Search found 1339 matches

by error1
Mon Apr 11, 2016 10:04 pm
Forum: Film Editing Room
Topic: Capturing combos from computer
Replies: 25
Views: 7534

Re: Capturing combos from computer

I've been using nvidia shadow play recently, but you need a nvidia video card
by error1
Tue Feb 23, 2016 12:28 am
Forum: Game Engine Analysis
Topic: Street Fighter V Combo Engine Investigation
Replies: 85
Views: 6589

Re: Chatroom 2016

It works without meaty in vt for some reason
by error1
Mon Feb 22, 2016 2:03 am
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 9617

Re: SFV Juggle Mechanics Thread

yeah idk how you would test it, if there was a non player something you could hit, like sean basketball added to the game at some point it might be testable.
I also don't know if it increases it by or increases it to, just looking at the two numbers that seem to be for jp, no real testing
by error1
Sun Feb 21, 2016 5:36 pm
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 9617

Re: SFV Juggle Mechanics Thread

Doopliss wrote: Isn't it just the whole airhit vs mid-juggle thing?
could be, but idk what the flag is that makes it different from air tatsu
by error1
Sun Feb 21, 2016 2:06 pm
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 9617

Re: SFV Juggle Mechanics Thread

checking the data mined ryu stuff. second hit of jump mp should have 1 jp. target combo hk should have 1jp. a script called 2hp_swing has 3 jp srk increases juggle to 5 on early frames and 99 on later frames. ex srk has jp 7 on all hits? increases jp to 99 lk tatsu increases jp to 9 mk and hk tatsu ...
by error1
Sun Feb 21, 2016 1:25 pm
Forum: Resources and Guides
Topic: SFV Juggle Mechanics Thread
Replies: 27
Views: 9617

Re: SFV Juggle Mechanics Thread

this combo system is a fucking mess Indeed, which is why I'm hoping they'll just datamine the juggle properties. The characters do not have enough tools to reliably test it manually if you ask me. http://watissf.dantarion.com/sf5/boxdox3/#/ these are all data mined, doesn't look like he figured out...
by error1
Wed Dec 09, 2015 3:58 am
Forum: Multimedia Projects
Topic: Interesting Combo/Glitch/Tutorial Videos
Replies: 459
Views: 24596

Re: Interesting Combo/Glitch/Tutorial Videos 2012-2015

Wow that was really cool, idk how I didn't find that guile combo
by error1
Sun Oct 11, 2015 9:23 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (USF4 pc mod) (now 1.0!)

Nice, went through half the cast, no new infinites
by error1
Fri Sep 25, 2015 1:59 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15265

Re: USF4 Combo Engine Investigation

HarlequinRogue wrote:desk's chun loops (forgot about those)
That's my loop
the chun combo might be able to get 10 or more if it was optimized for that
by error1
Wed Aug 19, 2015 12:28 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15265

Re: USF4 Combo Engine Investigation

pretty cool
by error1
Thu Aug 06, 2015 12:34 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Re: Fighting Game News and Speculation 2015

kens run stop seems really quick, gotta be some combo using that off a fireball or somthing
by error1
Sat Jul 25, 2015 10:24 pm
Forum: News and Community Events
Topic: Random Cool Stuff 2014
Replies: 18
Views: 2746

Re: Random Cool Stuff 2014

https://youtu.be/nMxB9Ve0fbw
just found these ufc glitch videos, could not stop laughing
by error1
Sat Jul 25, 2015 3:10 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

No infinates, might want to look at ibukis f+lk, she can chain a whole bunch of them. Claw can throw his claw away twice mid combo and thats cool. Idk how you fixed juri, but she might have something similar with her lp air fireball, but I didn't test it What is the deal with blanka? Couldn't figure...
by error1
Wed Jul 22, 2015 9:17 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Re: Fighting Game News and Speculation 2015

Maj wrote:But i'm sure most of you will be occupied with the SF5 beta until that ends anyway.
Damn I hate to preorder games, but you just cost me 60$ for an unfinished pc game. Feel so dirty
by error1
Wed Jul 22, 2015 2:12 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

https://youtu.be/mdEyjgnF2D8
ibuki b+mk, qcb lk
by error1
Tue Jul 21, 2015 6:25 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

The air thow causing freeze is somthing I've ran into modding, it's why I knew the cause, proably due to speeding the move, so you need to mess with the physics or cancel window or somthing. I think the sagat combo is only a few frame thing right now but fixing it the easy way will make it punishabl...
by error1
Tue Jul 21, 2015 3:30 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

juri has a really hard one
did it vs hugo but doesn't need his height or anything
j mp, qcb mk ( two hits ), j mp, qcb mk ( one hit ), dash
the one hit pinwheel has to hit meaty I think
by error1
Tue Jul 21, 2015 1:19 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

yang has one with his qcf +hp. in default stance
he also has j hk+ divekick vs hugo
edit: akumas demon super will freeze if you hit the throw on the landing frame
by error1
Mon Jul 20, 2015 11:13 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

the sagat one still works, vs blanka at least, you just need to be farther back
by error1
Fri Jul 17, 2015 9:13 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

I did it vs hugo in corner
Lp,lp,mp,hp, hp thunder knuckle, cancel into seismic feint, repeat.
Probably other ways, but that was easy to automate since if you do it right she doesn't switch sides
by error1
Fri Jul 17, 2015 1:58 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

claw has a mvc2 vs hugo as well with jhp
by error1
Fri Jul 17, 2015 12:08 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

viper has one with her hp tk seismic cancel. in ultra the high tigers can't hit crouching at all so hugo could duck them.
by error1
Thu Jul 16, 2015 11:34 pm
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

elena has one with her qcb hk

yeah that's the sagat one. He should be able to do it with hp and mp fireball too though so that won't fix it. I suspect he has another one with high into low tiger vs some crouching characters but I didn't look too hard
by error1
Thu Jul 16, 2015 10:49 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

Ill do a video, but i want a chance to look at all the chars first
The sagat one is just linking tiger shots midscreen
Gouken is dash cl.mp
Chun is hk, air dash, stomp, j.hpx2 vs Hugo
Fuerte is walking jabs

edit: gen has an mvc2 vs hugo
by error1
Thu Jul 16, 2015 4:10 am
Forum: Game Engine Analysis
Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
Replies: 145
Views: 18951

Re: USF4 Remix (ae pc mod)

had a chance to play around with it a little today
found infinates for sagat, gouken, chun, and el fuerte
by error1
Thu Jul 09, 2015 10:55 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Re: Fighting Game News and Speculation 2015

So that sonic boom into teleport Nash has seems pretty obvious for trade combos. Hopefully there is a way to acess the extended stage you get by knocking the opponent through the wall in training mode.
by error1
Mon Jun 22, 2015 4:15 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Re: Fighting Game News and Speculation 2015

Point is there has never been a game with street fighter in the title that hasn't had ken. I think chun, akuma, and sagat have been in the 3-5th most depending on how you count. Edit: forgot about Street Fighter 2 the interactive movie. You could proably call that a no ken game since cyborg is the o...
by error1
Sat Jun 20, 2015 3:13 am
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Re: Fighting Game News and Speculation 2015

You gotta take the good with the bad
by error1
Thu Jun 18, 2015 11:04 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Re: Fighting Game News and Speculation 2015

Ken has been in more street fighter games then Ryu weirdly enough
by error1
Thu Jun 18, 2015 12:15 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2015
Replies: 43
Views: 4719

Fighting Game News and Speculation 2015

Seeing how diffrent sf5 Nash is makes me hopeful we get a proper guile. Still haven't seen the character thats been in the most street fighter games