Search found 167 matches
- Tue May 17, 2011 3:56 pm
- Forum: Multimedia Projects
- Topic: Simply Viewtiful - MvC3 combovid
- Replies: 11
- Views: 1681
Re: Simply Viewtiful - MvC3 combovid
Wow, i havent watched it yet, great work! The CMV has a couple of new stuff, specially the first combo. Joe is not really a burned char, but for sure that after that vid, more Joe clips will come... The reset with the bomb is a discover from your friend? I have never seen it before... It seems like ...
- Sat Apr 16, 2011 2:46 am
- Forum: Multimedia Projects
- Topic: Snoooootch's SSF4 Dan Combo Video
- Replies: 17
- Views: 2368
Re: Snoooootch's SSF4 Dan Combo Video
MMmmm the possible intro is really interesting, its a great idea. Maybe you could continue with the footage edit after the dan´s intro, using the same stuff on the "round one, fight" part, and finally start with a middle combo from the starting position, all consecutively.That´s could be a...
- Fri Apr 15, 2011 11:47 pm
- Forum: Multimedia Projects
- Topic: Awesome Comments
- Replies: 109
- Views: 14206
Re: Awesome Comments
Some comments about tool assisted and frame edit (!?) on Zero damage series: ederondotcom: 2:50 yey for frame montage :D Its cool regardless Sevenyxxtimes7xx: 2:51 Footage edit? Raybella26: -I'm a very very very big fan of this video, love them so much and I know how much you guys worked hard to ...
- Fri Mar 25, 2011 11:08 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
Ok, I thought so, because this is not a weird or a super strange set up... But as I havent seen so much of this stuff...
- Fri Mar 25, 2011 10:04 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
I've done similar things. With Dhalsim, I did CH db.HP, meaty db.MP, c.MK. Yeah, that is. I suppose that after a normal db.HP, you can connect a db.MP but not a c.MK after, so the CH of the HP gives to you the possibility to connect a meaty db.MP... do you think it would work if you did a hadoken a...
- Fri Mar 25, 2011 1:21 pm
- Forum: Game Engine Analysis
- Topic: SSF4 Combo Engine Investigation
- Replies: 482
- Views: 46935
Re: SSF4 Combo Engine Investigation
Mmmm maybe this is common knowledge, I dont know, but someone has deepened with Counter hits on the corner taking advantage of meaty normals properties? For example, with Gouken, After a s.HP (counter) you can do Hadouken M ->U2 (vs Vega), or with Chunli, after nj.HP you can do s.HK->s.LP->s.HP->Sup...
- Mon Mar 21, 2011 3:36 pm
- Forum: Multimedia Projects
- Topic: SF4 Series Combo Challenges
- Replies: 216
- Views: 21026
Re: SF4 Biweekly TACV Series
Wow, playing SSF4 with sunglasses... This guy is so...cool?Snoooootch wrote:
By the way, DrGamez hit my Creativity G spot with this. Although it doesn't qualify, I'm gonna prize him for most creative shit ever!
http://www.youtube.com/watch?v=N2inqglchY4
- Mon Mar 21, 2011 10:05 am
- Forum: Multimedia Projects
- Topic: Wolverine Combo Video
- Replies: 5
- Views: 1431
Re: Wolverine Combo Video
Nice combo. You really need a new capture card, true... A cheap and good possibility is to buy a DVD/DVR recorder with a RCA or RGB connector (you know, for record TV programs) and a replicator RCA cable to evade the lag. There are a lot of used recorders at exchange shops. The only bad thing could ...
- Thu Mar 17, 2011 11:27 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Some interesting stuff: -A lot of air hyper setups allow to connect more hits after a hyper combo. Basically, the set up is to do the air hyper very near the floor, better with the dummy in standing position ( no air juggle). The fact is that when your char reaches the floor, it seems that the recov...
- Wed Mar 16, 2011 3:33 pm
- Forum: Multimedia Projects
- Topic: MvC3 Combo Exhibition -Chapter One-
- Replies: 1
- Views: 1031
MvC3 Combo Exhibition -Chapter One-
Hi, our new MvC3 CMV is already published
http://www.youtube.com/watch?v=p3dfpZKFPmE&hd=1
We have explored some air set ups that seems to allow some follow ups, a little glitch with Deadpool and Captain America, and some special situations with aerial moves. Hope you like it!
http://www.youtube.com/watch?v=p3dfpZKFPmE&hd=1
We have explored some air set ups that seems to allow some follow ups, a little glitch with Deadpool and Captain America, and some special situations with aerial moves. Hope you like it!
- Fri Mar 11, 2011 11:34 am
- Forum: Multimedia Projects
- Topic: KOF 2002 UM -The Kasumi bug dossier-
- Replies: 8
- Views: 1592
Re: KOF 2002 UM -The Kasumi bug dossier-
Ok then, Krusan,i back to leave the castrate machine in place... Hehe I know was the point of the vid ( we have made together, remember?) just kidding a bit with DC comment, just because its does not matter...
- Fri Mar 11, 2011 7:38 am
- Forum: Multimedia Projects
- Topic: KOF 2002 UM -The Kasumi bug dossier-
- Replies: 8
- Views: 1592
Re: KOF 2002 UM -The Kasumi bug dossier-
Thanks Maj, yes, all is accurate, no problem.
"escape-able"? grrrrr... Im going to look for the castrate machine... Krusan dont run!
"escape-able"? grrrrr... Im going to look for the castrate machine... Krusan dont run!
