Search found 592 matches
- Wed Jul 10, 2024 6:15 am
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 464
- Views: 155101
Re: Interesting Combo/Glitch/Tutorial Videos
Holy shit, that was so entertaining. When I saw Makoto hit Sean's ball, I was hooked.
- Mon Jul 17, 2017 6:02 am
- Forum: News and Community Events
- Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
- Replies: 169
- Views: 109368
Re: Anyone Going to Evo? (Tournament Meetup Thread!)
Every year I have high hopes, but each year, the hopes are lost before summer even hits. I'll make it some day. Maybe when my son is old enough. I'll take him.
- Wed Jan 18, 2017 4:29 am
- Forum: News and Community Events
- Topic: Random Cool Stuff 2017
- Replies: 1
- Views: 3754
Random Cool Stuff 2017
Holy shit. It's been like 8 years, guys.
Well, for me, anyway.
Well, for me, anyway.
- Wed Jan 18, 2017 4:24 am
- Forum: Multimedia Projects
- Topic: Combo Penny Tray
- Replies: 48
- Views: 47319
Re: Combo Penny Tray
here a quirky combo i'm surprised we haven't seen yet
Ryu VS Hugo (probably works with other characters)
MP SRK (Correctly spaced Vs Hugo's Jump forward HK, probably works on others) -> Cancel in to LP Super, Hugo should loop up and land to it -> Jump HK Tatsu -> Ultra
A more refind version of ...
Ryu VS Hugo (probably works with other characters)
MP SRK (Correctly spaced Vs Hugo's Jump forward HK, probably works on others) -> Cancel in to LP Super, Hugo should loop up and land to it -> Jump HK Tatsu -> Ultra
A more refind version of ...
- Mon Jul 11, 2016 6:33 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 96850
Re: Street Fighter V Combo Engine Investigation
I other words, fuck this game!
Jk, but, meh, I don't like it.
Jk, but, meh, I don't like it.
- Fri Dec 19, 2014 2:43 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2012-2014
- Replies: 53
- Views: 23555
Re: Fighting Game News and Speculation 2012-2014
Yeah, Maj, the game looks slower than SFxT. I'm definitely feeling iffy about this.
- Sun Sep 21, 2014 2:46 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110762
Re: USF4 Combo Engine Investigation
I felt like this Omega thing was a Hoax. Now I'm starting to believe.
- Mon Aug 04, 2014 6:18 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2014
- Replies: 18
- Views: 16622
Re: Random Cool Stuff 2014
*Spoilers ahead*
It was a great movie. I like that the character development was structured over simply, their emotional backgrounds. Starlord and his mom, Rocket and his horrible past as a guinea pig, and people calling him inferior names like Vermon and Rodent, Groot's simple emotions (although ...
It was a great movie. I like that the character development was structured over simply, their emotional backgrounds. Starlord and his mom, Rocket and his horrible past as a guinea pig, and people calling him inferior names like Vermon and Rodent, Groot's simple emotions (although ...
- Mon Jul 14, 2014 1:33 am
- Forum: News and Community Events
- Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
- Replies: 169
- Views: 109368
Re: Anyone Going to Evo? (Tournament Meetup Thread!)
Well, I'm going in 2015 for sure. Last year I couldn't go because I got married, and this year I have classes full time during the summer. I can't afford to miss. So i didn't plan for it. Next year I'll be making MUCH larger salary, so I'll be able to go. 

