Search found 165 matches

by Persona
Mon Jan 16, 2017 6:46 pm
Forum: Multimedia Projects
Topic: Persona 4 Arena Ultimax
Replies: 3
Views: 3176

Re: Persona 4 Arena Ultimax

by Persona
Mon Sep 19, 2016 11:34 am
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13392

Re: KOF XIV combo videos

krusan wrote:New KOF XIV vid, but not about combos nor bugs: KOF XIV Zero Damage Rhythmic Dodgeball
https://www.youtube.com/watch?v=bAXgGG4MeFo
Not exactly like our old ZD vids, but I hope you enjoy it!
I like how the video synced with the music. :D
by Persona
Fri Aug 12, 2016 5:31 pm
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13392

Re: KOF XIV combo videos

I'm speechless considering how long the demo is out and how many people have messed with him, it seemed like you went with a completely different combo route for him than everyone else. I'm curious to see if you're up for the Sylvie challenge since I still have more optimized stuff from my latest vi...
by Persona
Thu Aug 11, 2016 8:32 am
Forum: Multimedia Projects
Topic: Persona 4 Arena Ultimax
Replies: 3
Views: 3176

Re: Persona 4 Arena Ultimax

Marie: https://www.youtube.com/watch?v=lr-Y-cA0YH0

Ken: https://www.youtube.com/watch?v=T6QdYaCVzCg

I wouldn't be surprised if I finished this series before KoF XIII haha.
by Persona
Thu Aug 11, 2016 8:28 am
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13392

Re: KOF XIV combo videos

That depends on what you want out of your combos/videos. I do character specific videos because it's easier for someone to look up the character they want to watch. Also it gives me time to work on one character at a time and allows for more videos to come out (unless someone can handle doing multi ...
by Persona
Thu Aug 11, 2016 5:42 am
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13392

Re: KOF XIV combo videos

Man, you guys are really capitalizing on the demo version haha. I have ideas for Kyo and Sylvie but I think I'll just save the capturing until the full release is out. Very busy doing P4AU now because most of the popular combo makers contacted me, wanting to help out. If I have some time, I'll try m...
by Persona
Tue Jul 26, 2016 9:40 am
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13392

Re: KOF XIV combo videos

So happy to already see some of these. I really like how they decided to implement MAX mode in this one; way easier to understand (you can cancel into it for 1 stock and it gives you EX moves, right?) and not super-long, boring combos. Yes, it gives you EX moves and depending on the rules of the sp...
by Persona
Sun Jul 17, 2016 7:29 am
Forum: Multimedia Projects
Topic: Persona 4 Arena Ultimax
Replies: 3
Views: 3176

Re: Persona 4 Arena Ultimax

Labrys: https://www.youtube.com/watch?v=w4QLmUE8za4 Mitsuru: https://www.youtube.com/watch?v=fw-2yn_vKG0 Naoto: https://www.youtube.com/watch?v=f2dVu9NatSg I've made a deadline for myself to complete the roster before Valentines Day because that's when the NA version of Persona 5 is out. I'm lucky s...
by Persona
Sun Jun 26, 2016 10:28 am
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

by Persona
Fri Jun 17, 2016 3:24 pm
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

I finally caved in and finished Kim and Chin since so many people kept asking.

Kim: https://www.youtube.com/watch?v=mt1qOjAd8xE

Chin: https://www.youtube.com/watch?v=sTu4LnXr-Hk

Athena: https://www.youtube.com/watch?v=r3cPCQETGhg
by Persona
Wed Mar 02, 2016 8:08 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

jump HP, HP xx dp LP (trade), qcf MK xx qcfx2 P on a standing opponent. I assume it should work considering the opponent wasn't juggled yet.
by Persona
Wed Mar 02, 2016 2:28 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

I'm pretty sure I've been stomping the opponent higher than from the juggle from the target combo and it still whiffs but I'm also getting images in my head that I've connected it before. Damn, guess I'll try again to be sure but after a long while I just gave up and left the stomp out of the video...
by Persona
Tue Mar 01, 2016 4:20 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

I have no idea how to understand the JP system but I wondered why I couldn't do qcf MK xx qcfx2 P on a juggled opponent with Necalli if it was from a dp LP. The super would whiff. But if I did it from say, his target combo, it would combo. In that case, how much JP would that dp LP be? When it come...
by Persona
Tue Mar 01, 2016 4:34 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

I have no idea how to understand the JP system but I wondered why I couldn't do qcf MK xx qcfx2 P on a juggled opponent with Necalli if it was from a dp LP. The super would whiff.

