Search found 9 matches

by Tizoc
Sun Nov 08, 2009 3:54 am
Forum: Game Engine Analysis
Topic: Grounded Moves that Appear to be Airborne
Replies: 18
Views: 4323

Re: Grounded Moves that Appear to be Airborne

Well Terry is registered as being on the ground during the very 1st hit of his Rising Tackle; he could also Super cancel it into a Super in some KoFs. Even if visually he looks like he's not touching the ground, the game registers him as being 'grounded'.
by Tizoc
Sat Nov 07, 2009 8:24 pm
Forum: Game Engine Analysis
Topic: A few Real Bout chain combo obvesrvations and what not
Replies: 0
Views: 6921

A few Real Bout chain combo obvesrvations and what not

This info will most likely not be as in depth as the majority of the threads in the GE Analysis forum, but I just wanted to post some of my observations on some game play elements in the 3 arcade Real Bout games. I'll add more to this over the next few days, and fix and grammatical errors and such. ...
by Tizoc
Sat Nov 07, 2009 7:36 pm
Forum: Game Engine Analysis
Topic: Grounded Moves that Appear to be Airborne
Replies: 18
Views: 4323

Re: Grounded Moves that Appear to be Airborne

There's this cool Terry combo in a Real Bout Garou Densetsu Special: Dominated Mind combo DVD trailer made by Leaf of Adaki , where Terry cancels fierce Rising Tackle into super. I'm not at all familiar with the game engine so i have no idea if he's still considered to be on the ground or if those ...
by Tizoc
Sat Oct 31, 2009 2:59 pm
Forum: Game Engine Analysis
Topic: SF4 Damage Scaling Breakdown
Replies: 5
Views: 2076

Re: SF4 Combo Engine Investigation

Actually i'm fairly certain that SF4's combo reduction works based on moves, not hits. So for example, Chun Li's Lightning Legs count as one move until she stops, no matter how many times they hit. But there are a lot of arbitrary rules, like Abel's rekkas count as three separate moves instead of o...
by Tizoc
Sat Oct 31, 2009 11:45 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 110271

Re: SF4 Biweekly TACV Series

Looking forward to the Gief and Fuerte vid Maj 8)
BTW if you want a 'pic of the week', I recommend taking a screen cap of Alisa doing her UF+(LP+RP) throw on Feng Wei, while the camera is showing's Feng's reaction (Tekken 6 mind you ;))
by Tizoc
Fri Oct 23, 2009 10:29 am
Forum: Game Engine Analysis
Topic: SF4 Damage Scaling Breakdown
Replies: 5
Views: 2076

SF4 Damage Scaling Breakdown

SF4's damage reduction scale works as follows: 100% damage for the first two "moves" of a combo 80% damage for the third move of a combo 70% damage for the fourth move of a combo 60% damage for the fifth move of a combo 50% damage for the sixth move of a combo 40% damage for the seventh mo...
by Tizoc
Mon Aug 03, 2009 5:53 am
Forum: Multimedia Projects
Topic: My 'Ghetto edited' Garou combo and tutorial videos
Replies: 2
Views: 708

Re: My 'Ghetto edited' Garou combo and tutorial videos

Yeah, Kevin is one of the most powerful characters in the game, he can do a min. of around 25% damage from a BnB, and his normals are pretty good.
by Tizoc
Thu Jul 23, 2009 4:47 pm
Forum: Multimedia Projects
Topic: My 'Ghetto edited' Garou combo and tutorial videos
Replies: 2
Views: 708

My 'Ghetto edited' Garou combo and tutorial videos

For the past few months I had released Garou MotW combo and tutorial videos in order to bring in more players to the game as well as show the various possible combos a player can use in a match. So far I have released 9 videos (8 Volumes actually) that have covered everyone but Grant (Grant is WiP)....
by Tizoc
Sun May 24, 2009 10:22 am
Forum: Resources and Guides
Topic: Background Music Muting Procedures
Replies: 70
Views: 35085

Re: Background Music Muting Procedures

Would using VirtualDub help in the muting process? Only drawback here is that the SFX gets muted as well :/
Alt. aren't there some video editting programs that show the audio as streams which you can edit/delete?