- Mon Jul 14, 2014 1:31 am
- Forum: Multimedia Projects
- Topic: Gotta patch 'em all, a USFIV old character CV
- Replies: 11
- Views: 9757
Re: Gotta patch 'em all, a USFIV old character CV
Damn, Bet it'll end up pretty long! Can't wait!
- Sun Dec 15, 2013 3:17 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110762
Re: USF4 Combo Engine Investigation
Okay, anyone here plan on Playing USF4 on PSN, living in North America? We need some training mode comboes and choreographed sequences!
- Sat Nov 30, 2013 5:41 pm
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 176275
Re: SSF4:AE Combo Engine Investigation
Sweet, now I can land a meaty far st. mp to Kara U2. Gonna try it real quick. Thanks Pop star.
- Sat Nov 30, 2013 2:39 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 176275
Re: SSF4:AE Combo Engine Investigation
Can ken Kara u2 by scootching forward a bit after doingç d,df,d,df,f+m.k,plink kkk? Does he scootch forward? Or does he stay in the same position?
- Thu Nov 28, 2013 9:57 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110762
Re: USF4 Combo Engine Investigation
^that would look so cool.
- Thu Nov 28, 2013 6:27 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110762
Re: USF4 Combo Engine Investigation
That is an incredible, awesome, extraordinary, excelsior buff.Doopliss wrote: Vega's super launcher hit combos into Rolling Izuna Drop... mother of god...
- Thu Nov 28, 2013 5:55 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110762
Re: USF4 Combo Engine Investigation
I wonder is Rolento's super would allow juggles after. His ex rekka is only a 1 rekka hit. Won't cancel to more, but ex rekka launches float. I'm liking that.
- Tue Nov 19, 2013 3:30 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 176275
Re: SSF4:AE Combo Engine Investigation
Too Busy being a Romanian Pop star?Doopliss wrote: That said, what's up with you? Haven't seen you for ages!
- Tue Oct 29, 2013 12:40 am
- Forum: Multimedia Projects
- Topic: 2013 Year End CMV Project Invite
- Replies: 14
- Views: 9440
Re: 2013 Year End CMV Project Invite
FUUUUUUUUU, Forgot about that. Um, then I'll come up with something in GTA5. I already found one funny combo for GTA5's fighting system. 

- Mon Oct 28, 2013 11:50 pm
- Forum: Multimedia Projects
- Topic: 2013 Year End CMV Project Invite
- Replies: 14
- Views: 9440
Re: 2013 Year End CMV Project Invite
I'd love to get in on this once USF4 is out.
- Wed Oct 02, 2013 1:58 am
- Forum: Multimedia Projects
- Topic: SSF4 Trials Mode Speedrun
- Replies: 2
- Views: 5451
Re: SSF4 Trials Mode Speedrun
Damn, you beat my best times, easy. Your every detail to shortening any amount of time wasting hits. That was awesome.
- Sat Sep 28, 2013 2:19 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
Re: building a programmable Pad?
Is it working for you so far? The GIMX?
- Thu Sep 26, 2013 12:44 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
Re: building a programmable Pad?
Googled it. Got to this
- Thu Sep 26, 2013 12:31 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
Re: building a programmable Pad?
wow, that sounds great!
... What am I looking at?
... What am I looking at?
- Wed Sep 25, 2013 3:10 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
Re: building a programmable Pad?
Sweet! So far, that doesn't sound difficult. I have a TE I can use for this. I'll purchase this stuff on Friday for sure. I have most of the tools I need, from the looks of it. If this works well, I'll need to find a way to get 2 working for me.
- Tue Sep 24, 2013 9:36 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
Re: building a programmable Pad?
I have none, other than what little recognition I developed through using dreamweaver.
I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3, and of course, my PC. My technology abilities are above average, if that helps.

I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3, and of course, my PC. My technology abilities are above average, if that helps.
- Tue Sep 24, 2013 9:34 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
Re: building a programmable Pad?
I have none, other than what little recognition I developed through using dreamweaver.
I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3.

I am definitely willing to learn, though. What do I need? I have soldering tools and a ps3.
- Sat Sep 21, 2013 3:30 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 34157
building a programmable Pad?
Yes, Mr. Rufus. I know how to solder, and to use a millimeter. I have the tools to do so, also.
- Sat Sep 07, 2013 1:58 pm
- Forum: Resources and Guides
- Topic: Finally Done: Juggle mechanics guide
- Replies: 320
- Views: 79609
Re: Finally Done: Juggle mechanics guide
Tell me about it... (- -___- -)error1 wrote:2nd and 4th hits can't hit air.
- Fri Sep 06, 2013 5:16 am
- Forum: Resources and Guides
- Topic: Finally Done: Juggle mechanics guide
- Replies: 320
- Views: 79609
Re: Finally Done: Juggle mechanics guide
I thought Snoooootch proved it, but he didn't. Might need some kind of double trade set-up to test.
Oh, nah, it didn't work with Ken. Tried it a few times after, but it didn't really change anything.
And Fei's U1 resets juggle potential at start up of the Ultra as long as the opponent is in the ...
Oh, nah, it didn't work with Ken. Tried it a few times after, but it didn't really change anything.
And Fei's U1 resets juggle potential at start up of the Ultra as long as the opponent is in the ...
- Tue Jul 30, 2013 5:58 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 176275