use VirtualBox to run that in a virtual machine and keep it away from your main system. Maybe that's an option to test your new ideas.
- Wed Aug 18, 2010 3:30 am
- Forum: Film Editing Room
- Topic: Nunchuck skills, bowhunting skills, computer hacking skills
- Replies: 49
- Views: 11559
Re: Nunchuck skills, bowhunting skills, computer hacking ski
That reminds me of this story. Some guy leaves DreamHost after a bad experience and they send him flowers, balloons and a teddy bear...
Yeah, you could host it on your home PC/connection.I don't think sh/f qualifies as a "busy" forum
- Tue Aug 17, 2010 8:09 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
Dammit, felineki and mzk (alphabetical order): You guys are the best. Thanks a lot for all the hard work.
It works with MAME-RR.Xenozip. wrote:it doesn't capture the hitboxes
- Tue Aug 17, 2010 8:01 am
- Forum: Film Editing Room
- Topic: Nunchuck skills, bowhunting skills, computer hacking skills
- Replies: 49
- Views: 11559
Re: Nunchuck skills, bowhunting skills, computer hacking ski
The GGPO server costs $300 per month with a flat rate for bandwidth.
- Fri Aug 13, 2010 4:08 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 32565
Re: Animated Hitbox Data!
Well done, felineki and mzk!
I guess there's still hope for Capcom's best kept secret (A3 hitboxes) to be revealed one day.
I guess there's still hope for Capcom's best kept secret (A3 hitboxes) to be revealed one day.
- Sat Jul 24, 2010 9:58 pm
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 34200
Re: Forum Feedback, Suggestions, Complaints, et cetera
Yes.Maj wrote:Has anyone been noticing random downtime recently?
- Wed Jul 21, 2010 11:37 am
- Forum: Game Engine Analysis
- Topic: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?
- Replies: 144
- Views: 16036
Re: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?
Yes, damage reduction starts at 48 health points. I've never seen any randomness. Specials and supers have damage boosts as well, but these are the only ones I've looked at. Ryu's Dragon Punch Health Boost 144-113 0 112-81 +1 80-49 +2 48-33 +3 32-1 +4 0 +5 Ryu's regular Fireball Health Boost 144-97 ...