Search found 1904 matches

by Doopliss
Fri Oct 13, 2023 12:14 pm
Forum: Multimedia Projects
Topic: Street Fighter 6 Combo Videos?
Replies: 3
Views: 2930

Re: Street Fighter 6 Combo Videos?

As for tool assistance I can't really think of any scenarios where it would allow for a whole lot of new stuff, again that'd be in custom characters where you might be able to force certain scenarios with specific limb sizes, micro walking etc. which would be really hard to test without TA.
by Doopliss
Fri Oct 13, 2023 12:10 pm
Forum: Multimedia Projects
Topic: Street Fighter 6 Combo Videos?
Replies: 3
Views: 2930

Re: Street Fighter 6 Combo Videos?

I've only really seen Desk and Persona upload with any consistency. UFOrange is the only person I follow that's not on here and has made several SF6 videos I think. I did a few videos but even though the game itself is much more interesting, the combos feel a lot like SF5 to me and I'm not that inte...
by Doopliss
Sat Jul 01, 2023 12:08 pm
Forum: Multimedia Projects
Topic: Could we pull off a Fighting Game Comedy Video?
Replies: 52
Views: 17191

Re: Could we pull off a Fighting Game Comedy Video?

Just saw this one on twitter and it reminded me of this concept: https://twitter.com/DNOpls/status/1674964805726158849
by Doopliss
Sat Dec 31, 2022 11:40 am
Forum: News and Community Events
Topic: Forum Feedback, Suggestions, Complaints, et cetera
Replies: 161
Views: 34077

Re: Forum Feedback, Suggestions, Complaints, et cetera

Hi! From what I've seen it's been down since like the beginning of march, I've been quite busy so I forgot to bring it up.
by Doopliss
Mon Jun 07, 2021 8:13 pm
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6589

Re: Street Fighter V Combo Engine Investigation

SFV Seems to be in a decent place rn, Any time I lab in it I find some fun stuff. Problem is that I'm just not attached to the game at all so I have no motivation to really crunch it. Because frame advantage is limited and all dummies are basically the same, your main source of combo depth is comple...
by Doopliss
Fri May 14, 2021 7:29 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15262

Re: USF4 Combo Engine Investigation

So this has been out there for four years (To the day even!) and I only learned about it just now: https://www.youtube.com/watch?v=YHkC-FhF4Bo

This game just keeps on giving.
by Doopliss
Tue Apr 13, 2021 7:36 pm
Forum: Multimedia Projects
Topic: Could we pull off a Fighting Game Comedy Video?
Replies: 52
Views: 17191

Re: Could we pull off a Fighting Game Comedy Video?

This remains the most hilarious fighting game clip I've ever seen: https://www.youtube.com/watch?v=jgRqXcOj8K4
by Doopliss
Sat Dec 05, 2020 11:06 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 4612

Re: USFIV: What Super/Ultras can you combo after?

Thanks y'all! You're completely right Maj, if trades were allowed almost half the video would be single hit trades and bloat it to like 20+ minutes. The rule I was hesitant about was the 0 stun one. There are plenty of interesting set-ups to get a stun into Ultra, I found one with Gouken's U1 for ex...
by Doopliss
Thu Dec 03, 2020 1:12 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 4612

Re: USFIV: What Super/Ultras can you combo after?

Solved Ken's U1 as well. Here's the finished video! https://www.youtube.com/watch?v=qOoOO6CfXi0
by Doopliss
Wed Jul 29, 2020 3:41 pm
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 4612

Re: USFIV: What Super/Ultras can you combo after?

Work got crazy, so I had to shelf this for a few months. I solved Yang's U2, so I now have a solution for that. Cammy's super is infurating me though. Hitting Dudley out of HK thunderbolt with it launches him really high but its ONE frame away from being able to connect cannon spike! :evil: Other op...
by Doopliss
Thu Jun 11, 2020 4:05 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

Really nice, I love how Rose to EX Thunderbolt works :lol: Those Ducking straight hits are kinda bonkers too, you really can't hit them like that on console. Nice how Ducking Upper combos into crumple as well. Seems they're way more lenient about having special cancelcs on the Target combos? :o Good...
by Doopliss
Wed May 20, 2020 10:43 am
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13303

Re: KOF XIV combo videos

Watched it when it came out and it's probably my favorite KoF XIV video, great work!
by Doopliss
Sat Mar 28, 2020 11:37 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

All of his interesting normals whiffing on crouchers and having no specials that combo into focus holds him back a lot combo-wise compared to a lot of other characters in USFIV.

Those s.HK links were quite bonkers for sure, wow XD
by Doopliss
Thu Mar 12, 2020 12:41 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 4612

Re: USFIV: What Super/Ultras can you combo after?

I don't have much to add, but sounds like a cool idea for a video! I'm surprised there aren't more viable AA cases (especially with how high you can launch Dhalsim), but i guess a lot of these have ridiculous recovery. Hi everyone, it's been a while, thanks for renewing the boards again Maj! I thou...
by Doopliss
Mon Mar 09, 2020 8:59 pm
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 4612

Re: USFIV: What Super/Ultras can you combo after?

