Search found 13 matches

by soulsynapse
Tue Mar 03, 2015 5:06 am
Forum: Film Editing Room
Topic: Isolating hitspark / blockspark
Replies: 4
Views: 3142

Re: Isolating hitspark / blockspark

Thanks error, I went with doopliss' suggestion :D

you guys can see them live on /r/streetfighter (upvotes and downvotes)
by soulsynapse
Thu Feb 26, 2015 4:09 am
Forum: Film Editing Room
Topic: Isolating hitspark / blockspark
Replies: 4
Views: 3142

Re: Isolating hitspark / blockspark

You could always change the background into a green screen, and then just chroma key it out? Good idea I'll do that! I'll post em here when I get em! edit: http://b.thumbs.redditmedia.com/dr3e1Gy60xucBF_PjLFt53k5W1BaWKahP5QW8IWfwmQ.png http://b.thumbs.redditmedia.com/zStO18V_Wdnl32lR6kseMv1m9HMgc_B...
by soulsynapse
Wed Feb 25, 2015 7:26 am
Forum: Film Editing Room
Topic: Isolating hitspark / blockspark
Replies: 4
Views: 3142

Isolating hitspark / blockspark

Hey guys, I was wondering if there's a way to find the hitspark / blockspark animation images in the game files http://i.imgur.com/BbrXnxx.png I'm putting together the new subreddit (/r/streetfighter, testing subreddit here http://www.reddit.com/r/streetfightercss/) and I wanted to use hitspark and ...
by soulsynapse
Fri Nov 21, 2014 12:48 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

I see the issue now. Release commands (like -hk) does not waste a frame, so you're releasing HK and DB at the same time, meaning you're cancelling the transitional frames by standing. Change .5 to .6 and add something like .5 after (-hk) and it works. If issues like this arise in the future, I sugg...
by soulsynapse
Thu Nov 20, 2014 10:50 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

I tested it vs ryu mashing jab and ryu fireball (separately). I wasn't able to walk backwards due to proxy block during the mash jab but I tested vs fireball anyway just in case.

More info on how proximity blocks works: http://forums.shoryuken.com/discussion/ ... -mechanics
by soulsynapse
Thu Nov 20, 2014 8:45 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

Can anyone get proxy OS working with sf4 showoff? Just tried between myself and a friend for half an hour and couldn't get one that works. some stuff to get you started (what should be cammy cr mp proxy os) (+db) mp (-db) .5 qcf (+db) (+hk) .3 (-hk) (-db) this'll wiff cr mp and then nothing comes ou...
by soulsynapse
Wed Nov 05, 2014 11:22 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

I have no where else to post this so I guess I'll just drop it here I was tired of waiting in lobby so I setup packet capture and alarm to tell me when someone joins lobby so I can do other stuff while I wait Conversation.ProcessName == "Steam.exe" AND ProtocolName == "UDP" AND D...
by soulsynapse
Tue Oct 21, 2014 6:42 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

Cheers Doopliss, and yeah, just current version. I left a note.

Thanks!
by soulsynapse
Tue Oct 21, 2014 6:11 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

Is there a functional input program? Seems like showoff isn't being upkept and frametrapped seems to be in limbo.
by soulsynapse
Tue Aug 19, 2014 11:36 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

whoops ignore this
by soulsynapse
Tue Aug 19, 2014 11:02 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

http://www.slitherware.com/sf4-show-off/ v0.61 should work with USFIV, but I haven't tried it myself yet. Worked great for me in AE2012 though. The only issue is that it's kinda glitchy when you cross people up, so changing sides mid-combo, especially while maintaining charge, is really hard/border...
by soulsynapse
Tue Aug 19, 2014 10:41 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

Is there a functional combo program for usf4?

I've tried frametrapped and combo trainer so far.
by soulsynapse
Thu Dec 05, 2013 8:30 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 33603

Re: USF4 Combo Engine Investigation

http://www.reddit.com/r/SF4/comments/1rrj5q/the_biggest_single_usf4_change_nobody_is_talking/ So all the same combos will still work, but timings will need to be shifted over a frame? Toss out all your old sequenced stuff if ya got it... oh hey that was my post haha funny seeing it here umm, usf4 i...