Search found 78 matches

by HarlequinRogue
Mon Jun 07, 2021 6:58 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 15540

Re: Street Fighter V Combo Engine Investigation

So what's the state of SFV combo making these days? Plenty of updates, characters etc but I haven't seen much combo material and silly unpractical stuff.

https://youtu.be/vCFbfSYcumU?t=69

Found this Juri combo after super very cool
by HarlequinRogue
Tue Dec 08, 2020 4:49 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 7030

Re: USFIV: What Super/Ultras can you combo after?

I think 0 stun was definitely the right choice. I'm sure there would be a couple interesting combos otherwise, but a lot more solutions that would feel unsatisfying. As it was, the only combo that stood out as meh was the first Sakura one, where i guess the fireball technically connected after the ...
by HarlequinRogue
Mon Dec 07, 2020 5:45 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 7030

Re: USFIV: What Super/Ultras can you combo after?

I love the Ryu, Dan and Hugo combos. Though I feel slightly cheated that I read the note about the Hugo combo before I saw it go down.
by HarlequinRogue
Thu Dec 03, 2020 5:24 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 7030

Re: USFIV: What Super/Ultras can you combo after?

So glad it's out and I'm watching it now. Some of those cares are obsure... like ode to the 2 hit obscure
by HarlequinRogue
Thu Jun 11, 2020 3:53 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://www.youtube.com/watch?v=J-LFKwpp8wY My Dudley Combo Video. So the big differences between this and console are really obvious here. In general pushback in this game is huge and the air time from juggles is a lot shorter. So EX Short Swing Blow gives a free juggle state but you don't have eno...
by HarlequinRogue
Thu Mar 26, 2020 6:00 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://www.youtube.com/watch?v=9asCo4UxVh0 Guy combos for Guy. The most interesting thing was a week ago I found that Guy's pushback on s.HK and cr.HP are bugged when he's cornered so that let me get the setup for the last 2 combos. Having the crossover starter pushes them towards the corner just t...
by HarlequinRogue
Wed Mar 18, 2020 2:05 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Last combo was dope! I really liked the EX SBK juggle followups too. It's always cool to see the last hit connecting delayed like that. Though i was a bit sad that there wasn't a combo including both regular SBK and EX SBK. Seemed like it might be possible? Last combo was me manually recording the ...
by HarlequinRogue
Fri Mar 13, 2020 12:54 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

I also did a Chun Li Video recently: https://www.youtube.com/watch?v=pjkkz0Fzj3A The last combo is a paaaaaain to do. Having to delay the headstomps into Target Combo was tough. A little sad that all of Chun Li's combos end in Ultra. As far as console comparisons go, her kicks aren't +frames so no f...
by HarlequinRogue
Wed Mar 11, 2020 3:16 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 7030

Re: USFIV: What Super/Ultras can you combo after?

I don't have much to add, but sounds like a cool idea for a video! I'm surprised there aren't more viable AA cases (especially with how high you can launch Dhalsim), but i guess a lot of these have ridiculous recovery. Hi everyone, it's been a while, thanks for renewing the boards again Maj! I thou...
by HarlequinRogue
Sun Jul 28, 2019 12:32 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://youtu.be/KZY1o792BQA

So I knocked together a quick video since I had time this weekend.

I really liked the Chun Li combo that can go infinite pretty easily without meter.
by HarlequinRogue
Sun Jul 28, 2019 4:45 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Doopliss wrote:That's pretty bonkers. I'll try it in the console version for the lulz, but I'm pretty sure it's not gonna work. EX counter's active at frame 1, so it'd have to be an armor breaker.
Yeah it's not going to work on other versions since it's not a port
by HarlequinRogue
Fri Jul 26, 2019 2:04 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

This got posted today: https://www.youtube.com/watch?v=KSg20BTcnCg Someone found a setup to remove juggle points. You have to start interrupt Juri's EX Counter before it starts and that combo you do will not be affected by juggle points. Side effects: it's white damage and there's no damage scaling ...
by HarlequinRogue
Thu May 30, 2019 12:33 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://www.youtube.com/watch?v=niUvBmEYj6I DeeJay DeeJay was a little bit boring since his combos pretty much ended up in EX Jackknife Maximum or Ultra and for starters s.HP (CH) was just too good so I didn't want to overuse it. Notes: - for combo 2: Super xx Ultra only works on grounded opponents ...
by HarlequinRogue
Sat May 04, 2019 1:49 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Despite the limitations Blanka has some unique stuff here that he can't do in the console version. No way you can cancel EX Rolling attack from that range, and not into lv.2 focus. Also that midscreen Ultra to super was rather bonkers. Well the limitation on EX Rolling attack is that if I do 6 ligh...
by HarlequinRogue
Fri May 03, 2019 8:05 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://www.youtube.com/watch?v=I600RLL8Wxg Blanka Combos. Really limited since Blanka only has the super that can juggle. Small improvements from before: * Added an extra normal to make 6 hits before EX Rolling attack. M. Bison's hitbox as usual does work here. (compared with here https://youtu.be/...
by HarlequinRogue
Sun Apr 14, 2019 2:54 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://youtu.be/tUuFSqkj_gQ

