Search found 9 matches
- Sun Nov 08, 2009 3:54 am
- Forum: Game Engine Analysis
- Topic: Grounded Moves that Appear to be Airborne
- Replies: 18
- Views: 6163
Re: Grounded Moves that Appear to be Airborne
Well Terry is registered as being on the ground during the very 1st hit of his Rising Tackle; he could also Super cancel it into a Super in some KoFs. Even if visually he looks like he's not touching the ground, the game registers him as being 'grounded'.
- Sat Nov 07, 2009 8:24 pm
- Forum: Game Engine Analysis
- Topic: A few Real Bout chain combo obvesrvations and what not
- Replies: 0
- Views: 8042
A few Real Bout chain combo obvesrvations and what not
This info will most likely not be as in depth as the majority of the threads in the GE Analysis forum, but I just wanted to post some of my observations on some game play elements in the 3 arcade Real Bout games.
I'll add more to this over the next few days, and fix and grammatical errors and such ...
I'll add more to this over the next few days, and fix and grammatical errors and such ...
- Sat Nov 07, 2009 7:36 pm
- Forum: Game Engine Analysis
- Topic: Grounded Moves that Appear to be Airborne
- Replies: 18
- Views: 6163
Re: Grounded Moves that Appear to be Airborne
There's this cool Terry combo in a Real Bout Garou Densetsu Special: Dominated Mind combo DVD trailer made by Leaf of Adaki , where Terry cancels fierce Rising Tackle into super. I'm not at all familiar with the game engine so i have no idea if he's still considered to be on the ground or if those ...
- Sat Oct 31, 2009 2:59 pm
- Forum: Game Engine Analysis
- Topic: SF4 Damage Scaling Breakdown
- Replies: 5
- Views: 3138
Re: SF4 Combo Engine Investigation
Actually i'm fairly certain that SF4's combo reduction works based on moves, not hits. So for example, Chun Li's Lightning Legs count as one move until she stops, no matter how many times they hit. But there are a lot of arbitrary rules, like Abel's rekkas count as three separate moves instead of ...
- Sat Oct 31, 2009 11:45 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 142268
Re: SF4 Biweekly TACV Series
Looking forward to the Gief and Fuerte vid Maj
BTW if you want a 'pic of the week', I recommend taking a screen cap of Alisa doing her UF+(LP+RP) throw on Feng Wei, while the camera is showing's Feng's reaction (Tekken 6 mind you
)
![Cool 8)](./images/smilies/icon_cool.gif)
BTW if you want a 'pic of the week', I recommend taking a screen cap of Alisa doing her UF+(LP+RP) throw on Feng Wei, while the camera is showing's Feng's reaction (Tekken 6 mind you
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Fri Oct 23, 2009 10:29 am
- Forum: Game Engine Analysis
- Topic: SF4 Damage Scaling Breakdown
- Replies: 5
- Views: 3138
SF4 Damage Scaling Breakdown
SF4's damage reduction scale works as follows:
100% damage for the first two "moves" of a combo
80% damage for the third move of a combo
70% damage for the fourth move of a combo
60% damage for the fifth move of a combo
50% damage for the sixth move of a combo
40% damage for the seventh move of a ...
100% damage for the first two "moves" of a combo
80% damage for the third move of a combo
70% damage for the fourth move of a combo
60% damage for the fifth move of a combo
50% damage for the sixth move of a combo
40% damage for the seventh move of a ...
- Mon Aug 03, 2009 5:53 am
- Forum: Multimedia Projects
- Topic: My 'Ghetto edited' Garou combo and tutorial videos
- Replies: 2
- Views: 847
Re: My 'Ghetto edited' Garou combo and tutorial videos
Yeah, Kevin is one of the most powerful characters in the game, he can do a min. of around 25% damage from a BnB, and his normals are pretty good.
- Thu Jul 23, 2009 4:47 pm
- Forum: Multimedia Projects
- Topic: My 'Ghetto edited' Garou combo and tutorial videos
- Replies: 2
- Views: 847
My 'Ghetto edited' Garou combo and tutorial videos
For the past few months I had released Garou MotW combo and tutorial videos in order to bring in more players to the game as well as show the various possible combos a player can use in a match. So far I have released 9 videos (8 Volumes actually) that have covered everyone but Grant (Grant is WiP ...
- Sun May 24, 2009 10:22 am
- Forum: Resources and Guides
- Topic: Background Music Muting Procedures
- Replies: 70
- Views: 40605
Re: Background Music Muting Procedures
Would using VirtualDub help in the muting process? Only drawback here is that the SFX gets muted as well :/
Alt. aren't there some video editting programs that show the audio as streams which you can edit/delete?
Alt. aren't there some video editting programs that show the audio as streams which you can edit/delete?