Search found 167 matches
- Thu Jul 29, 2010 1:14 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 95392
Re: SF4 Biweekly TACV Series
25 frames? wow I dont know that move is too slow...
- Mon Jul 26, 2010 11:48 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 95392
Re: SF4 Biweekly TACV Series
mmmm I dont tested it, and I only want to suggest some possibilities... Do you think could be possible to use the forward+KKK in a combo, like after a good frame advantage hit with counter? It seems not possible, but if its possible, for sure someone here will connect it :) And somebody have tried t...
- Sun Jul 18, 2010 1:46 am
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
Yeah Doopliss, I think does not work too. Well, I´m not sure (because my english isn´t good) but i think that SRK explanation isnt totally correct... When Hakan does the weak version, you cannot hit him with physical attacks, but you can hit him with fireball and im pretty sure that you can also gra...
- Sat Jul 17, 2010 11:42 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
mmmm somebody knows if exist a good vid showing the Hakan´s Super properties?
We have some stuff recorded about this, and, maybe, if nobody has maked a vid yet, we could make it...
We have some stuff recorded about this, and, maybe, if nobody has maked a vid yet, we could make it...
- Wed Jul 14, 2010 2:30 am
- Forum: News and Community Events
- Topic: General Sports Discussion
- Replies: 207
- Views: 34200
Re: Hey Maj, let's talk about the World Cup
Well, obviously, when I say "F**K YOU", I dont say it for ALL the netherdands... Only for eleven, you knowZenFire wrote: Oh yes, thanks...
![Wink :wink:](./images/smilies/icon_e_wink.gif)
- Mon Jul 12, 2010 1:27 am
- Forum: News and Community Events
- Topic: General Sports Discussion
- Replies: 207
- Views: 34200
Re: Hey Maj, let's talk about the World Cup
OH GOD YESSS!!!! Spain is the new word champion!!!!!! Mmmmmmmmm that beautiful star on the top of our emblem will looks great... I love the fair play, and im not a hooligan or something like a stupid violent supporter, but after seeing the dirty play of Netherlands (they only wanted to stop the game...
- Mon Jul 12, 2010 12:53 am
- Forum: Multimedia Projects
- Topic: Makoto Post-Focus & Abare Tosonami video
- Replies: 5
- Views: 1363
Re: Makoto Post-Focus & Abare Tosonami video
Aaaaah, a nice vid pokey. Only the character´s list showing if you can connect it or not its enough to say "thanks" hehehe. Seriously, I usually play versus online a couple of time every day ( now I dont have a job :?) and I dont remember any player that uses the fukiage to start a mix up....
- Thu Jul 08, 2010 8:34 am
- Forum: News and Community Events
- Topic: General Sports Discussion
- Replies: 207
- Views: 34200
Re: Hey Maj, let's talk about the World Cup
Hell yeah, All the people in the Bar were shouted:Maj wrote: Too bad he screwed up at the end when Torres was wide open.
- pass! pass!! pass!!! PASSSSSSSS!!!! WTF Pedro!!!!!!
Poor Pedro, he was about to cry after he saw that Torres was totally alone...
- Wed Jul 07, 2010 11:51 pm
- Forum: News and Community Events
- Topic: General Sports Discussion
- Replies: 207
- Views: 34200
Re: Hey Maj, let's talk about the World Cup
YEEEEEESSSSSSSSSSSS!!! Go Spain Go !!! Its the first time that Spain will play the final world cup match... And I hope that will be the first world cup for us. Holland is a great team (Robben scares me...) but I think that Spain can win, we have a real possibilities against the "clockwork orang...
- Sat Jul 03, 2010 9:51 am
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
mmmm sorry if that isnt new...
The Adon Super, the normal one (no punch, no kick) ends with a "wall hit"...
If you only hit with that last movement on a jumping character, you can hit again... But I can only connect a DP, the U2 seems to dont work. Maybe some hits of U1?
The Adon Super, the normal one (no punch, no kick) ends with a "wall hit"...
If you only hit with that last movement on a jumping character, you can hit again... But I can only connect a DP, the U2 seems to dont work. Maybe some hits of U1?
