Search found 3595 matches

by Maj
Fri Feb 27, 2015 6:01 am
Forum: Game Engine Analysis
Topic: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?
Replies: 144
Views: 16054

Re: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?

James Chen used to call that thing Minimum Gen. It was always pretty bad. Good players only use the lvl1 version, mainly to apologize for jumping when they shouldn't have. It has a lot of air-to-ground priority, probably because it has good hitboxes or something. Here's an example of someone trying ...
by Maj
Wed Feb 18, 2015 9:32 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25490

Re: Random Obscure Findings

Hmm, it's hard to believe that changing something so fundamental as screen dimensions wouldn't create any new combo opportunities. But if you say nothing interesting comes out of it, then i'll take your word for it. I'm still entertained by the thought that widescreen 2I exists.
by Maj
Wed Feb 11, 2015 8:25 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25490

Re: Random Obscure Findings

Whoa, thanks for sharing all that info. That's some pretty amazing stuff. I'd love to see a widescreen SF3 combo video or tool-assisted match. I bet it would turn a lot of heads. I wonder if there's anything totally unique you can do with it. I mean, you probably do some cool stuff with knocking opp...
by Maj
Tue Dec 23, 2014 8:21 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2012-2014
Replies: 53
Views: 5650

Re: Fighting Game News and Speculation 2012-2014

Slow definitely has aesthetic advantages, because it gives animators more frames to convey startup, follow-through, secondary motion, and personality. But slowing down Street Fighter games has traditionally given turtle/runaway characters the upper hand, which is generally a bad thing. Anyway there ...
by Maj
Wed Dec 17, 2014 3:45 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2012-2014
Replies: 53
Views: 5650

Re: Fighting Game News and Speculation 2012-2014

I'm down with Charlie (as long as he doesn't replace Guile). But Charlie better die in his SF5 ending. It's tradition! Also game looks hella slow, and i'm shocked they replaced all of Ryu's normals. I guess his new c.MK looks sort of like the 3rd Strike version. Low jab looks crazy now. I kinda like...
by Maj
Fri Oct 31, 2014 2:15 am
Forum: News and Community Events
Topic: Random Cool Stuff 2014
Replies: 18
Views: 2773

Re: Random Cool Stuff 2014

So Marvel announced their movie lineup all the way out to May 2019. That's crazy! What if you have a terminal illness with only 3 years to live, and you really want to see the Infinity Gauntlet movie? How messed up is that? I can't remember seeing anything like this before. Maybe the Harry Potter se...
by Maj
Thu Oct 30, 2014 8:37 am
Forum: Multimedia Projects
Topic: Interesting Combo/Glitch/Tutorial Videos
Replies: 459
Views: 25023

Re: Interesting Combo/Glitch/Tutorial Videos 2012-2014

These guys have been putting out some seriously legit videos for PlayStation All-Stars lately: PASBR Kat Combos 1.12 by bryjosue PASBR Sly Cooper AP Burst Combos 1.12 by Ringtail PASBR Fat Princess Combos 1.12 by bryjosue PASBR Drake Combos 1.12 by D34DLY_WAFFLES_ and Solid_Sword23 PASBR Sir Daniel ...
by Maj
Tue Sep 30, 2014 4:50 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15436

Re: USF4 Combo Engine Investigation

Wow, none of you guys are involved with Omega Mode? When i saw the trailer, my first thought was that Capcom had hired PC modders to make it. Are there even any new animations in Omega Mode or is everything existing assets?
by Maj
Mon Aug 18, 2014 5:01 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15436

Re: USF4 Combo Engine Investigation

Interesting article discussing USF4 glitches with omni and Mike Z, both veteran game developers with FGC roots: http://shoryuken.com/2014/08/16/developer-commentary-derek-omni-daniels-and-mike-zaimont-discuss-street-fighter-ivs-bugs Mike mentions something about a crossup flag, which i've suspected ...
by Maj
Mon Aug 11, 2014 2:27 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25490

Re: Random Obscure Findings

Oh, interesting. That kind of stuff is always fun to watch. Too bad you can't follow up with anything when Akuma's SA3 hits like that. The SF4 corner crossup probably has to do with the opponent's wakeup animation. Characters tend to move forward or backward quite a bit when getting up. It's pretty ...
by Maj
Sun Aug 10, 2014 9:35 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25490

Re: Random Obscure Findings

Hmm, i want to see those but 4shared looks pretty sketchy. Their free download button requires some kind of account login that i'm not at all interested in doing. Sorry sir.
by Maj
Tue Aug 05, 2014 1:31 am
Forum: News and Community Events
Topic: Random Cool Stuff 2014
Replies: 18
Views: 2773

Re: Random Cool Stuff 2014

Yeah, not seeing Nova was the one thing that disappointed me too. But i guess it would be too hard to give him a cameo without detracting from the story too much. At least they had the Nova Corps in general, even though they were mostly cannon fodder. I agree that killing off Ronan was a bit of a wa...
by Maj
Sat Aug 02, 2014 5:57 pm
Forum: News and Community Events
Topic: Random Cool Stuff 2014
Replies: 18
Views: 2773

Re: Random Cool Stuff 2014

Guardians of the Galaxy was awesome! Then again i loved cosmic Marvel since before comic book movies became watchable, so i may be a bit biased. Can't wait for the next one!
by Maj
Sat Jul 26, 2014 10:12 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2012-2014
Replies: 53
Views: 5650

Re: Fighting Game News and Speculation 2012-2014

I'm pretty excited about the Mishima storyline conclusion. Hopefully it means they can finally construct a coherent timeline of what the Mishima storyline actually was, because it's pretty hard to keep track through seven (nine?) games of stalling and retcons. But overall i think it's an interesting...
by Maj
Sat Jul 12, 2014 6:22 pm
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 26038

Re: Anyone Going to Evo? (Tournament Meetup Thread!)

