Search found 1301 matches

by Xenozip.
Fri Aug 20, 2010 1:57 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Can you describe exactly what you expected to see? Well, I noticed in the case of Vampire Savior when some one performs a GC (Lei-Lei for example) the character should be invulnerable, but has a hittable box. That's rather minor though, I assume a separate invulnerability thread is applied to the h...
by Xenozip.
Thu Aug 19, 2010 12:31 pm
Forum: Film Editing Room
Topic: Everything YouTube
Replies: 438
Views: 56183

Re: Everything YouTube

I sure don't. I've removed subscribers before actually, the only feature about new youtube I sorta like, lol.
by Xenozip.
Thu Aug 19, 2010 9:19 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Pretty awesome. Thanks for everything.

We're still going crazy over the vsav boxes http://vsav.mizuumi.net/index.php/Lei-Lei
by Xenozip.
Tue Aug 17, 2010 6:28 am
Forum: News and Community Events
Topic: Random Cool Stuff 2010
Replies: 293
Views: 23876

Re: Yo check this out yo

Wasn't that Chikyuu in 2k3 or 2k4 that used R-4 K-Raiden? He used him at Evo so.. maybe he tried for SBO as well.
by Xenozip.
Tue Aug 17, 2010 5:36 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

by Xenozip.
Tue Aug 17, 2010 1:29 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

DARK youtube wrote:thank you Xenozip

later, I will try it.
And I analyze and enjoy A3 more!
DARK sends his regards. <3
by Xenozip.
Mon Aug 16, 2010 8:52 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Awesome, very nice. Here's a couple other codes that might be useful. cheat "Infinite Battle Time" default 0 0 "Disabled" 1 "Enabled", 0, 0xFF8109, 0x63 cheat "P1 Inf Power Level" default 0 0 "Disabled" 1 "Enabled", 0, 0xFF8509, 0x63 cheat ...
by Xenozip.
Mon Aug 16, 2010 4:10 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

by Xenozip.
Mon Aug 16, 2010 2:32 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

You guys are fucking awesome. Thanks for everything and then some. Hmm, so shot factory works? When I tried it in FBA-RR there was two problems, first it doesn't capture the hitboxes, and second I couldn't perform any actions or do anything (like click the main FB window) other than advance a frame ...
by Xenozip.
Sun Aug 15, 2010 7:10 pm
Forum: Multimedia Projects
Topic: Interesting Combo/Glitch/Tutorial Videos
Replies: 459
Views: 25017

Re: Interesting Videos brought to You by the Internet

Seems like it's a work in progress.
by Xenozip.
Sun Aug 15, 2010 7:14 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Oh awesome. Hope it's something simple.

I actually started adding stills to the wiki http://vsav.mizuumi.net/index.php/Hitboxes

Heard some people say they'd help me, and even a Japanese guy on GGPO wants to help too, lol.
by Xenozip.
Sun Aug 15, 2010 4:44 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Actually, I'm now noticing that the frame desync is inconsistent even when set to normal game speed. For example when looking at Lei-Lei(Hsienko)'s LP or MP the hitbox appears before the animation for the attack appears. In the case of LP it seems the hitbox will also end before the knife appears, b...
by Xenozip.
Sat Aug 14, 2010 8:54 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Hmm, I tried updating the script with that desync fix and it appears to still be two frames off. I also tried running the game speed at normal instead of turbo, same thing. Not really sure what's causing it, my theory was that CPS2 has a two frame input delay, but the hitboxes themselves do not have...
by Xenozip.
Sat Aug 14, 2010 4:53 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Really? Holy hell, why are you so godlike. Thanks man, appreciated heavily. Umm, well since A3 was brought up, there's this video here that comes to mind: http://www.youtube.com/watch?v=dbzhgW9K5LE This is like a developer test menu mode from the dipswitches in Jojos, it appears there's a lot of att...
by Xenozip.
Fri Aug 13, 2010 11:55 pm
Forum: News and Community Events
Topic: Random Cool Stuff 2010
Replies: 293
Views: 23876

