Search found 344 matches

by CPS2
Sat Nov 02, 2013 8:31 pm
Forum: News and Community Events
Topic: Interesting Threads on Other Forums
Replies: 171
Views: 18851

Re: Interesting Threads on Other Forums

I like how the high damage on dizzied Ryu and juggles on CE Sim were left over experimental stuff that they forgot to remove. And Guy's original name being Gay is just hilarious :)
by CPS2
Sun Aug 25, 2013 3:29 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 30808

Re: SSF4:AE Combo Engine Investigation

Pokey86 wrote:Jump HK (high) -> Crouch LK -> Crouch LP -> Stand LP -> Stank LK -> EX Tatsu
http://youtu.be/ewufRwrayTI
by CPS2
Tue Feb 05, 2013 8:11 am
Forum: News and Community Events
Topic: Side Projects aka plug whatever you want
Replies: 172
Views: 40350

Re: Side Projects aka plug whatever you want

I recently came out as transgender at the start of the year, after struggling with the issue internally for ~10 years. I've been trying to rebuild my identity and reconnect with society in a positive way after being a self-destructive nihilist for most of my life. The past month has been the greate...
by CPS2
Mon Dec 31, 2012 1:01 am
Forum: News and Community Events
Topic: Happy 2013
Replies: 3
Views: 1656

Re: Happy 2013

I'm like a day ahead of most of you and it feels too early for happy new years :P Happy new year anyway! (Have you guys started drinking already?!) I'm still slowly collecting combos from tonnes of games. Filling up a notebook then recording everything. At that point I might start making tutorials o...
by CPS2
Sun Dec 23, 2012 10:28 pm
Forum: Film Editing Room
Topic: Capturing PS2 games in 60 FPS?
Replies: 23
Views: 9843

Re: Capturing PS2 games in 60 FPS?

If you have a really good computer you can run the games through PCSX2, and boost the internal resolution + frame rate. Then you won't have to worry about deinterlacing. Honestly a lot of PS2 games running on PCSX2 look better than 360/PS3 games to me.
by CPS2
Thu Nov 22, 2012 8:16 am
Forum: Resources and Guides
Topic: Guide for *true* beginners to fighting games?
Replies: 9
Views: 2179

Re: Guide for *true* beginners to fighting games?

Ah man I don't have much to add, other than its very cool your GF is into fighting games. My wife said she wanted to get into them the other day but I'm not sure if it's actually going to happen =P
by CPS2
Sun Nov 11, 2012 11:27 am
Forum: Multimedia Projects
Topic: Hey, Aren't You that One Guy from that Movie?
Replies: 86
Views: 13967

Re: Hey, Aren't You that One Guy from that Movie?

Ah cool thanks!
by CPS2
Sun Nov 11, 2012 1:04 am
Forum: Multimedia Projects
Topic: Hey, Aren't You that One Guy from that Movie?
Replies: 86
Views: 13967

Re: Hey, Aren't You that One Guy from that Movie?

Were you using Cole or Drake? It was hard to tell from the commentary cos they said you were using both in the 1v1.
by CPS2
Wed Oct 24, 2012 3:22 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 50587

Re: SF4 Biweekly TACV Series

sf4 is more straight forward, it has rectangles that are glued to parts of a skeleton. And just procedurally generates hittable boxes when not manually defined. It means that as long as the skeleton is moving, the hitbox is changing every frame. That's pretty much what i was trying to say but i sai...
by CPS2
Tue Oct 23, 2012 9:34 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 50587

Re: SF4 Biweekly TACV Series

Ahh, OK, I see what you mean. Is that similar to how 3S had those super-dynamic hitboxes? It's a bit different. Like in animation, you might have 2 positions or keyframes, and then "tween" or automatically determine the animation frames between those 2 positions over a set amount of time,...
by CPS2
Tue Oct 16, 2012 9:20 am
Forum: Film Editing Room
Topic: Backing Up Old Projects
Replies: 6
Views: 2648

Re: Backing Up Old Projects

At some point I'm probably gonna get a NAS and just access everything from there. And have the NAS in some sort of RAID array with backups. Haven't looked too deeply into it yet, but they don't seem too expensive really. The main thing would be just having another thing drawing electricity constantl...
by CPS2
Tue Sep 11, 2012 8:47 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 50587

Re: SF4 Biweekly TACV Series

Fair enough. I think there's probably more people who'd want to see it, as people don't always comment on everything, especially if a couple of people have already said "cool vid" or whatever and nobody has any specific questions. Up to you how you want to share your videos tho of course.
by CPS2
Tue Sep 11, 2012 8:11 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 50587

Re: SF4 Biweekly TACV Series

Can i link that on neogaf? It kinda feels like its going to waste being unlisted. Awesome video :)
by CPS2
Wed Aug 15, 2012 12:18 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 30808

