Search found 111 matches

by Buttermaker
Fri Oct 15, 2010 1:32 pm
Forum: Game Engine Analysis
Topic: SFA3 Hitbox Guessing Game
Replies: 9
Views: 1822

Re: SFA3 Hitbox Guessing Game

The name of the game is in the thread title.
Also, no need to guess the dummy char, right?
Correct.
by Buttermaker
Fri Oct 15, 2010 11:22 am
Forum: Game Engine Analysis
Topic: SFA3 Hitbox Guessing Game
Replies: 9
Views: 1822

SFA3 Hitbox Guessing Game

If you guess right, you get to post the next one. To speed things up, you can verify your guess and post the solution and a new one at the same time.

Image
by Buttermaker
Thu Oct 14, 2010 8:05 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

Thanks for the throwboxes.

Rose's doesn't seem right.
Image
by Buttermaker
Mon Sep 27, 2010 7:20 am
Forum: Multimedia Projects
Topic: SF2 Reference Articles (work-in-progress)
Replies: 65
Views: 5427

Re: SF2 Reference Articles (work-in-progress)

error1 wrote:In ssf2 930911 usa, if Zangief does a reversal with 360+MK, and the opponent is on the ground, he will grab them no matter where they are.
This also works in SSF2T 940223 World with old Zangief and 360 + HK.
by Buttermaker
Sat Sep 25, 2010 9:57 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

This might be worth an addition to Dammit's hitbox article: If you input the Bad Spray or the Tengu Walking when Cody and Sodom are vulnerable, you'll get the regular versions of those moves. http://i51.tinypic.com/2z3yw75.png http://i53.tinypic.com/fdsoq8.png But if you input them when Cody and Sod...
by Buttermaker
Tue Sep 14, 2010 9:12 am
Forum: Film Editing Room
Topic: Native Resolution vs Standard Resolution
Replies: 11
Views: 4202

Re: Native Resolution vs Standard Resolution

Maj wrote:There's no real debate here
That's my stance.
What about SNK games? Their native resolution is 320x224.
Neo-Geo is supposed to be 4:3. There are games that only use 304 of the 320 pixels.
by Buttermaker
Tue Sep 14, 2010 6:22 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 19949

Re: Majestic Screenshot Gallery

docsconfig.txt
by Buttermaker
Mon Sep 13, 2010 8:38 am
Forum: Resources and Guides
Topic: pcsx-rr set up
Replies: 8
Views: 2431

Re: pcsx-rr set up

The graphics plugin is in the plugins directory, but it won't show up in the emulator until you have the missing DLLs.
by Buttermaker
Sat Sep 11, 2010 7:52 am
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21694

Re: Super and Regular SFIV combos+music+stuff

Vimeo doesn't allow video games.
by Buttermaker
Fri Sep 10, 2010 9:48 pm
Forum: Resources and Guides
Topic: FBA bug reports
Replies: 45
Views: 18307

Re: FBA bug reports

No. When you select "keyboard" and then make that the default, it makes the keyboard preset the default and that contains 3P/K. When you make a custom preset without 3P/K, it works.
by Buttermaker
Fri Sep 10, 2010 9:15 pm
Forum: Resources and Guides
Topic: FBA bug reports
Replies: 45
Views: 18307

Re: FBA bug reports

Set your keys up and remove 3P/K. Select "Player 1", click "Save preset" and exit "Map Game Inputs". Open it again and select "Player 1" and the preset you just saved (middle drop-down box). Click "Make default."
by Buttermaker
Fri Sep 10, 2010 6:32 pm
Forum: Resources and Guides
Topic: FBA bug reports
Replies: 45
Views: 18307

Re: FBA bug reports

Map Game Inputs wrote:Make selection in all three drop-down boxes, click apropriate [sic] button.
by Buttermaker
Fri Sep 10, 2010 2:23 pm
Forum: Resources and Guides
Topic: FBA bug reports
Replies: 45
Views: 18307

Re: FBA bug reports

Click "Make default".
by Buttermaker
Fri Sep 03, 2010 9:28 am
Forum: Multimedia Projects
Topic: SF2 Reference Articles (work-in-progress)
Replies: 65
Views: 5427

Re: reference articles for combovid

Maj wrote:Not like a geocities website from 1997, you know what i mean?
Yeah, that GIF is too big and I know exactly what you mean. Every time I look at the Jojo's Bizarre Adventure thread on SRK, I feel like I stepped in a time machine.
by Buttermaker
Fri Sep 03, 2010 7:44 am
Forum: Multimedia Projects
Topic: SF2 Reference Articles (work-in-progress)
Replies: 65
Views: 5427

Re: reference articles for combovid

Animated GIFs could save space.