So ... no one's going this year? Unprecedented!
by Maj
Thu Jul 10, 2014 3:54 am
Forum: News and Community Events
Topic: General Sports Discussion
Replies: 207
Views: 24578

Re: General Sports Discussion

Argentina vs Germany!! Should be hype. I just hope they aren't planning on showing our combovid during the World Cup final, because i might have to leave the Evo hall for a minute or three hours to take care of some "very" "important" "business." Man, i totally forgot t...
by Maj
Wed Jul 09, 2014 9:20 pm
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 26038

Re: Anyone Going to Evo? (Tournament Meetup Thread!)

I go every year! (At least when i'm not involved in an nightmarish editing trainwreck unfolding in excruciatingly slow motion.)
by Maj
Wed Jul 09, 2014 12:09 pm
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 26038

Re: Anyone Going to Evo? (Tournament Meetup Thread!)

Anyone going to Evo this year? My flight gets in at 5pm on Friday and i'm heading out Monday morning.

Anyone want to grab lunch/dinner on Friday or Saturday?
by Maj
Thu Jun 19, 2014 5:15 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15436

Re: USF4 Combo Engine Investigation

Stomp loops against Hugo were actually the first thing i tried in USF4, with Chun Li and Seth. But nothing interesting seemed to work. Maybe they anticipated it, tested it, and made sure she couldn't do it somehow. There's a lot of stuff like this in SF4 that barely misses because characters become ...
by Maj
Wed Jun 18, 2014 5:25 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15436

Re: USF4 Combo Engine Investigation

This is totally random and useless, but i think the second active frame of T.Hawk's EX DP doesn't have any hit pause. Maybe they moved the hitbox and forgot to add it back in?
by Maj
Mon Jun 09, 2014 12:20 am
Forum: Film Editing Room
Topic: Editing Q&A
Replies: 101
Views: 15104

Re: Editing Q&A

I don't know anything about Vegas so i can't tell you what's similar, but i recommend Adobe After Effects. It's solid all-around.
by Maj
Thu Jun 05, 2014 9:53 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15436

Re: USF4 Combo Engine Investigation

Does FA level 2 and 3 give the same amount of crumple frames? It seems that it's easier to hit the opponent before they flip after a level 3. Lvl3 crumple is definitely longer than lvl2 crumple, but i'm not sure by how much. Does every character have the same amount of wake up frames? Interested to...
by Maj
Fri May 23, 2014 9:11 pm
Forum: News and Community Events
Topic: Random Cool Stuff 2014
Replies: 18
Views: 2773

Re: Random Cool Stuff 2014

Does anyone know where this video came from?

The King of Fighters 97 - 98 Supercombos with Anime

Was it a bonus feature in an old KoF console port? Was it entirely fan-made? (I'd be shocked if that was the case.)
by Maj
Wed Apr 23, 2014 9:40 pm
Forum: Resources and Guides
Topic: Project: Extensive frame data for SSFIV
Replies: 28
Views: 2896

Re: Project: Extensive frame data for SSFIV

Haha ok, good luck.
by Maj
Wed Apr 23, 2014 2:43 am
Forum: Resources and Guides
Topic: Project: Extensive frame data for SSFIV
Replies: 28
Views: 2896

Re: Project: Extensive frame data for SSFIV

I haven't really decided how to handle projectiles yet, but total frames will simply countain the total amount of time that the character will be locked into animation. Yeah but in this case, startup+active+recovery won't add up to a number anywhere near your total number. Hence, weird. Plus from a...
by Maj
Tue Apr 22, 2014 7:49 pm
Forum: Resources and Guides
Topic: Project: Extensive frame data for SSFIV
Replies: 28
Views: 2896

Re: Project: Extensive frame data for SSFIV

If projectile lifetime goes under active frames, then active frames will overlap recovery frames and you'll have weird total numbers. Plus it'll be less clear when the fireball is created.
by Maj
Tue Apr 22, 2014 6:40 am
Forum: Resources and Guides
Topic: Project: Extensive frame data for SSFIV
Replies: 28
Views: 2896

Re: Project: Extensive frame data for SSFIV

This is probably obvious, but projectile reflect/absorb frames would be useful too. So would projectile lifetimes for those that dissipate, like Dhalsim's and Chun Li's. If you want to be really thorough, i'm sure people would appreciate frame data for common techniques like the fastest possible Cam...
by Maj
Mon Apr 14, 2014 6:02 am
Forum: Multimedia Projects
Topic: Entirely Too Many Deejay Versus Guile Combos
Replies: 3
Views: 2999

Re: Entirely Too Many Deejay Versus Guile Combos

I'd never seen the original video but it was fun to watch and of course so was yours. Dee Jay doesn't get much screen time in most combo videos and everyone seems to repeat the same combos. I liked your usage of far s.MK, and forward dash U2 at 0:36 was dope! The only thing i wish you did different ...
by Maj
Sat Mar 22, 2014 8:21 pm
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11518

Re: My KoF XIII junk

I don't really have anything to add, but i just want say thanks for starting this thread. It's always fun to read. I wish there were more like it.
by Maj
Mon Mar 10, 2014 2:58 am
Forum: Multimedia Projects
Topic: SSF4 Dee Jay "Optimized" BnB and Juggles
Replies: 2
Views: 3094

Re: SSF4 Dee Jay "Optimized" BnB and Juggles

Haha i liked the one-hit MK upkick into s.HK juggle. I didn't know Dee Jay could do that. The combos were a little basic for my tastes, but making the video short and concise is always a good way to get away with that. Hopefully USF4 will give you guys some new toys to play with. If nothing else, ha...