Re: SSF4:AE Combo Engine Investigation

I guess if it was like armour cancelling it'd be easy to replicate and would've been found a long time ago. Weird...
by CPS2
Tue Aug 14, 2012 7:58 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 30808

Re: SSF4:AE Combo Engine Investigation

This looks like the same thing as "armour cancelling" to me.
by CPS2
Thu Jul 12, 2012 12:07 am
Forum: Film Editing Room
Topic: Editing Q&A
Replies: 101
Views: 15016

Re: Editing Q&A

Another encoder i used to use is mediacoder. I liked everything about it, except it kept crashing when i'd encode massive files from after effects. Anything under 1GB should be fine though i think.
by CPS2
Sat Jun 09, 2012 10:55 pm
Forum: Film Editing Room
Topic: Capturing combos from computer
Replies: 25
Views: 7531

Re: Capturing combos from computer

Which operating system are you using?
by CPS2
Sat Apr 28, 2012 12:35 pm
Forum: Game Engine Analysis
Topic: KoF Engine Research
Replies: 108
Views: 9415

Re: KoF Engine Research

Yeah I've seen just in TV shows, there's apparently a lot of Mexicans hanging around home depots looking for work, so people will come in with pickup trucks, grab a few workers, and go do landscaping or whatever. Grab some high level KoF players while you're there! Sort of thing :lol:
by CPS2
Thu Apr 12, 2012 1:20 pm
Forum: Game Engine Analysis
Topic: SFxT Combo Engine Investigation
Replies: 292
Views: 24186

Re: SFxT Combo Engine Investigation

So hitting sim's limbs with a launcher to send him higher in the air removes all juggle capability. Basically, even as anti air, or on counter hit, if you hit an opponent with a launcher while they're in the air. Not even like a super or something. nothing seems to restart jp. On a good note, I fou...
by CPS2
Tue Apr 10, 2012 11:39 am
Forum: Game Engine Analysis
Topic: Got any Questions about SF3:NG, 2I, 3S, or 3SOE?
Replies: 89
Views: 18071

Re: Got any Questions about SF3:NG, 2I, 3S, or 3SOE?

Unfortunately it doesn't work with dizzy combos, and they have completely different rules for what juggles and what doesn't.
by CPS2
Wed Mar 28, 2012 3:49 pm
Forum: News and Community Events
Topic: Community Drama
Replies: 97
Views: 13959

Re: Community Drama

All i've heard is that complexity fired him for being stoned at final round, and there's videos up where he does look pretty smashed, and that would also fit with the "fuck you's" if someone ratted him out, but apparently complexity denied firing him. edit: just saw the tweet from complexi...
by CPS2
Tue Mar 27, 2012 6:04 am
Forum: News and Community Events
Topic: Random Cool Stuff 2012-2013
Replies: 49
Views: 10741

Re: Random Cool Stuff 2012

Not sure if this is awesome or ghetto or a combo video... http://youtu.be/gEJHrmliVQw
by CPS2
Sun Mar 25, 2012 7:32 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25289

Re: Random Obscure Findings

onReload wrote:no love for Urien parrying Chun's stomp while she's in a different country?
It's pretty cool =]

Might be an idea for a video, switch on hitbox display and parry some stuff from the edges making it look as weird as possible...
by CPS2
Sat Mar 17, 2012 4:24 pm
Forum: News and Community Events
Topic: Community Drama
Replies: 97
Views: 13959

Re: Community Drama

So this is pretty insane... http://youtu.be/odldZSir2y0 A MK player named James (not really familiar with this guy) ranting about Triforce and Perfect Legend, but he does it while eating a rockmelon, drinking wine, smoking, and acting like he's in the mafia. http://youtu.be/0Q6o_dxgtrc Triforce's re...
by CPS2
Thu Mar 15, 2012 5:23 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 3071

Re: Can Akuma connect HK>Raging Demon in console version of

Ah without dizzying is one of the requirements. I tried trading with the rose, doesn't seem to work, but you don't even need to do that. http://youtu.be/dqJFehO6lQg
by CPS2
Thu Mar 15, 2012 4:43 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 3071

Re: Can Akuma connect HK>Raging Demon in console version of

I vaguely remember trying something like this a long time ago, but then quickly gave up because HK>demon didn't work. Not sure if there's any other solutions aside from the whatever into HK>demon then uppercut super.
by CPS2
Thu Mar 15, 2012 4:23 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 3071

Re: Can Akuma connect HK>Raging Demon in console version of

Ah wait if you whiff the 1st hit then KKZ does 9 hits and keeps them grounded, yeah I think this combo should work. I just gave it a shot, it's tricky to set up the spacing. Basically Akuma has to be some distance away from Urien to get the 9 hit KKZ, which means you don't have a lot of space to set...
by CPS2
Thu Mar 15, 2012 4:16 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 3071

Re: Can Akuma connect HK>Raging Demon in console version of

Doesn't KKZ launch? I don't really understand this combo...