Image
by Buttermaker
Sun Aug 29, 2010 5:17 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

You need to use MAME-RR. ST became a parent set in 138u1.
by Buttermaker
Sun Aug 22, 2010 9:08 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

Dammit wrote:Now flip invulnerability is shown correctly, and it supports more than 2 players:
Awesome, thanks! That also fixes the Alpha Counter invulnerability issues I came across.

Image Image
by Buttermaker
Sat Aug 21, 2010 9:03 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

Dammit wrote:What's a good setup where I can see someone avoid getting hit because of the recovery invulnerability?
Here's a save state where it happens.
by Buttermaker
Fri Aug 20, 2010 2:01 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

This would sort of have to be the case because things like Gen's jakouha grab super can still grab a technically invulnerable opponent, and so there must be some hittable box still there for it to grab on to. It grabs the pushbox. It doesn't grab non-throw-jugglable characters, but that matters onl...
by Buttermaker
Thu Aug 19, 2010 4:55 pm
Forum: Film Editing Room
Topic: Nunchuck skills, bowhunting skills, computer hacking skills
Replies: 49
Views: 11559

Re: Nunchuck skills, bowhunting skills, computer hacking ski

Maj: My suggestion was only for local testing.

Google Sites is ad-free.
by Buttermaker
Thu Aug 19, 2010 4:38 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

There are situations where a character is invulnerable, yet there is a vulnerability hitbox. Is that right or an error in the script?

Image
by Buttermaker
Wed Aug 18, 2010 1:48 pm
Forum: Film Editing Room
Topic: Nunchuck skills, bowhunting skills, computer hacking skills
Replies: 49
Views: 11559

Re: Nunchuck skills, bowhunting skills, computer hacking ski

Running phpBB under Windows is simple. This lets you mess around with settings/mods before applying them to a live board.

You can use VirtualBox to run that in a virtual machine and keep it away from your main system. Maybe that's an option to test your new ideas.
by Buttermaker
Wed Aug 18, 2010 3:30 am
Forum: Film Editing Room
Topic: Nunchuck skills, bowhunting skills, computer hacking skills
Replies: 49
Views: 11559

Re: Nunchuck skills, bowhunting skills, computer hacking ski

That reminds me of this story. Some guy leaves DreamHost after a bad experience and they send him flowers, balloons and a teddy bear...
I don't think sh/f qualifies as a "busy" forum
Yeah, you could host it on your home PC/connection.
by Buttermaker
Tue Aug 17, 2010 8:09 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

Dammit, felineki and mzk (alphabetical order): You guys are the best. Thanks a lot for all the hard work.
Xenozip. wrote:it doesn't capture the hitboxes
It works with MAME-RR.
by Buttermaker
Tue Aug 17, 2010 8:01 am
Forum: Film Editing Room
Topic: Nunchuck skills, bowhunting skills, computer hacking skills
Replies: 49
Views: 11559

Re: Nunchuck skills, bowhunting skills, computer hacking ski

The GGPO server costs $300 per month with a flat rate for bandwidth.
by Buttermaker
Fri Aug 13, 2010 4:08 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32565

Re: Animated Hitbox Data!

Well done, felineki and mzk!

I guess there's still hope for Capcom's best kept secret (A3 hitboxes) to be revealed one day.
by Buttermaker
Sat Jul 24, 2010 9:58 pm
Forum: News and Community Events
Topic: Forum Feedback, Suggestions, Complaints, et cetera
Replies: 161
Views: 34200

Re: Forum Feedback, Suggestions, Complaints, et cetera

Maj wrote:Has anyone been noticing random downtime recently?
Yes.
by Buttermaker
Wed Jul 21, 2010 11:37 am
Forum: Game Engine Analysis
Topic: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?
Replies: 144
Views: 16036

Re: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?

Yes, damage reduction starts at 48 health points. I've never seen any randomness. Specials and supers have damage boosts as well, but these are the only ones I've looked at. Ryu's Dragon Punch Health Boost 144-113 0 112-81 +1 80-49 +2 48-33 +3 32-1 +4 0 +5 Ryu's regular Fireball Health Boost 144-97 ...