Search found 1904 matches
- Fri Oct 13, 2023 12:14 pm
- Forum: Multimedia Projects
- Topic: Street Fighter 6 Combo Videos?
- Replies: 3
- Views: 15502
Re: Street Fighter 6 Combo Videos?
As for tool assistance I can't really think of any scenarios where it would allow for a whole lot of new stuff, again that'd be in custom characters where you might be able to force certain scenarios with specific limb sizes, micro walking etc. which would be really hard to test without TA.
- Fri Oct 13, 2023 12:10 pm
- Forum: Multimedia Projects
- Topic: Street Fighter 6 Combo Videos?
- Replies: 3
- Views: 15502
Re: Street Fighter 6 Combo Videos?
I've only really seen Desk and Persona upload with any consistency. UFOrange is the only person I follow that's not on here and has made several SF6 videos I think. I did a few videos but even though the game itself is much more interesting, the combos feel a lot like SF5 to me and I'm not that ...
- Sat Jul 01, 2023 12:08 pm
- Forum: Multimedia Projects
- Topic: Could we pull off a Fighting Game Comedy Video?
- Replies: 52
- Views: 85896
Re: Could we pull off a Fighting Game Comedy Video?
Just saw this one on twitter and it reminded me of this concept: https://twitter.com/DNOpls/status/1674964805726158849
- Sat Dec 31, 2022 11:40 am
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 98281
Re: Forum Feedback, Suggestions, Complaints, et cetera
Hi! From what I've seen it's been down since like the beginning of march, I've been quite busy so I forgot to bring it up.
- Mon Jun 07, 2021 8:13 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter V Combo Engine Investigation
- Replies: 85
- Views: 96770
Re: Street Fighter V Combo Engine Investigation
SFV Seems to be in a decent place rn, Any time I lab in it I find some fun stuff. Problem is that I'm just not attached to the game at all so I have no motivation to really crunch it. Because frame advantage is limited and all dummies are basically the same, your main source of combo depth is ...
- Fri May 14, 2021 7:29 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110608
Re: USF4 Combo Engine Investigation
So this has been out there for four years (To the day even!) and I only learned about it just now: https://www.youtube.com/watch?v=YHkC-FhF4Bo
This game just keeps on giving.
This game just keeps on giving.
- Tue Apr 13, 2021 7:36 pm
- Forum: Multimedia Projects
- Topic: Could we pull off a Fighting Game Comedy Video?
- Replies: 52
- Views: 85896
Re: Could we pull off a Fighting Game Comedy Video?
This remains the most hilarious fighting game clip I've ever seen: https://www.youtube.com/watch?v=jgRqXcOj8K4
- Sat Dec 05, 2020 11:06 am
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 88711
Re: USFIV: What Super/Ultras can you combo after?
Thanks y'all! You're completely right Maj, if trades were allowed almost half the video would be single hit trades and bloat it to like 20+ minutes.
The rule I was hesitant about was the 0 stun one. There are plenty of interesting set-ups to get a stun into Ultra, I found one with Gouken's U1 for ...
The rule I was hesitant about was the 0 stun one. There are plenty of interesting set-ups to get a stun into Ultra, I found one with Gouken's U1 for ...
- Thu Dec 03, 2020 1:12 am
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 88711
Re: USFIV: What Super/Ultras can you combo after?
Solved Ken's U1 as well. Here's the finished video! https://www.youtube.com/watch?v=qOoOO6CfXi0
- Wed Jul 29, 2020 3:41 pm
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 88711
Re: USFIV: What Super/Ultras can you combo after?
Work got crazy, so I had to shelf this for a few months.
I solved Yang's U2, so I now have a solution for that. Cammy's super is infurating me though. Hitting Dudley out of HK thunderbolt with it launches him really high but its ONE frame away from being able to connect cannon spike! :evil:
Other ...
I solved Yang's U2, so I now have a solution for that. Cammy's super is infurating me though. Hitting Dudley out of HK thunderbolt with it launches him really high but its ONE frame away from being able to connect cannon spike! :evil:
Other ...
- Thu Jun 11, 2020 4:05 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
Really nice, I love how Rose to EX Thunderbolt works :lol:
Those Ducking straight hits are kinda bonkers too, you really can't hit them like that on console. Nice how Ducking Upper combos into crumple as well. Seems they're way more lenient about having special cancelcs on the Target combos? :o ...
Those Ducking straight hits are kinda bonkers too, you really can't hit them like that on console. Nice how Ducking Upper combos into crumple as well. Seems they're way more lenient about having special cancelcs on the Target combos? :o ...
- Wed May 20, 2020 10:43 am
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 96887
Re: KOF XIV combo videos
Watched it when it came out and it's probably my favorite KoF XIV video, great work!
- Sat Mar 28, 2020 11:37 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
All of his interesting normals whiffing on crouchers and having no specials that combo into focus holds him back a lot combo-wise compared to a lot of other characters in USFIV.
Those s.HK links were quite bonkers for sure, wow XD
Those s.HK links were quite bonkers for sure, wow XD
- Thu Mar 12, 2020 12:41 am
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 88711
Re: USFIV: What Super/Ultras can you combo after?
I don't have much to add, but sounds like a cool idea for a video! I'm surprised there aren't more viable AA cases (especially with how high you can launch Dhalsim), but i guess a lot of these have ridiculous recovery.