Re: Yo check this out yo

Dark_Chaotix wrote:I remember when someone did something like this with Heidern in 98um. Hahaha, i love how Maxima snaps the little bitch Bao neck.....
LOL yeah, surprisingly entertaining.
by Xenozip.
Fri Aug 13, 2010 10:41 pm
Forum: News and Community Events
Topic: Random Cool Stuff 2010
Replies: 293
Views: 23876

Re: Yo check this out yo

Smileymike101 wrote:Yeah i also beat Daigo while i' skilless button mashing with my face.
http://www.youtube.com/watch?v=hE_u7TbUxM8
by Xenozip.
Fri Aug 13, 2010 10:41 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

by Xenozip.
Fri Aug 13, 2010 10:40 am
Forum: News and Community Events
Topic: Who Runs What?
Replies: 16
Views: 3322

Re: Who Runs What?

I wonder who runs the various arcade youtube pages from Japan. Like, a-cho regularly posts on youtube, wonder who runs that. It occurred to me because for the longest time I'd been subscribed to ukio987 and hadn't a clue it was really Egolei that runs that channel. Then there's also Kohatsu and othe...
by Xenozip.
Fri Aug 13, 2010 10:25 am
Forum: News and Community Events
Topic: Random Cool Stuff 2010
Replies: 293
Views: 23876

Re: Yo check this out yo

This is the manliest thing I've seen in a while http://www.youtube.com/watch?v=Fj9WENV-qjs
by Xenozip.
Fri Aug 13, 2010 9:58 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

by Xenozip.
Fri Aug 13, 2010 7:17 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Oh my god thank you. This is the greatest thing. There's gunna be a lot of people very very happy about this.

And yes I'll be busy for quite some time, lol. Videos, pngs, gifs, aaaaahhhhh.
by Xenozip.
Fri Aug 13, 2010 1:08 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

Hi all. This is my first post here. :) I have converted that MAME hack to a Lua script so it can be used with up to date MAME-RR and FBA-RR builds. You can get it from here: http://tasvideos.org/forum/viewtopic.php?t=9942 This way also allows it to be easily modifiable and it can be used in additio...
by Xenozip.
Thu Aug 12, 2010 9:30 am
Forum: Multimedia Projects
Topic: Grimy Comments
Replies: 69
Views: 12323

Grimy Comments

Oh it gets much worse. Worse and worse. Note: most of these comments have been deleted and users blocked, but they are real. RE: SFA3 V-Karin V-ism Combos @Xenozip talk about education... try to do this stupid combo while playing another player and not a standing dummy in practice mode. Then you can...
by Xenozip.
Thu Aug 12, 2010 8:42 am
Forum: Multimedia Projects
Topic: Awesome Comments
Replies: 109
Views: 8980

Re: Awesome Comments

Well, I'm a jerk.

And I still think the thread should be split in two.
by Xenozip.
Thu Aug 12, 2010 3:32 am
Forum: News and Community Events
Topic: Random Funny Quotes
Replies: 144
Views: 21286

Re: Random Funny Quotes

<Xenozip> omg i had a horrible idea <Ink> Is it a butt <Lokanas> You're a butt <TS|Saotome> your face is a butt <Lokanas> How dare you <Lokanas> Let's fight <Rithli> if i die i want to donate my body to blitztank research <Rithli> i want my license to say "blitztank donor" <Rithli> in my d...
by Xenozip.
Wed Aug 11, 2010 12:03 pm
Forum: Multimedia Projects
Topic: Awesome Comments
Replies: 109
Views: 8980

Re: Awesome Comments

Maybe there should be two threads, lol. Requesting thread split!
by Xenozip.
Wed Aug 11, 2010 11:43 am
Forum: Multimedia Projects
Topic: Awesome Comments
Replies: 109
Views: 8980

Re: Awesome Comments

I'm surprised you guys tolerate stupidity at all. After year one my policy became instant delete+block with no response. If they gave a shit (no one does) they could use another account to contact me. And I preemptively close comments on videos that I know will inevitably get dumped on. why the sud...
by Xenozip.
Tue Aug 10, 2010 8:12 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32582

Re: Animated Hitbox Data!

There's a hitbox viewer on dustloop. It was able to view the decrypted xbox data and the pirated arcade data.