Yeah, I was sure characters like Fei would be able to, but no such luck. Ryu's U1 is insane, even with tool assistance it took me ages to find the right combination spacing and jump timings for Dhalsim. My main issue is to figure out a way to edit it so it doesn't become boring, a lot of these are f...
by Doopliss
Sun Mar 01, 2020 11:54 am
Forum: Multimedia Projects
Topic: USFIV: What Super/Ultras can you combo after?
Replies: 13
Views: 4612

USFIV: What Super/Ultras can you combo after?

Hi everyone, it's been a while, thanks for renewing the boards again Maj! I thought it was really over this time. I've been working on a themed USFIV video, where I showcase all supers/Ultras you can combo after in the latest version without trades, starting from 0 stun. I'm feeling quite confident ...
by Doopliss
Sun Jul 28, 2019 1:29 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

Really cool video, I like how you can juggle a 2-hit tatsu after Ultra with Ryu, feels so wrong XD
by Doopliss
Sun Jul 28, 2019 1:24 pm
Forum: Multimedia Projects
Topic: Samurai Shodown
Replies: 11
Views: 4128

Re: Samurai Shodown

Nah, saw your video on youtube before I saw the post :P
by Doopliss
Sat Jul 27, 2019 11:24 pm
Forum: Multimedia Projects
Topic: Samurai Shodown
Replies: 11
Views: 4128

Re: Samurai Shodown

Saw it earlier, it's a really cool glitch.
by Doopliss
Fri Jul 26, 2019 9:42 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

That's pretty bonkers. I'll try it in the console version for the lulz, but I'm pretty sure it's not gonna work. EX counter's active at frame 1, so it'd have to be an armor breaker.
by Doopliss
Sun Jun 23, 2019 12:06 am
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13303

Re: KOF XIV combo videos

I can't think of any 3D-based fighting game where those exist though, except for the old Swiss cheese infinite in Marvel 3. I'll just try to have fun with the game as a normal fighting game and not as a lab game.
by Doopliss
Fri Jun 21, 2019 9:56 pm
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13303

Re: KOF XIV combo videos

SamSho looks amazing and I'm definitely buying it. I doubt I'll get a video out of it but that's fine. Then again, few hit combos in odd scenarios is where I first started, so we'll see if I can find some odd 2-5 hit combos or something.

Also, Great job on the latest KoFXIV video!
by Doopliss
Fri May 03, 2019 5:44 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

Despite the limitations Blanka has some unique stuff here that he can't do in the console version. No way you can cancel EX Rolling attack from that range, and not into lv.2 focus. Also that midscreen Ultra to super was rather bonkers.
by Doopliss
Mon Mar 04, 2019 4:38 pm
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

Great stuff! I love those throw extension combos, I wish combos like that were more common in the main game (Like, why can't you FADC Makoto's forward throw or something??). It always surprises me how much time you have to act after FA when the opponent is basically lying down.
by Doopliss
Sun Oct 28, 2018 11:11 am
Forum: Multimedia Projects
Topic: SNK Heroines
Replies: 5
Views: 3708

Re: SNK Heroines

I've been watching all of the videos on this game from you, Dark Chaotix and some others, and I have to say: To me items is what makes this game fun to watch. Sure, it doesn't add a whole lot, but they spice things up enough to make it bearable to sit through all the loops and such in a longer video...
by Doopliss
Fri Aug 10, 2018 10:57 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

Good stuff, I especially liked the Poison combos. Fei's basically doing this nonsense.
by Doopliss
Sat May 05, 2018 10:03 am
Forum: Game Engine Analysis
Topic: Street Fighter IV: Volt Battle Protocol
Replies: 62
Views: 9048

Re: Street Fighter IV: Volt Battle Protocol

Great stuff, it's always fun to see the small differences between this version and the normal version (Like the silly amount of hitstun on Balrog's CH overhead, juggling from ST into Vega's Izuna drop super etc). In the normal version Balrog can combo Full Ultra 1 into super by spacing correctly by ...
by Doopliss
Mon Feb 19, 2018 7:11 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15262

Re: USF4 Combo Engine Investigation

I finally managed to link three db.HPs in a row with Dhalsim! it seems that hitting cr.E.honda from behind during the very last frame(s) of hitstun (or as a frame trap, that works too) of an EX Yoga Fire somehow brings him clsoe enough for the 3rd db.HP to hit. I've been fishing for this link for li...
by Doopliss
Sun Nov 26, 2017 12:13 pm
Forum: Multimedia Projects
Topic: KOF XIV combo videos
Replies: 129
Views: 13303

Re: KOF XIV combo videos

I really like the video, the last Bandeiras combo in particular looked extremely cool. I didn't even know he had an Izuna Drop like that XD
by Doopliss
Wed Oct 04, 2017 5:54 am
Forum: Multimedia Projects
Topic: Terminology/Glossary Series
Replies: 12
Views: 3772

Re: Terminology/Glossary Series

I always thought kara cancel as like, cr.HK~LPshoryu with Ken in 3s, as in, 1st frame canceled into another move, but you can cancel whiffed moves in A2 into CCs. Then you have weird middle-grounds like Sagat's f.LK and f.HK in SFIV that people still call kara even though you can cancel them during...