Search found 80 matches

by anotak
Thu Oct 22, 2015 11:31 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (USF4 pc mod) (now 1.1!)

ok really really hope 1.1 is the final version but here's a vid for everyone!
https://www.youtube.com/watch?v=bxJV9UrCtAo
by anotak
Tue Oct 13, 2015 12:57 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (USF4 pc mod) (now 1.0!)

error1 wrote:Nice, went through half the cast, no new infinites
cool
that's good to hear

climax did another neat combo vid if anyone cares
https://www.youtube.com/watch?v=o00sK1BTUWk
by anotak
Sun Oct 11, 2015 9:13 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

so we did a 1.0 https://www.youtube.com/watch?v=RtRxeb8LusA or here http://www.sf4remix.com/ultra-street-fighter-iv-remix-1-0-released/ thank you so much for all the help everybody! i can't emphasize enough how much the feedback here has helped, especially error1 now i might try to work on a combo v...
by anotak
Sun Aug 30, 2015 6:19 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

HarlequinRogue wrote:And given that in mvc2 you can chain medium moves into themselves
...do what now

(funnily enough rogue's speedup infinite in reg mvc2 is just c.lp xx c.mp over and over linked)
by anotak
Tue Jul 28, 2015 9:55 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

sorry about the delay, i've been busy with finals
http://www.sf4remix.com/usf4remix-rc4/

everything you mentioned should be fixed
by anotak
Sat Jul 25, 2015 4:03 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

No infinates, might want to look at ibukis f+lk, she can chain a whole bunch of them. Claw can throw his claw away twice mid combo and thats cool. Idk how you fixed juri, but she might have something similar with her lp air fireball, but I didn't test it What is the deal with blanka? Couldn't figur...
by anotak
Sat Jul 25, 2015 2:46 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

sorry, was busy the past few days, but we're almost done with all that, did you find anything else?
by anotak
Wed Jul 22, 2015 3:22 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

thanks, we'll be on it
by anotak
Tue Jul 21, 2015 6:48 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

oh, that's annoying about the sagat one, thought i had tracked it down properly. wtf, you're so good at this! :D holy fuck! thank you so much for finding the akuma one, had a guy tell me in 2012 that "akumas demon flip super freezes the game" and i tried everything i could think of and no ...
by anotak
Mon Jul 20, 2015 3:35 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

we'll be putting out an RC3 real soon to correct these issues
by anotak
Fri Jul 17, 2015 12:44 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

viper has one with her hp tk seismic cancel. in ultra the high tigers can't hit crouching at all so hugo could duck them. aaahh the horrors of working on a project for 5 years so you forget things. also hugo ruining everything as usual, character has been giving me a design headache since he was an...
by anotak
Thu Jul 16, 2015 11:51 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

yeah that's the sagat one. He should be able to do it with hp and mp fireball too though so that won't fix it. I suspect he has another one with high into low tiger vs some crouching characters but I didn't look too hard yeah, i found that as I was messing with it, added a 3 frames of recovery on a...
by anotak
Thu Jul 16, 2015 11:45 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

(hk).10(uf).6(f).(f).12(dmk).21(hp).19(hp).25

this is the script i have for the chun one. i fixed it by making headstomp force crouch on standing hit
by anotak
Thu Jul 16, 2015 11:17 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

for the sagat one, stand about here and do HP -> LP right? i think i'm going to speed up the slow fireball velocity for balance reasons anyway
Image
by anotak
Thu Jul 16, 2015 11:05 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

thank you, we're on it
by anotak
Sat Jul 11, 2015 7:33 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

oh yeah, we messed with that kind of thing before a little bit but decided against using it because it felt too weird. at this point it'd be too late to do anything anyway because we're "feature locked" I see. But yeah, it's definitely weird-looking. No other moves have that property thou...
by anotak
Sat Jul 11, 2015 12:25 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

oh yeah, we messed with that kind of thing before a little bit but decided against using it because it felt too weird. at this point it'd be too late to do anything anyway because we're "feature locked"
by anotak
Thu Jul 09, 2015 7:40 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: USF4 Remix (ae pc mod)

hey i know this forum is pretty dead, but we put out release candidate 1 today, so if nothing big gets found, it'll be final soon.
by anotak
Sun Mar 01, 2015 8:12 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 43959

Re: Random Obscure Findings

mvc3 also has widescreen differences, they haven't been well explored, but i know for instance that on 4:3 if morrigan walks backward fullscreen away from dormammu and dormammu does H pillar, it makes her block, but on 16:9 evo monitors it will whiff
by anotak
Tue Sep 30, 2014 8:55 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

yeah there's no new animations

if they were smart they would use it as a testbed for new experimental ideas they're considering for future stuff

they won't
by anotak
Tue Sep 23, 2014 4:44 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

oh, sorry. i've just had a lot of people say its the same thing with seriousness, which is sort of frustrating to me. remix is something we spent lots and lots of time and effort trying to make fun and relatively balanced. we obviously didn't catch everything because we're just 2 people, so sometime...
by anotak
Tue Sep 23, 2014 5:57 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

So, uh, are SF4 Remix modders now out of a job? LOL. :p Re: Crossup flag That's pretty lame that there's such a thing as a crossup flag. But If Ryu's 9lk and 9MK have it, does that mean he can't crossup with 7lk or 7MK, i.e. if he jumps backwards and someone walks under him, it won't crossup? omega...
by anotak
Tue Sep 23, 2014 5:53 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 31111

Re: SSF4 Remix (ae pc mod)

Oni has an infinite with MP+HP. He can also cancel the dash into a crouch normal very early and he'll slide across the stage while performing the normal. damn, what's the infinite? also are you using the Sept 23rd 2014 USF4 remix version? edit: nevermind, figured out the infinite, should be fixed i...
by anotak
Sun Aug 10, 2014 10:38 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

the dummy does not appear to be projectile invincible during the targetlock of decapre's ex scramble slide grab move
by anotak
Fri Jun 27, 2014 9:51 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

https://www.youtube.com/watch?v=NIt6Ye0vXvE ibuki passed under him somehow for the 2hk 5hk, that's a little unusual Gouken can still link cl.MK to Super at least (which is a +2 move into a 3f move). interesting this works in the pc version of ssf4 still, after checking. if i'm doing my math on the s...
by anotak
Thu Jun 26, 2014 6:12 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 34609

Re: USF4 Combo Engine Investigation

hey, i dont know if this is in USF4 but a lot of other USF4 changes got ported to the ssf4pc steamworks patch (for example elena's healing code works just fine): there's some kind of engine change to how speed modifiers work on moves, especially how things act on 'partial frames'. previously if move...