Hi everyone, it's been a while, thanks for renewing the boards again Maj! I ...
Hi everyone, it's been a while, thanks for renewing the boards again Maj! I ...
- Mon Mar 09, 2020 8:59 pm
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 88711
Re: USFIV: What Super/Ultras can you combo after?
Yeah, I was sure characters like Fei would be able to, but no such luck. Ryu's U1 is insane, even with tool assistance it took me ages to find the right combination spacing and jump timings for Dhalsim.
My main issue is to figure out a way to edit it so it doesn't become boring, a lot of these are ...
My main issue is to figure out a way to edit it so it doesn't become boring, a lot of these are ...
- Sun Mar 01, 2020 11:54 am
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 88711
USFIV: What Super/Ultras can you combo after?
Hi everyone, it's been a while, thanks for renewing the boards again Maj! I thought it was really over this time.
I've been working on a themed USFIV video, where I showcase all supers/Ultras you can combo after in the latest version without trades, starting from 0 stun. I'm feeling quite confident ...
I've been working on a themed USFIV video, where I showcase all supers/Ultras you can combo after in the latest version without trades, starting from 0 stun. I'm feeling quite confident ...
- Sun Jul 28, 2019 1:29 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
Really cool video, I like how you can juggle a 2-hit tatsu after Ultra with Ryu, feels so wrong XD
- Sun Jul 28, 2019 1:24 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 21878
Re: Samurai Shodown
Nah, saw your video on youtube before I saw the post 

- Sat Jul 27, 2019 11:24 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 21878
Re: Samurai Shodown
Saw it earlier, it's a really cool glitch.
- Fri Jul 26, 2019 9:42 am
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
That's pretty bonkers. I'll try it in the console version for the lulz, but I'm pretty sure it's not gonna work. EX counter's active at frame 1, so it'd have to be an armor breaker.
- Sun Jun 23, 2019 12:06 am
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 96887
Re: KOF XIV combo videos
I can't think of any 3D-based fighting game where those exist though, except for the old Swiss cheese infinite in Marvel 3. I'll just try to have fun with the game as a normal fighting game and not as a lab game.
- Fri Jun 21, 2019 9:56 pm
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 96887
Re: KOF XIV combo videos
SamSho looks amazing and I'm definitely buying it. I doubt I'll get a video out of it but that's fine. Then again, few hit combos in odd scenarios is where I first started, so we'll see if I can find some odd 2-5 hit combos or something.
Also, Great job on the latest KoFXIV video!
Also, Great job on the latest KoFXIV video!
- Fri May 03, 2019 5:44 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
Despite the limitations Blanka has some unique stuff here that he can't do in the console version. No way you can cancel EX Rolling attack from that range, and not into lv.2 focus. Also that midscreen Ultra to super was rather bonkers.
- Mon Mar 04, 2019 4:38 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
Great stuff! I love those throw extension combos, I wish combos like that were more common in the main game (Like, why can't you FADC Makoto's forward throw or something??). It always surprises me how much time you have to act after FA when the opponent is basically lying down.
- Sun Oct 28, 2018 11:11 am
- Forum: Multimedia Projects
- Topic: SNK Heroines
- Replies: 5
- Views: 10952
Re: SNK Heroines
I've been watching all of the videos on this game from you, Dark Chaotix and some others, and I have to say: To me items is what makes this game fun to watch. Sure, it doesn't add a whole lot, but they spice things up enough to make it bearable to sit through all the loops and such in a longer video ...
- Fri Aug 10, 2018 10:57 am
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
Good stuff, I especially liked the Poison combos. Fei's basically doing this nonsense.
- Sat May 05, 2018 10:03 am
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 113038
Re: Street Fighter IV: Volt Battle Protocol
Great stuff, it's always fun to see the small differences between this version and the normal version (Like the silly amount of hitstun on Balrog's CH overhead, juggling from ST into Vega's Izuna drop super etc). In the normal version Balrog can combo Full Ultra 1 into super by spacing correctly by ...
- Mon Feb 19, 2018 7:11 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 110608
Re: USF4 Combo Engine Investigation
I finally managed to link three db.HPs in a row with Dhalsim! it seems that hitting cr.E.honda from behind during the very last frame(s) of hitstun (or as a frame trap, that works too) of an EX Yoga Fire somehow brings him clsoe enough for the 3rd db.HP to hit. I've been fishing for this link for ...
- Sun Nov 26, 2017 12:13 pm
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 96887
Re: KOF XIV combo videos
I really like the video, the last Bandeiras combo in particular looked extremely cool. I didn't even know he had an Izuna Drop like that XD
- Wed Oct 04, 2017 5:54 am
- Forum: Multimedia Projects
- Topic: Terminology/Glossary Series
- Replies: 12
- Views: 68967
Re: Terminology/Glossary Series
I always thought kara cancel as like, cr.HK~LPshoryu with Ken in 3s, as in, 1st frame canceled into another move, but you can cancel whiffed moves in A2 into CCs.
Then you have weird middle-grounds like Sagat's f.LK and f.HK in SFIV that people still call kara even though you can cancel them ...
Then you have weird middle-grounds like Sagat's f.LK and f.HK in SFIV that people still call kara even though you can cancel them ...