- Wed Jun 30, 2010 2:50 pm
- Forum: News and Community Events
- Topic: General Sports Discussion
- Replies: 207
- Views: 34200
Re: Hey Maj, let's talk about the World Cup
Well, at least Spain will play against Paraguay... Yeah Let´s rock!!! :twisted: Portugal is the 3th best team of the world actually (FIFA ranking) ... Wow, I dont want to know how they should be played if they were the number 10 or 12... During all the match, Portugal only wanted to defend (with a 5...
- Mon Jun 28, 2010 9:42 pm
- Forum: Multimedia Projects
- Topic: KOF XII CMV by Combonauts and Dark Chaotix
- Replies: 7
- Views: 1482
Re: KOF XII CMV by Combonauts and Dark Chaotix
And you guys made that Ash combo at 1:52 look ridiculously awesome with the editing filters. Speaking of which, the editing was great overall. The only issue i had was a couple of the cuts were too sudden, which was confusing at 2:13 for example, when a Kyo combo cuts into another Kyo combo with th...
- Tue Jun 22, 2010 4:21 pm
- Forum: News and Community Events
- Topic: General Sports Discussion
- Replies: 207
- Views: 34200
Re: Hey Maj, let's talk about the World Cup
Wow, a football (or soccer) post here? hehe nice! Well, yeah, a Brazil vs Spain match would be a nice show... but I prefer to avoid it! Brazil always play so good, no matter about the players, coach... Spain, after the ridiculous at the first match, they have returned to the earth, and now, we only ...
- Sun May 16, 2010 8:42 am
- Forum: Multimedia Projects
- Topic: SSF4 Week-One Combos
- Replies: 175
- Views: 17135
Re: SSF4 Week-One Combos
Makoto's Close Roundhouse does 250 stun base, which makes me think stun combo. Yeah, and the vertical jump+HP does 250 stun too, and with counter hit, the stun is 312! crazy for a first hit combo. If you simply connect vertical HP->sHK->focus cancel you can make over 600 of stun... I have a so easy...
- Tue May 11, 2010 8:59 am
- Forum: Multimedia Projects
- Topic: SSF4 Week-One Combos
- Replies: 175
- Views: 17135
Re: SSF4 Week-One Combos
Totally off topic.
http://www.youtube.com/watch?v=WkRGcyhT ... re=related
Wow, SSFIV Day 0????? This guy knows how to get views...
And the game is... Strip???? WTF?
http://www.youtube.com/watch?v=WkRGcyhT ... re=related
Wow, SSFIV Day 0????? This guy knows how to get views...
And the game is... Strip???? WTF?
- Mon May 10, 2010 1:26 am
- Forum: Multimedia Projects
- Topic: SSFIV: New Character Combo Video
- Replies: 39
- Views: 4977
Re: SSFIV: New Character Combo Video
Yeah, Makoto is brutal against big characters...
The 2 SRK of Hawk against Viper was great... It seems like only works against "super jumps moves", right?
The 2 SRK of Hawk against Viper was great... It seems like only works against "super jumps moves", right?
- Sun May 09, 2010 9:41 am
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
Maybe works like the the gouken´s self kongo cancel? Using a kara cancel with regular and ex move?
- Sun May 09, 2010 8:55 am
- Forum: Multimedia Projects
- Topic: SSFIV Ansatsuken & Bushin Combos by Combonauts
- Replies: 4
- Views: 1153
Re: SSFIV Ansatsuken & Bushin Combos by Combonauts
Thanks for the comments Maj. This is only a "first impressions" vid with SSF4. After 3 days of testing things, we finally record somethings, but nothing especial inside. The edition is... Dont try to edit under "narcotic effects" hahahahaha... Yeah Vega is one of my fovourite dum...
- Mon May 03, 2010 11:47 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
Ooops, I didnt know about your stylish research man, I only wanted to help
...
I dont remember any character that sHK->sLP dont work, but sure its possible that dont work on everyone, because I havent test it on all the 35 characters...
Yeah, I tried on Rose... and works fine![Wink :wink:](./images/smilies/icon_e_wink.gif)
![Confused :?](./images/smilies/icon_e_confused.gif)
I dont remember any character that sHK->sLP dont work, but sure its possible that dont work on everyone, because I havent test it on all the 35 characters...
