Looks amaaaaaaaazing! Great job, dudes. :mrgreen:
One thing I'm noticing (atleast from Xeno's video) is that the hitboxes seem to be ahead a frame or two in terms of the actual animation. If it's not too difficult to somehow offset the timing so that the boxes and animations line up properly, I ...
Search found 10 matches
- Fri Aug 13, 2010 6:02 pm
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 300098
- Fri Aug 13, 2010 7:18 am
- Forum: Game Engine Analysis
- Topic: Animated Hitbox Data!
- Replies: 224
- Views: 300098
Re: Animated Hitbox Data!
Oh my god I'm in love. <3 <3
Keep this up please!
Keep this up please!

- Mon Aug 02, 2010 2:56 pm
- Forum: Game Engine Analysis
- Topic: Got any Questions about SFA, A2, Z2A, A3, A3U, or HSFA?
- Replies: 144
- Views: 99598
Boxes
Zero 2 -> Zero 2 Alpha Hitboxes
I got a hold of the "All About Street Fighter Zero 2 Alpha" book. I took some shots of the hitbox change comparisons (from vanilla Zero2/Alpha2 to Zero2Alpha) that were included. It seems like they only did this for characters that actually had drastic hitbox ...
I got a hold of the "All About Street Fighter Zero 2 Alpha" book. I took some shots of the hitbox change comparisons (from vanilla Zero2/Alpha2 to Zero2Alpha) that were included. It seems like they only did this for characters that actually had drastic hitbox ...
- Mon May 18, 2009 4:16 pm
- Forum: Multimedia Projects
- Topic: Kanae Tutorial for Akatsuki Blitzkampf PC ver. 1.1.3.1 SP1
- Replies: 3
- Views: 1464
Re: Kanae Tutorial for Akatsuki Blitzkampf PC ver. 1.1.3.1 S
Thanks for all the feedback. It's much appreciated.
Yeah, admittedly the text on-screen timing is one of those things that are always difficult to decide on. Like you mentioned, it can be hard to gauge at times. The length and wording is always an issue too because I don't want to be overly vague ...
Yeah, admittedly the text on-screen timing is one of those things that are always difficult to decide on. Like you mentioned, it can be hard to gauge at times. The length and wording is always an issue too because I don't want to be overly vague ...
- Mon May 18, 2009 4:02 am
- Forum: Multimedia Projects
- Topic: Kanae Tutorial for Akatsuki Blitzkampf PC ver. 1.1.3.1 SP1
- Replies: 3
- Views: 1464
Kanae Tutorial for Akatsuki Blitzkampf PC ver. 1.1.3.1 SP1
Kanae Tutorial (HQ version link)
http://www.youtube.com/watch?v=JDHhL_E8Kyc&fmt=18
A character tutorial by Zar and I.
Kanae is the grappler character of the game. Due to this, the tutorial flows a bit differently compared to the two relatively combo heavy characters we covered previously.
There's ...
http://www.youtube.com/watch?v=JDHhL_E8Kyc&fmt=18
A character tutorial by Zar and I.
Kanae is the grappler character of the game. Due to this, the tutorial flows a bit differently compared to the two relatively combo heavy characters we covered previously.
There's ...
- Thu Oct 16, 2008 12:44 am
- Forum: Multimedia Projects
- Topic: Animated Amusement Gallery
- Replies: 39
- Views: 20468
Re: Animated Amusement Gallery
Usually, if it's anyone parodying anyone, it's SNK paying homage to other projects. KOF94 came out in late August, so this is most likely the case for this instance too.
During early days of KOF94's production, they were planning a character named "Kirishima Syo" as the main character. He was ...
During early days of KOF94's production, they were planning a character named "Kirishima Syo" as the main character. He was ...
- Fri Feb 29, 2008 9:54 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2007-2009
- Replies: 156
- Views: 73511
Re: Yo check this out yo
Yeah, I took all the photos.
As for chloe4am... who knows?
I just liked their name so, yoink.
As for chloe4am... who knows?

I just liked their name so, yoink.
- Wed Feb 20, 2008 6:12 pm
- Forum: Multimedia Projects
- Topic: Marilyn Sue Tutorial - Akatsuki Blitzkampf ver. 1.1.1.3 SP1
- Replies: 6
- Views: 2734
Re: Marilyn Sue Tutorial - Akatsuki Blitzkampf ver. 1.1.1.3
More specifically, I'm looking to see if it was modified off match experience of modified during the process of making it because you realized [x] about [z], and such.
Both applied, but it was mostly based off of match experience. Initially, Zar had an idea of what he wanted to show in the ...
Both applied, but it was mostly based off of match experience. Initially, Zar had an idea of what he wanted to show in the ...
- Wed Feb 20, 2008 8:51 am
- Forum: Multimedia Projects
- Topic: Marilyn Sue Tutorial - Akatsuki Blitzkampf ver. 1.1.1.3 SP1
- Replies: 6
- Views: 2734
Re: Marilyn Sue Tutorial - Akatsuki Blitzkampf ver. 1.1.1.3
Thanks for the kudos.
Yeah, I really don't recommend doing something like a choreographed mock battle unless both parties involved in the replay creation like the game enough to spend time to do it and/or have immense amounts of patience to do 50~60 takes for 1 successful replay. A lot of the other ...
Yeah, I really don't recommend doing something like a choreographed mock battle unless both parties involved in the replay creation like the game enough to spend time to do it and/or have immense amounts of patience to do 50~60 takes for 1 successful replay. A lot of the other ...
- Mon Feb 18, 2008 10:42 pm
- Forum: Multimedia Projects
- Topic: Marilyn Sue Tutorial - Akatsuki Blitzkampf ver. 1.1.1.3 SP1
- Replies: 6
- Views: 2734
Marilyn Sue Tutorial - Akatsuki Blitzkampf ver. 1.1.1.3 SP1
Marilyn Sue Tutorial Video
blip.tv Version -- Higher Quality and Downloadable in original format
http://blip.tv/file/680744/
YouTube Version
http://www.youtube.com/watch?v=bu38tmYOQ8Q
A video project by Zar the Biscuit and I. Zar provided the majority of the replays and all the character combos ...
blip.tv Version -- Higher Quality and Downloadable in original format
http://blip.tv/file/680744/
YouTube Version
http://www.youtube.com/watch?v=bu38tmYOQ8Q
A video project by Zar the Biscuit and I. Zar provided the majority of the replays and all the character combos ...