Search found 70 matches

by noodalls
Sun Sep 29, 2013 8:55 am
Forum: Resources and Guides
Topic: building a programmable Pad?
Replies: 14
Views: 3185

Re: building a programmable Pad?

From my limited time playing with GIMX, I seem to remember that it didn't really seem set up to run at 60fps. This may have changed since then.
by noodalls
Mon Jul 30, 2012 12:10 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 36597

Re: Random Obscure Findings

The usual way I've done it is to do something like A for 1/2 a frame, B for 1/2 a frame, and show that one or the other (but never both) occur. If the game only checks once per frame then it would be possible to press a button for less then a frame and not have the game register it. Just do an inpu...
by noodalls
Sun Jul 29, 2012 8:38 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 36597

Re: Random Obscure Findings

A question about games in general, (putting it here as it fits better than making a new topic). How do games read inputs? My feeling is that at the start of each frame, the game checks to see what's pressed, compares this to the last frame, anything the same is "held" and anything differen...
by noodalls
Mon Dec 12, 2011 1:04 am
Forum: Resources and Guides
Topic: Throw escape trainer
Replies: 9
Views: 2691

Re: Throw escape trainer

http://www.mediafire.com/?8dn8bbr1r1p18e6 noodalls Throw Break Trainer, released during Tekken 6 era has been updated, with many new features. Improvements - Updated to TTT2P - Mouse GUI - Mouseover to give instructions while waiting - Mouse/keyboard/joystick (via xpadder) input - 1,d+2 animation ad...
by noodalls
Fri Dec 09, 2011 1:51 am
Forum: Resources and Guides
Topic: The future of PSticks?
Replies: 7
Views: 2332

Re: The future of PSticks?

Got a chance to try it out a bit more. Turns out I had two macros both defining F1, so it was crashing at 11pm last night, at which point I went to bed. Able to program EWGF to one button after just a little effort. Didn't record 60fps to check exactly what the inputs were, but seemed reasonably rel...
by noodalls
Thu Dec 08, 2011 9:04 pm
Forum: Resources and Guides
Topic: The future of PSticks?
Replies: 7
Views: 2332

Re: The future of PSticks?

So I finally decided to give this a go last night. http://blog.gimx.fr/ Putting it together took about 3 minutes, hooking up a tweensy 2.0 ++ to a usb-serial converter that I bought on ebay. 3 wires all on bread boards. Setup took a bit longer, but it wasn't long before I was controlling the ps3 usi...
by noodalls
Thu Dec 01, 2011 10:43 am
Forum: Resources and Guides
Topic: Arduino Based Programmable Stick Project
Replies: 32
Views: 11481

Re: Arduino Based Programmable Stick Project

Rufus, some people on line are looking to start making programmable sticks, do you mind if I post a copy of your code for them to go through? They wanted something that they could edit on the PC and send commands to the stick, which your program does nicely.
by noodalls
Thu Oct 06, 2011 9:30 pm
Forum: Resources and Guides
Topic: Looking for Programmable Controllers
Replies: 92
Views: 16456

Re: Looking for Programmable Controllers

Gotta be concerned about a controller that advertises "Combo Moves" and then doesn't actually show any.
by noodalls
Sat Sep 10, 2011 10:32 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Did have a look, it appears to boot up, but unable to move left/right up/down. Right button records current input (as per position ten). The reason why I took a while to look at this is I've been beavering away on a rewrite for the code, which lead to my testing of the frequency for the Hori FS3 wir...
by noodalls
Sat Sep 10, 2011 10:07 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Thanks for that, will try it out soon.
by noodalls
Wed Sep 07, 2011 2:33 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

unique bit values I'm told. The problem I ran into was that it would only let me store my values as variables, when I tried using bits it caused problems displaying them on the LCD (and I'm not convinced that it was working right at all.) This meant that at most I could get 360F x 10 buttons out of ...
by noodalls
Tue Sep 06, 2011 5:14 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Did, and my code is noticeably faster. RNA = 0; for (i=0;i<10;i++){if (digitalRead(pins[i])==pressed){RNA = (RNA+ (1 << i));}} //*+100 for(i=0;i<10;i++){protein[i]=unpressed;} for(i=9;i>-1;i--){if(RNA<(1 << i)){protein[i]=unpressed;} if(RNA>=(1 << i)){protein[i]=pressed;RNA=(RNA-(1 << i));}} like 14...
by noodalls
Mon Sep 05, 2011 10:51 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Gah, looks like I should probably learn bitwise. Why do I always find interesting concepts when I really need to be studying something else.
by noodalls
Sun Sep 04, 2011 10:12 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

