Search found 57 matches

by pepopulo
Wed Dec 21, 2016 9:08 pm
Forum: Multimedia Projects
Topic: Interesting Combo/Glitch/Tutorial Videos
Replies: 464
Views: 159262

Re: Interesting Combo/Glitch/Tutorial Videos

Yeah I've seen those, in fact This combo from my last vid was an improved version of his Rog combo with a different setup and some variations.The max hit combo for SF4 sounds both hard as hell and really promising.There's stuff like Abel's infinite and such,but it could tunr out to be something ...
by pepopulo
Mon Jul 25, 2016 4:58 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

Yeah the fact that is incredibly hard to find juggle points in this game plus that it's so combo restrictive makes a lot of stuff harder than they need to be, I'm also out of the Juri/Urien loop, only saw a couple of vids on Venom' channel about urien's reflector, but that's prety much it, being a ...
by pepopulo
Mon Jul 25, 2016 3:04 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

Uhm,that doesn't contradict my data, EX Kazegiri leaves them at 6 jp, AIR ex kunai's explosion increases jp by 5, EX Raida has at least 8 jp (actually 8,9 or 10), super and kunai release have AT LEAST 8 jp (more, after seeing that, at least 11 I guess), it's just that i didn't test air ex kunai's jp ...
by pepopulo
Mon Jul 25, 2016 1:41 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

Atually, I found Ibuki's jp soon after she was released (I think that all of them are accurate)
The most important stuff:
-all versions of releasing all kunais (aereal and grounded) doesn't add jp, if they hit a grounded enemy they'll leave them at 1jp (normal jp, only stuff like dp or other ...
by pepopulo
Mon Jul 04, 2016 2:19 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

Yeah some stuff is really complicated and weird, let me explain some stuff:
-The first Laura combo wasn't THAT special, there's a glitch where if you kara cancel Laura ex command grab into super she'll retain the ex flash, and when she's poisoned she looks even weirder (but I think that youyube ...
by pepopulo
Sun Jul 03, 2016 3:59 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

Holy shit finally finished my first SFV video(well, 2nd if you count Karin's), and there's some stuff there that I want to discuss later here,I'll upload it tomorrow (well, tomorow, it's 6am here, so today,but I need sleep),I'm "proud" with this one (pun,you'll get it after the upload,I guess). Also ...
by pepopulo
Sun Apr 24, 2016 11:50 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

The amount of shit Capcom pulled behind the scenes so you can't have fun is retarded,like...I'm finding some semi-interesting setups only to be throw away 5 mins later because you can't get nothing much interesting from them,for example this just happend to me:
-Mess around in training mode with Ken ...
by pepopulo
Tue Feb 23, 2016 12:33 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Chatroom 2016

actually I think that all his medium normals have more hitstun
by pepopulo
Fri Feb 19, 2016 10:49 pm
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 70787

Re: SFV Juggle Mechanics Thread

this combo system is a fucking mess
It is, Capcom really went ahead trying to take the fun (and kinda damaging) combos from some specific stuff, like late hitting lp dps anti air, which increase jp by like what, 6 at least? They really want you to stop doing dp Super to anti air because that's a ...
by pepopulo
Fri Feb 19, 2016 1:59 pm
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 70787

Re: SFV Juggle Mechanics Thread

I'll post some of my Karin things (note, this may not 100% accurate), so:
Crush counter attacks:
st.HK:-
ground- increases hitstun
air- leaves on a free juggle state

cr.HP-
ground-launches opponent on a free juggle state
air- launches opponent on a free juggle state

Juggle potential-
cr.LP-
JP1 ...
by pepopulo
Wed Feb 17, 2016 5:07 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

Yeah,game doesn't have much depth combowhise, I'm finding some cool stuff like whiffing a throw mid combo and comboing into a grab without a crush counter, but other than that it's pretty meh, I miss that meterless ex just frame tenko from Karin, it's a shame they patched it
by pepopulo
Wed Feb 17, 2016 1:52 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

I remember seeing a old beta vid (I think by Bafael?) where nadeshiko and mika's command grab hitted on the same frame and mika went into the grab animation along with nadeshiko hitting, I guess this has more aplications than I initially thought

Edit: also, has anyone been able to crush counter ...
by pepopulo
Tue Feb 16, 2016 10:07 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Re: Street Fighter V Combo Engine Investigation

I remember seeing a old beta vid (I think by Bafael?) where nadeshiko and mika's command grab hitted on the same frame and mika went into the grab animation along with nadeshiko hitting, I guess this has more aplications than I initially thought