6 Air Slasher DeeJay combo.

An example of a combo I thought was theoretically possible but would need TA to land. But I figured out the spacing to make it work and I'm very happy with it
by HarlequinRogue
Mon Mar 04, 2019 9:38 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

That was really fun to watch. Lots of cool details, like whiffing upflame vs Guy. I liked the crossup combo against Vega a lot. It's just a cool-looking setup to see the jump happening so slowly, then having some technical benefit on top. That Honda combo is rad too. It's just so weird to see Honda...
by HarlequinRogue
Thu Feb 28, 2019 5:44 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://www.youtube.com/watch?v=LW84eCkVL2o As I mention in the vid what really inspired this was the glitch where you could continue to combo after Dhalsim's throw in 1.3 against certain characters (patched now). But honestly for years I was wondering what on earth to do with Dhalsim. I'd watched M...
by HarlequinRogue
Wed Aug 15, 2018 2:20 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

@Doopliss

Thanks! I was hoping someone would appreciate stuff like that
by HarlequinRogue
Fri Aug 10, 2018 5:15 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Hey Combonauts! Thanks you the feedback! I have a transcript (https://docs.google.com/document/d/1Xp9ksRKGy_DV10FPW8IvSS9-Bd281Fz0eaJXpQsNqxI/edit?usp=sharing) but for the Fei combos: the attacker has no pushback in the corner (but some moves may move your character forward/back) so pretty much any ...
by HarlequinRogue
Sun Jul 29, 2018 3:57 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

https://www.youtube.com/watch?v=9nyHJjth8i0&feature=youtu.be So this is my video using the Ibuki Float glitch. I really wracked my brains to try and do the most I could with it. I am writing the transcript and notes for it and will include it soon. I'm also looking for some feedback on it. Which...
by HarlequinRogue
Sun May 06, 2018 4:13 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Great stuff, it's always fun to see the small differences between this version and the normal version (Like the silly amount of hitstun on Balrog's CH overhead, juggling from ST into Vega's Izuna drop super etc). In the normal version Balrog can combo Full Ultra 1 into super by spacing correctly by...
by HarlequinRogue
Sun Oct 22, 2017 9:46 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

So we have our 3rd update out and we got Juri, Elena and Rose each with Feng Shui Engine, Healing and Orbs respectively. I don't have any experience with Juri, but the way they made her fireballs is that after it is stored, you don't have to hold a button but pressing k will release the light fireba...
by HarlequinRogue
Sat Sep 09, 2017 12:37 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

So I played around a lot with tatsus today... The way Evil Ryu is programmed is his Tatsu (ground) or air to air version has infinite juggle points so you can do tatsu (air), tatsu (ground) x3 and still have time/juggle to do an uppercut, FADC whatever. As for floating combos, you can land an Akuma ...
by HarlequinRogue
Sun Aug 27, 2017 4:05 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Doopliss wrote:That's really cool, I wish they did mistakes like that on the console version XD
Yeah, it's really wierd. It feels like someone literally forgot to to disable their hitbox after that one throw. Another wierd thing we found is Evil Ryu can cancel cr.LP/s.HP/cr.HP/cr.MK into ultra
by HarlequinRogue
Sat Aug 26, 2017 4:41 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

I heard you guys like loops https://www.youtube.com/watch?v=rOFIwJ89Vk8 So in CE, with the new characters (excluding Ibuki), they have a hitbox after dhalsim's throw. Gouken came in the 2nd round of characters and he has a body wide enough to land cr.MK xx Yoga Fire, but you need to walk forward bef...
by HarlequinRogue
Sun Aug 06, 2017 1:11 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

So I was just watching this: https://youtu.be/krmHlGDskx4?t=58s

Can someone the rules in SF4 (and other versions) of doing moves post-KO? I thought you only had a few frames to do it on the KO screen, but this had 2 moves post KO
by HarlequinRogue
Wed Jul 26, 2017 7:41 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 16395

Re: Street Fighter IV: Volt Battle Protocol

Hmm technically could do a projectile chase after throwing the projectile at the top of the screen.... then do something funky like (EX) flash kicking Ibuki into the sonic boom at the top of the screen and then into Ultra