RNA = 0; for (i=0;i<10;i++){if (digitalRead(pins[i])==pressed){RNA = (RNA+0.5+pow(2,i));}} for(i=0;i<10;i++){protein[i]=unpressed;} for(i=9;i>-1;i--){if(RNA<(pow(2,i)+0.5)){protein[i]=unpressed;} if(RNA>=(pow(2,i))){protein[i]=pressed;RNA=(RNA-(pow(2,i)));}} for(i=0;i<10;i++){lcd.setCursor(i,1);lcd...
by noodalls
Fri Sep 02, 2011 10:17 pm
Forum: Resources and Guides
Topic: Arduino Based Programmable Stick Project
Replies: 32
Views: 11481

Re: Arduino Based Programmable Stick Project

One thought that I've been having. I remember seeing a video on youtube where someone had the yellow video cable attached to the TV, and also to the arduino. This allowed them to sync the arduino to the video output. I thought this might provide an effective way to sync arduino outputs to the refres...
by noodalls
Tue Aug 23, 2011 1:02 pm
Forum: Game Engine Analysis
Topic: Virtua Fighter 5 FS System notes
Replies: 3
Views: 1405

Re: Virtua Fighter 5 FS System notes

http://www.sega-australia.com/news/?n=5290

Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit's time (2012).
by noodalls
Sat Aug 20, 2011 10:46 pm
Forum: Resources and Guides
Topic: Arduino Based Programmable Stick Project
Replies: 32
Views: 11481

Re: Arduino Based Programmable Stick Project

Not sure that it will help, but I put up the code from my latest build in the other thread.
by noodalls
Sat Aug 20, 2011 10:44 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

This is the code for my current stick. Recording, looping, editing, stuff. Working on something to cut down the amount of data storage required (sum of squares method, not sure what it's formally called but remember someone trying to explain it to me a few years ago, and now it reappears in my memor...
by noodalls
Wed Aug 03, 2011 8:48 am
Forum: Resources and Guides
Topic: Arduino Based Programmable Stick Project
Replies: 32
Views: 11481

Re: Arduino Based Programmable Stick Project

Did you get a Mega this time?
by noodalls
Wed Jul 27, 2011 6:47 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Programmable stick When you start up, you will see an LCD screen like this UDLRABCXYZ 0 1111111111 0 Basically, the arduino stores 90 rows of ten inputs. Each row corresponds to a frame, where row 0 is what happens on frame 0. For the purposes of this program, 0 is off and 1 is on/pressed. The keypa...
by noodalls
Fri Jul 22, 2011 5:45 am
Forum: Resources and Guides
Topic: Arduino Based Programmable Stick Project
Replies: 32
Views: 11481

Re: Arduino Based Programmable Stick Project

Not that I minded the two being in the same thread, but for clarity as to what refers to what I think it's reasonable to split them up. Cheers Rufus.
by noodalls
Mon Jul 18, 2011 12:17 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

One thought for testing timing. Ryu's f+HP d+HP link from what I can see is exactly one second (f+HP on frame 0, d+HP on frame 60, checked with FRAPS and my new setup which seem to agree.) Being a one frame link, if done on F59 it will not come out, and done on F61 it will not combo. Would this prov...
by noodalls
Sun Jul 17, 2011 7:15 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

More wows

http://www.youtube.com/watch?v=6O91DLwCozA
Features
- input commands directly via lcd screen
- record inputs (which can also be edited via lcd screen)
- playback
- playback then record to overwrite booboos
- loop
by noodalls
Tue Jun 21, 2011 12:04 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

P Q


ABC
XYZ

sorry mate, not at home these last few days. Also looks like I might have fried one of the cthulhus, which I'll have to look into when I can. Bad timing indeed.
by noodalls
Sat Jun 18, 2011 9:23 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

http://www.youtube.com/watch?v=KSWUrTEcbnw Tried something with the setup last night. It seems to work very well, only one thing I found (and this may be me being unfamiliar with macrolua) is that something like DB.* doesn't work the way I'd expect. It seems to do nothing, as opposed to down+B then ...
by noodalls
Fri Jun 17, 2011 5:04 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Tried it and it seems to be working. Some issues with pressing button B, which looks to be wired right. Could it be because of the confusion with holding back versus button B? Also modified some parts in the code, mainly where it referred to pins 2-13 to change it to pins 33-55 for my setup. Otherwi...
by noodalls
Thu Jun 16, 2011 9:08 pm
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Tried it with 512, seems to load up on duelaminalove. Off to work.
by noodalls
Thu Jun 16, 2011 11:23 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

Dang. Tried this today, but doesn't seem to work with the hold duemilanove. Nothing seems to come up on the serial screen despite uploading. Tried it on my mega, which got the serial part working, but can't get in easily to swap wires around. Will have another go this weekend, perhaps with another m...
by noodalls
Wed Jun 15, 2011 8:41 am
Forum: Resources and Guides
Topic: How I made my programmable sticks
Replies: 59
Views: 28687

Re: How I made my programmable sticks

So you just wrote something that allows Macrolua scripts to be run through the programmable stick setup? This is exactly what I've been waiting for, so I think I'll start researching how to get it all setup together. Thanks a lot! FYI This is a different setup than the one on my web page. This one ...