Edit: also, has anyone been able to crush counter ...
by pepopulo
Tue Feb 16, 2016 2:32 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 98139

Street Fighter V Combo Engine Investigation

Non started it, so I might just aswell do it

Game doesn't have too much combo depth into it, but I'm finding some weird numbers on Karin's juggle points,like for example her cr.LP has 1 jp,her double kick special is also a bit weird and I'd need to test it more, but I'm 100% sure right now that, at ...
by pepopulo
Wed Dec 09, 2015 11:27 am
Forum: Multimedia Projects
Topic: Interesting Combo/Glitch/Tutorial Videos
Replies: 464
Views: 159262

Re: Interesting Combo/Glitch/Tutorial Videos 2012-2015

Oh snap I had a variation of that Gouken/Makoto setup for regular Ultra lol
by pepopulo
Tue Sep 22, 2015 2:20 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 124437

Re: USF4 Combo Engine Investigation

Also, Abel still has his infinite, so I'd say he can most likely do 10 bars combos or more before killing
by pepopulo
Thu Sep 17, 2015 4:13 pm
Forum: News and Community Events
Topic: KING OF FIGHTERS XIV!!!
Replies: 9
Views: 11705

Re: KING OF FIGHTERS XIV!!!

You know what? that makes a lot of sense and I agree, I hope that at least the character plantel is fairly big and bring up iconic chars
by pepopulo
Tue Sep 15, 2015 9:20 pm
Forum: News and Community Events
Topic: KING OF FIGHTERS XIV!!!
Replies: 9
Views: 11705

Re: KING OF FIGHTERS XIV!!!

Graphics don't look too promising, but SFV started with shitty graphics too, so I guess that they'll get better with time, also I wonder what version of Kyo will they use this time, looks like rekka Kyo
by pepopulo
Thu Aug 27, 2015 1:36 am
Forum: News and Community Events
Topic: Random Cool Stuff 2014
Replies: 18
Views: 17085

Re: Random Cool Stuff 2014

He needs to completly ignore the laws of physics and just stand straight up

I died
by pepopulo
Tue Aug 25, 2015 2:33 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

Nothing too incredible, aliune found that with perfect walking Ryu can get st.mp, st.mp, st.lk tastsu on crouching chun, it's 1 frame link because you can't buffer the lk and have to hit it on the last possible frame while walking forward the rest of time
by pepopulo
Sun Aug 23, 2015 3:39 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 114064

Re: Street Fighter IV: Volt Battle Protocol

''C. Viper's EX Seismo is unblockable at max range''
I'm done lol

btw does Blanka's super post ultra connect fully? I've seen Maj do this on his Blanka tas for SFIV before but only one hit connected
by pepopulo
Tue Aug 18, 2015 2:50 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 124437

Re: USF4 Combo Engine Investigation

Well, now that you mention it this makes sense, seeing that you can combo one hit after ex tandem even on airbone opponents
by pepopulo
Thu Aug 06, 2015 1:32 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

Yeah, which kinds of confirms that Ken can't link mediums (or at least b.MP) from any light, because then he'd have infinites and stuff
by pepopulo
Sun Jul 26, 2015 12:26 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

Everyone is playing SFV and Risig Thunder and I'm just here playing dark souls cursing everything :(
by pepopulo
Thu Jul 23, 2015 7:39 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

I actually got a beta code, I already downloaded it, but I won't be able to play that much sadly :(
by pepopulo
Wed Jul 22, 2015 6:22 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

Doopliss wrote:Since I'm from Europe, the SFV beta is far from a done deal.
I know that feel bro.jpg :'(
by pepopulo
Mon Jul 20, 2015 6:45 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

Just signed up! (I think?), saw the game at EVO too, didn't know either that you were working on it! guess I won't be able to find infinites easily then Kappa


btw you know who else is working on it? I know Seth Killian is also working on it and I think that one of he Cannon brothers meaby?
by pepopulo
Sat Jul 18, 2015 12:31 am
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 111279

Re: Anyone Going to Evo? (Tournament Meetup Thread!)

Yup, going to EVO does sound pretty awsome, but the trip from Spain is quite expensive and long, don't think I'll be able to do it, at least during the next 2-3 years
by pepopulo
Thu Jul 09, 2015 11:11 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

From what I heard once you open the other side of the stage the other one closes, and the lenght of the stage is the same
by pepopulo
Thu Jun 25, 2015 10:32 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 72938

Re: Fighting Game News and Speculation 2015

but smash ain't a fighting game
Image