Yeah, I tried on Rose... and works fine
![Wink :wink:](./images/smilies/icon_e_wink.gif)
- Mon May 03, 2010 11:23 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
I meant you can do "s.HK xx FADC -> s.LP" or "s.MP xx FADC -> s.LP" Ah, ok. Mmmmm Doopliss, I think you are using so much meter for nothing... Its possible to connect jHK->sHK->sLP->sMP->sHP->sHK , and after the target combo, tatsu/Super/U1... So after the sHK, the sLP connects ...
- Mon May 03, 2010 6:03 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
... mmm now I´m the confused... " s.MP/s.HK" its the same like s.MP->s.HK? Do you say that "/" indicates "or"? I found a nice cross up: jMK (cross up) dMP->LP-MP-HP-downHK->tatsu with HK->Super Only in the corner, and dont work with all dummies. I tested it with Hakan. ...
- Mon May 03, 2010 3:31 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
yeah, it seems like the only way to connect something after the one hit Super, is to start with the Super... I have tested with the airLP of Dhalsim... More time to make something, but not enough to connect nothing new, like run HK... Hey Doopliss, do you play Xbox 360, right? What about to play som...
- Mon May 03, 2010 12:00 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
No Doopliss, I said "Tatsu, U1..." Not tatsu->U1. I was trying to say " tatsu OR U1"... mmm maybe the " , " confuses you, sorry.
Yeah, the run HK (first hit) causes Float... But for now, I cannot connect it after a juggle movement, too slow.
Yeah, the run HK (first hit) causes Float... But for now, I cannot connect it after a juggle movement, too slow.
- Mon May 03, 2010 8:19 am
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
It's about the combo "lvl.2 FA -> Kaiten izuna otoshi" with Guy. I can ONLY get it to work on Dan. I can't get it to work on bigger characters (T.Hawk) or smaller characters (Sakura, Dhalsim), even if I use lvl.3 FA. same things goes for the bushin flip throw (Although I have to use EX to...
- Sat May 01, 2010 9:31 am
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
Oh shit, someone says "its so beautiful to live in Barcelona!" ... Yeah, maybe, if you dont like videogames! My SSF4 just arrive yesterday :x ... Ok, we are working in one series of little vids about this game. In a few time (I work on Saturday and Sunday :? ), a vid with this stuff will b...
- Thu Apr 29, 2010 2:10 am
- Forum: Multimedia Projects
- Topic: "Crouching Wrestler, Hidden Potential", a SFIV Combo Video
- Replies: 7
- Views: 1382
Re: "Crouching Wrestler, Hidden Potential", a SFIV Combo Vid
Man, a lot of brutal combos here! All the vid contains interesting (and sometimes amazing) stuff. Great work... Using only a "semi broken 360 pad"??? Wow, doopliss, I dont want to know what you can do with an arcade stick in your hands :shock: hehehehe... I knew that after the Seth´s 3Xsta...
- Fri Apr 16, 2010 10:31 am
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 459
- Views: 46343
Re: Interesting Videos brought to You by the Internet
Wow, some interesting things here. The Fei Long combos are great and the Honda combos against Boxer are very interensing too.
- Mon Apr 12, 2010 1:42 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 95392
Re: SF4 Biweekly TACV Series
Ok, i didnt remember the hyakuretsu interrupt properties. Only add one free hit to any combo against Akuma. And a little damage, nothing more.
- Mon Apr 12, 2010 8:08 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 95392
Re: SF4 Biweekly TACV Series
speaking of Seth... Outside of infinites, whats the longest Combo possible in the game, i would presumeSeth would take it, you can get 62 without much effort, i doubt Akumas loop could be abused enough to break it. & with a bit of extra effort i think i could probably get 63. If you do his Hyak...
- Mon Apr 12, 2010 7:59 am
- Forum: Multimedia Projects
- Topic: Street Fighter Alpha 2 - Custom Combo Videos
- Replies: 87
- Views: 10077
Re: Street Fighter Alpha 2 - Custom Combo Videos
Wow, the Gen vid is crazy! Nice work Keiko.
LOL, your post has more work inside than some of our vids, hehehehe!
LOL, your post has more work inside than some of our vids, hehehehe!