Search found 591 matches
- Mon Jul 17, 2017 6:02 am
- Forum: News and Community Events
- Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
- Replies: 169
- Views: 25875
Re: Anyone Going to Evo? (Tournament Meetup Thread!)
Every year I have high hopes, but each year, the hopes are lost before summer even hits. I'll make it some day. Maybe when my son is old enough. I'll take him.
- Wed Jan 18, 2017 4:29 am
- Forum: News and Community Events
- Topic: Random Cool Stuff 2017
- Replies: 1
- Views: 1327
Random Cool Stuff 2017
Holy shit. It's been like 8 years, guys.
Well, for me, anyway.
Well, for me, anyway.
- Wed Jan 18, 2017 4:24 am
- Forum: Multimedia Projects
- Topic: Combo Penny Tray
- Replies: 48
- Views: 13576
Re: Combo Penny Tray
here a quirky combo i'm surprised we haven't seen yet Ryu VS Hugo (probably works with other characters) MP SRK (Correctly spaced Vs Hugo's Jump forward HK, probably works on others) -> Cancel in to LP Super, Hugo should loop up and land to it -> Jump HK Tatsu -> Ultra A more refind version of this...
- Mon Jul 11, 2016 6:33 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 6589
Re: Street Fighter V Combo Engine Investigation
I other words, fuck this game!
Jk, but, meh, I don't like it.
Jk, but, meh, I don't like it.
- Fri Dec 19, 2014 2:43 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2012-2014
- Replies: 53
- Views: 5603
Re: Fighting Game News and Speculation 2012-2014
Yeah, Maj, the game looks slower than SFxT. I'm definitely feeling iffy about this.
- Sun Sep 21, 2014 2:46 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15261
Re: USF4 Combo Engine Investigation
I felt like this Omega thing was a Hoax. Now I'm starting to believe.
- Mon Aug 04, 2014 6:18 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2014
- Replies: 18
- Views: 2744
Re: Random Cool Stuff 2014
*Spoilers ahead* It was a great movie. I like that the character development was structured over simply, their emotional backgrounds. Starlord and his mom, Rocket and his horrible past as a guinea pig, and people calling him inferior names like Vermon and Rodent, Groot's simple emotions (although hi...
- Mon Jul 14, 2014 1:33 am
- Forum: News and Community Events
- Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
- Replies: 169
- Views: 25875
Re: Anyone Going to Evo? (Tournament Meetup Thread!)
Well, I'm going in 2015 for sure. Last year I couldn't go because I got married, and this year I have classes full time during the summer. I can't afford to miss. So i didn't plan for it. Next year I'll be making MUCH larger salary, so I'll be able to go.
- Mon Jul 14, 2014 1:31 am
- Forum: Multimedia Projects
- Topic: Gotta patch 'em all, a USFIV old character CV
- Replies: 11
- Views: 3192
Re: Gotta patch 'em all, a USFIV old character CV
Damn, Bet it'll end up pretty long! Can't wait!
- Sun Dec 15, 2013 3:17 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15261
Re: USF4 Combo Engine Investigation
Okay, anyone here plan on Playing USF4 on PSN, living in North America? We need some training mode comboes and choreographed sequences!
- Sat Nov 30, 2013 5:41 pm
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 30819
Re: SSF4:AE Combo Engine Investigation
Sweet, now I can land a meaty far st. mp to Kara U2. Gonna try it real quick. Thanks Pop star.
- Sat Nov 30, 2013 2:39 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 30819
Re: SSF4:AE Combo Engine Investigation
Can ken Kara u2 by scootching forward a bit after doingç d,df,d,df,f+m.k,plink kkk? Does he scootch forward? Or does he stay in the same position?
- Thu Nov 28, 2013 9:57 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15261
Re: USF4 Combo Engine Investigation
^that would look so cool.
