Hey guys, I was wondering if there's a way to find the hitspark / blockspark animation images in the game files
http://i.imgur.com/BbrXnxx.png
I'm putting together the new subreddit (/r/streetfighter, testing subreddit here http://www.reddit.com/r/streetfightercss/) and I wanted to use hitspark ...
I see the issue now. Release commands (like -hk) does not waste a frame, so you're releasing HK and DB at the same time, meaning you're cancelling the transitional frames by standing. Change .5 to .6 and add something like .5 after (-hk) and it works. If issues like this arise in the future, I ...
I tested it vs ryu mashing jab and ryu fireball (separately). I wasn't able to walk backwards due to proxy block during the mash jab but I tested vs fireball anyway just in case.
v0.61 should work with USFIV, but I haven't tried it myself yet. Worked great for me in AE2012 though. The only issue is that it's kinda glitchy when you cross people up, so changing sides mid-combo, especially while maintaining charge, is really hard ...