- Fri Mar 11, 2011 7:26 am
- Forum: Multimedia Projects
- Topic: Combonauts´CMVs
- Replies: 19
- Views: 3118
Re: Combonauts´CMVs
lol sorry! ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Thu Mar 10, 2011 2:27 pm
- Forum: Multimedia Projects
- Topic: KOF 2002 UM -The Kasumi bug dossier-
- Replies: 8
- Views: 1592
- Thu Mar 10, 2011 12:30 pm
- Forum: Multimedia Projects
- Topic: KOF 2002 UM -The Kasumi bug dossier-
- Replies: 8
- Views: 1592
KOF 2002 UM -The Kasumi bug dossier-
Here is our new KOF´02 UM Kasumi bug CMV:
http://www.youtube.com/watch?v=0uypOTRdz_A&hd=1
In this video we have attempted to delve into the Kasumi bug and some possible combo applications.
The bug tutorial by K´rows here:
http://combovid.com/?p=3367
Hope you like it!
http://www.youtube.com/watch?v=0uypOTRdz_A&hd=1
In this video we have attempted to delve into the Kasumi bug and some possible combo applications.
The bug tutorial by K´rows here:
http://combovid.com/?p=3367
Hope you like it!
- Wed Mar 09, 2011 11:06 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
I have not seen the tragic´s DHC trick yet... Finally an answer to my question before Another way to test could be what happen with the THC using some special hypers like the down down AB of Wolverine, QCB AB of Arthur or similars... Can you elaborate at all? Do you mean THC or DHC? The DHC thing ha...
- Wed Mar 09, 2011 10:04 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Hey Error1 good assumption!
Maybe the glitch not only affects the damage scaling, maybe affects also the ground bounce system... Interesting stuff.
Maybe the glitch not only affects the damage scaling, maybe affects also the ground bounce system... Interesting stuff.
- Tue Mar 08, 2011 4:21 pm
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
hahahaha, so nice!
It seems like the game engine thinks,as the ground bounce dont reach, the aerial combo continues... And do not start implementing the damage BG.
It seems like the game engine thinks,as the ground bounce dont reach, the aerial combo continues... And do not start implementing the damage BG.
- Tue Mar 08, 2011 8:07 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
It is also important to note that connect after a OTG. You can use lauch, assist, normals, normal jump, hyper...And not all equally affects to de combo engine. This game engine is not exacty like the MvC2, has important differences , but i strongly recommend to watch the Joo´s combo collection of Ma...
- Mon Mar 07, 2011 8:05 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
For the Wolverine combo, is it possible to connect a Weapon-X after the second super? Maybe SC off his Tornado Claw. And after that, dash in and do OTG attack into x-factor cancel and continue a combo. I tested that, and it seems didnt work. The problem here is the "ground bounce credit" ...
- Fri Mar 04, 2011 6:17 pm
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 459
- Views: 46343
Re: Interesting Videos brought to You by the Internet
Wow, its the fist 55 min vid that i have wached entirely! This guy is awesome.
- Fri Mar 04, 2011 6:03 pm
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
that is the link:
http://www.youtube.com/watch?v=GSpqdixTXTQ
Please forget the guetto song, i needed a song for the audio test and that was literally the first one that i found...
http://www.youtube.com/watch?v=GSpqdixTXTQ
Please forget the guetto song, i needed a song for the audio test and that was literally the first one that i found...
- Fri Mar 04, 2011 5:39 pm
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Some hypers that cannot be continued normally, can continue with combo using the correct set up. It seems that have a common pattern. And works better with "hit zone hypers" like Super skrull Inferno, Wolverine Fatal claw, or Thor Mighty Tornado. In some cases, like with Mighty tornado, yo...
- Thu Mar 03, 2011 6:19 pm
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Mmmm the Joe s bomb assist hits the two players? Im sure its possible then... This game has a lot of bizarre combo posibilities, using assists, x-factor, different hitboxes, bugs... its pretty crazy. I think that on way to work could be the 3 hyper team combos. If you combine some fast and some slow...
- Thu Mar 03, 2011 9:04 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Woah, suki cancel, so hard... Which would be the best way to test it? Maybe with Sentinel drones? I dont remember any vid showing a suki combo yet. We must test it...
- Thu Mar 03, 2011 1:48 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Some interesting set ups for the QCB+PP of Haggar ( grab hyper). I think its a 1 frame grab, because when the super freeze appears, you cannot jump. If you do A->B->forward C-> QCF+B, all is combo ( 4 hits). But, if just before the last hit you make a supercancel with QCB+PP Haggar grabs the enemy. ...
- Wed Mar 02, 2011 7:42 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Holy shit!!! That was a stylish infinite! I would never imagine that you could control the item launched... The timing between every dizzy star is the key, right?error1 wrote: edit: best infinite ever
http://shoryuken.com/content/hsien-ko-s ... aled-3770/
- Tue Mar 01, 2011 8:12 am
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Lol interesting question... I suppose that the same if the other player has only one character and you try to snap out, but not sure.
- Mon Feb 28, 2011 10:46 am
- Forum: Multimedia Projects
- Topic: Ghetto Combo Video Discussion
- Replies: 206
- Views: 35989
Re: Ghetto Combo Video Discussion
Okay, this thing pissed me off: This ghetto kofstate team is claiming that we at Cyberfanatix are endorsing their extremely crappy CMV that uses hackroms! I swear to fucking god that I prefer to close down CX rather than publish or endorse a shitty CMV like this one! We have no relationship with th...
- Sun Feb 27, 2011 11:45 pm
- Forum: Game Engine Analysis
- Topic: MvC3 Combo Engine Investigation
- Replies: 178
- Views: 22990
Re: MvC3 Combo Engine Investigation
Ok then Maj, enough said. You may be right... Nevermind.