- Thu Nov 28, 2013 6:27 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15261
Re: USF4 Combo Engine Investigation
That is an incredible, awesome, extraordinary, excelsior buff.Doopliss wrote: Vega's super launcher hit combos into Rolling Izuna Drop... mother of god...
- Thu Nov 28, 2013 5:55 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15261
Re: USF4 Combo Engine Investigation
I wonder is Rolento's super would allow juggles after. His ex rekka is only a 1 rekka hit. Won't cancel to more, but ex rekka launches float. I'm liking that.
- Tue Nov 19, 2013 3:30 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 30819
Re: SSF4:AE Combo Engine Investigation
Too Busy being a Romanian Pop star?Doopliss wrote: That said, what's up with you? Haven't seen you for ages!
- Tue Oct 29, 2013 12:40 am
- Forum: Multimedia Projects
- Topic: 2013 Year End CMV Project Invite
- Replies: 14
- Views: 3597
Re: 2013 Year End CMV Project Invite
FUUUUUUUUU, Forgot about that. Um, then I'll come up with something in GTA5. I already found one funny combo for GTA5's fighting system.
- Mon Oct 28, 2013 11:50 pm
- Forum: Multimedia Projects
- Topic: 2013 Year End CMV Project Invite
- Replies: 14
- Views: 3597
Re: 2013 Year End CMV Project Invite
I'd love to get in on this once USF4 is out.
- Wed Oct 02, 2013 1:58 am
- Forum: Multimedia Projects
- Topic: SSF4 Trials Mode Speedrun
- Replies: 2
- Views: 2689
Re: SSF4 Trials Mode Speedrun
Damn, you beat my best times, easy. Your every detail to shortening any amount of time wasting hits. That was awesome.
- Sat Sep 28, 2013 2:19 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
Re: building a programmable Pad?
Is it working for you so far? The GIMX?
- Thu Sep 26, 2013 12:44 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
Re: building a programmable Pad?
Googled it. Got to this
- Thu Sep 26, 2013 12:31 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
Re: building a programmable Pad?
wow, that sounds great!
... What am I looking at?
... What am I looking at?
- Wed Sep 25, 2013 3:10 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
Re: building a programmable Pad?
Sweet! So far, that doesn't sound difficult. I have a TE I can use for this. I'll purchase this stuff on Friday for sure. I have most of the tools I need, from the looks of it. If this works well, I'll need to find a way to get 2 working for me.
- Tue Sep 24, 2013 9:36 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
Re: building a programmable Pad?
I have none, other than what little recognition I developed through using dreamweaver.
I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3, and of course, my PC. My technology abilities are above average, if that helps.
I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3, and of course, my PC. My technology abilities are above average, if that helps.
- Tue Sep 24, 2013 9:34 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
Re: building a programmable Pad?
I have none, other than what little recognition I developed through using dreamweaver.
I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3.
I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3.
- Sat Sep 21, 2013 3:30 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 2379
building a programmable Pad?
Yes, Mr. Rufus. I know how to solder, and to use a millimeter. I have the tools to do so, also.
- Sat Sep 07, 2013 1:58 pm
- Forum: Resources and Guides
- Topic: Finally Done: Juggle mechanics guide
- Replies: 320
- Views: 21391
Re: Finally Done: Juggle mechanics guide
Tell me about it... (- -___- -)error1 wrote:2nd and 4th hits can't hit air.
- Fri Sep 06, 2013 5:16 am
- Forum: Resources and Guides
- Topic: Finally Done: Juggle mechanics guide
- Replies: 320
- Views: 21391
Re: Finally Done: Juggle mechanics guide
I thought Snoooootch proved it, but he didn't. Might need some kind of double trade set-up to test. Oh, nah, it didn't work with Ken. Tried it a few times after, but it didn't really change anything. And Fei's U1 resets juggle potential at start up of the Ultra as long as the opponent is in the air...
- Tue Jul 30, 2013 5:58 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 30819
- Mon Jul 15, 2013 5:54 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15261
Re: SSF4:AE Combo Engine Investigation
But WHY?!