But if I did it from say, his target combo, it would combo. In that case, how much JP would that dp LP be?
by Persona
Wed Feb 24, 2016 2:04 am
Forum: Multimedia Projects
Topic: Persona 4 Arena Ultimax
Replies: 3
Views: 3176

Persona 4 Arena Ultimax

I had the game unopened for a long time and decided to make a combo video for Adachi and then it slowly became an ongoing series other than KoF XIII. So yeah, I'll probably make more and more vids for the game, simply because I love the graphics, music and stylish combo structure. Adachi: https://ww...
by Persona
Wed Feb 17, 2016 6:43 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

I guess in the end it comes to what the viewers want to see more from the combo maker that isn't really about the combos (editing, music choice, etc) since everyone is going to have the same stuff.
by Persona
Wed Feb 17, 2016 4:23 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6650

Re: Street Fighter V Combo Engine Investigation

You perform the punch after her dash as soon as possible. If done correctly, she says something different and it does more damage. The sound she makes is in the video I just posted. Also I'm a bit worried how we all are going to make our vids because I'm sure that in a very short time everyone is go...
by Persona
Wed Sep 23, 2015 8:52 am
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

Leaving this here to remind myself I need to get shit done.

Kyo: combo with backdash ON SDM, max damage 3 stock
Kensou: corner to corner 100%
Mr. Karate: nothing
Mature: Elisabeth, Mai and Andy combo okay
Mai: 2 stylish combos
by Persona
Tue Aug 25, 2015 3:39 am
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

Just flashy in general, probably because they have specials in the air. I think I finished around 13 videos. It shouldn't be that difficult to rush through most of them but the characters that come to mind where I pretty much have to start from scratch are: -Terry -Andy -Saiki -Mature -Raiden -Yuri ...
by Persona
Wed Aug 19, 2015 2:04 pm
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

What's up with the combo at 0:50 in Maxima's vid though. I've also seen something similar in the KoF mobile combo vids. I'm not sure why it happens but it's definitely character specific. I always like seen good KOF XIII CMVs, and that last one for Benimaru by Persona was, surprisingly, one of them...
by Persona
Wed Apr 01, 2015 12:56 pm
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

Thanks for trying that Ryo theory. I´ve been thinking about it for some time so it´s nice to finally know the outcome. Sad to see it´s not posible :( About your last videos, the Leona one was in the usual level of your KOF vids, and that means really good, but the Billy one was above it. It seemed ...
by Persona
Sun Mar 29, 2015 2:22 pm
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

I know of that combo. Bala was the person who did it. I never thought about extending it for stun because from what I remember, something about it didn't seem possible. I think it's not possible because to get three qcf As after dp A, the dp A has to hit as low as possible and you'll have to delay t...
by Persona
Thu Jan 08, 2015 6:09 am
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

Completed Daimon and Iori. Daimon https://www.youtube.com/watch?v=hwaE2B80HzA Iori https://www.youtube.com/watch?v=okCzGyeuQvQ Most likely going to release either Ryo or Billy next but I'll be adding another character along with them. The characters I'll be adding with them barely have any adjustmen...
by Persona
Tue Nov 18, 2014 7:53 am
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

Enter HD, Air Blowback (CH) against a jumping opponent, Tenrenken, Super Saiyan, Tatsu Gekiken xx Neo Max? super (CH), enter HD, Super Saiyan xx Neo Max. I usually try my best to not start combos by entering HD mode since I feel it takes the challenge appeal out but there's a few cases where I do u...
by Persona
Tue Nov 11, 2014 8:54 am
Forum: Multimedia Projects
Topic: My KoF XIII junk
Replies: 97
Views: 11507

Re: My KoF XIII junk

I have been VERY busy and tired so I didn't have much time at all to finish the last remaining characters but since I've kept notes on what I wanted to change in my older videos and since YouTube now allows 60 frames per second, I decided to start uploading my final versions while very slowly finish...