Search found 1301 matches

by Xenozip.
Sat Sep 18, 2010 2:26 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2010
Replies: 357
Views: 21101

Re: Fighting Game News and Speculation

Spider-man and Wesker are in. Do we have a list of confirmed MvC3 characters thus far? Some one mentioned X-23, so I think I sort of lost track.
by Xenozip.
Sun Sep 12, 2010 5:00 pm
Forum: Multimedia Projects
Topic: Ghetto Combo Video Discussion
Replies: 206
Views: 26113

Re: Ghetto Combo Video Discussion

Everyone in that thread says it's horribly laggy, hence the preference toward GGPO.
by Xenozip.
Tue Sep 07, 2010 1:57 am
Forum: Resources and Guides
Topic: Essential Game/Combo System Resources
Replies: 12
Views: 4821

Re: Essential Game/Combo System Resources

Maj wrote:Xenozip's Notes, Monster blog, and IaMP blog
urls: http://xenozipnotes.blogspot.com and http://zenosip.blogspot.com and http://xenozip.blogspot.com
description: Xenozip's triple option accounts for all possible outcomes
Xenozip.blog- was merged with xenozipnotes.blog-

FYI
by Xenozip.
Sun Sep 05, 2010 2:28 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

And there's pocket fighter http://bit.ly/90ljTG
by Xenozip.
Sun Sep 05, 2010 12:42 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Cyberbots http://bit.ly/aoQh7n

Gunna do a short Pocket Fighter video then gunna go back to ST, prolly another long ST o/n.char ST vid.
by Xenozip.
Wed Sep 01, 2010 11:26 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Dunno, Water Jail has a clearly visible hitbox in VSav.

But yeah, making more videos soon.
by Xenozip.
Tue Aug 31, 2010 6:55 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Probably lag caused by screen movement. Since the o.Ryu was in the air. I think? I dunno. Seems like vertical or horizontal screen movement causes a touch of lag. The animation and hitboxes aren't always perfectly in sync either, sometimes it's randomly 1F off, but since it's random I doubt there's ...
by Xenozip.
Tue Aug 31, 2010 10:40 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

by Xenozip.
Mon Aug 30, 2010 1:08 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Sweet, ST yay http://bit.ly/aV6Rpb
by Xenozip.
Mon Aug 30, 2010 9:57 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Yay, thanks!
by Xenozip.
Sun Aug 29, 2010 5:37 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Ooh I see, I was trying to get it to run in FBA-RR. Thanks.
by Xenozip.
Sun Aug 29, 2010 12:20 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Weird, when I load it up in ST (ssft2 rom) it says it's displaying data for ssf2, and nothing happens. Do I need a particular romset or something?
by Xenozip.
Sun Aug 29, 2010 9:38 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Err, hey, so the script works for SSF2T?

I mean, I know it works for hsf2 but was wondering if it worked for just vanilla ST.
by Xenozip.
Sat Aug 28, 2010 8:48 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

oops, try http://bit.ly/cdyKQx Makes you wonder why they couldn't make the red match up with the sprites. But the SF2 hitbox code is so pathological that I wouldn't be surprised if some of these cases were just caused by developer confusion. Or maybe Capcom just likes doing stuff like that. http://...
by Xenozip.
Sat Aug 28, 2010 4:18 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Speaking of autofire, is there a way to inspect replay files to see if some one is using autofire?
by Xenozip.
Sat Aug 28, 2010 5:28 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Dammit wrote:
Xenozip. wrote:http://bit.ly/aiZCd7
Emtpy image?
oops, try http://bit.ly/cdyKQx
by Xenozip.
Mon Aug 23, 2010 9:20 am
Forum: Multimedia Projects
Topic: Drawing Section - Street Fighting Picture by Picture
Replies: 27
Views: 4178

Re: Drawing section-Street fighting picture by picture

More BlazBlue up in here. Kid Tager (Dexter wannabe) http://i274.photobucket.com/albums/jj265/Xenozip/th_chibi-tager.png Beached Tager with Nago and Gii http://i274.photobucket.com/albums/jj265/Xenozip/th_tager-beach.png Bearded Tager http://i274.photobucket.com/albums/jj265/Xenozip/th_hige-tager2.p...
by Xenozip.
Sun Aug 22, 2010 4:55 am
Forum: News and Community Events
Topic: Random Funny Quotes
Replies: 144
Views: 21292

Re: Random Funny Quotes

[8/20-18:31] <Kajoq1> I have a new strat VS bishamon lol [8/20-18:32] <Kajoq1> jump back airdash HP x infinity [8/20-18:32] <MightyMar> ? [8/20-18:33] <Kajoq1> it works on ihira and psychotron [8/20-18:33] <Kajoq1> even if they sit and block it [8/20-18:33] <Kajoq1> they couldnt come up with an ans...
by Xenozip.
Sun Aug 22, 2010 4:48 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Just a semi-random thought/question: what are the prospects of a neogeo/samurai-shodown game being implemented? More to the point, Mauve has created hitboxes viewers for IaMP, SWR, Blitz, and Melty, and has assisted with Arcana Heart and others. I'm pretty sure he knows his way around (people usuall...
by Xenozip.
Sun Aug 22, 2010 3:40 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Yeah, Middlekick was interested in this stuff too, but he hasn't signed in here since like April. Maybe some one should remind him this forum exists.
by Xenozip.
Sun Aug 22, 2010 1:35 am
Forum: Multimedia Projects
Topic: Ghetto Combo Video Discussion
Replies: 206
Views: 26113

Re: Ghetto Combo Video Discussion

onReload wrote:I
Also, Xenozip: whatever happened to those 3s anniversary vids?
http://www.youtube.com/watch?v=jjR0R2qJ0fM
by Xenozip.
Sat Aug 21, 2010 12:27 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Fixed stuff. http://code.google.com/p/mame-rr/source/detail?r=53 Awesome, thanks. Hope this hasn't been a hassle for you guys but it's definitely appreciated. Funny story from yesterday: Kajoq was theorizing a rushdown pattern with leilei against bishamon because it was working against a couple bis...
by Xenozip.
Sat Aug 21, 2010 11:06 am
Forum: News and Community Events
Topic: Random Funny Quotes
Replies: 144
Views: 21292

Re: Random Funny Quotes

<Baco> i'm gonna do sako infinite <Baco> on dance pad <Xenozip> hahahahaha <Rithli> you have to film yourself <Kajoq> rofl <Kajoq> that would be epic <Rithli> jedah needs sunglasses <Rithli> I want a fortune cookie that says "stop holding up back." Unlucky numbers 7, 9, lucky numbers 1, 4.
by Xenozip.
Fri Aug 20, 2010 9:21 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Japan has caught wind of 'yalls marvelous invention http://www37.atwiki.jp/vswiki/pages/27.html Sakamoto actually did a live stream demonstrating it this morning and it reached about 300 viewers or so. Among them were shux (shu180sx) and DDsasquatch, and several other recognizable names for that mat...
by Xenozip.
Fri Aug 20, 2010 2:16 pm
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Oh interesting. Hmm "pushbox", that's a good name for it.
by Xenozip.
Fri Aug 20, 2010 6:50 am
Forum: Game Engine Analysis
Topic: Animated Hitbox Data!
Replies: 224
Views: 32600

Re: Animated Hitbox Data!

Ah, cool stuff. Thanks a bunch. While we're on the subject, I noticed that certain projectiles leave their hitboxes behind indefinitely, or at least until another of the same kind is performed. Like Jedah's qcb+P claw swipe or any of Victor's electrified normals. And, Dark Forces seem to cause the h...