Search found 92 matches

by laugh
Fri Nov 06, 2009 8:29 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60831

Re: SF4 Combo Engine Investigation

Sorry I forgot to clarify I was purposefully whiffing an air attack in that last test. Specifically j.MP. Just for the sake of testing if a DP comes out at all or not during the dummy recording. I know whiffing the attack makes it not an option select but I was testing landing recovery caused from ...
by laugh
Fri Nov 06, 2009 7:31 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60831

Re: SF4 Combo Engine Investigation

More testing results: I tried what Maj suggested and input a DP into an immediate block. If Guile did a reversal flashkick Ryu would block, and if the flashkick wasn't a reversal he'd DP through it. Though that doesn't really reveal anything useful. FuzzyGuard does exist in SF4. No surprise there. ...
by laugh
Thu Nov 05, 2009 10:38 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60831

Re: SF4 Combo Engine Investigation

So I revise my statement earlier in #1. Pre-jump frames are throw-invincible from frame 1, but there seems to be some weird stuff going on during landing. I'm a little confused about how this makes SF4 special. In CvS2 Training Mode, you can set the opponent action to Jump and you can still throw t...
by laugh
Thu Nov 05, 2009 8:54 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60831

Re: SF4 Combo Engine Investigation

Good stuff I have some understanding of superfreeze, in that the game won't recognize inputs during it even if your character is moving. But you should still be able to start a flash kick because it only requires 1 frame of input. I'm guessing you're not using a program pad to test this, is there a...
by laugh
Thu Nov 05, 2009 3:05 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60831

Re: SF4 Combo Engine Investigation

Hey guys, it's been many seasons since my last post and visit here, but I have a ton of SF4 findings and system details I wanna discuss with you guys. I'm primarily a competitive player before I am a combo maker, but during my quest to get an edge over my opponents with my main character Ryu, I've r...
by laugh
Sun Nov 30, 2008 4:51 pm
Forum: Multimedia Projects
Topic: Who Wants to Help Make dogface Famous?
Replies: 57
Views: 7147

Re: Who Wants to Help Make dogface Famous?

I want Vic famous and I want to get fighting games the justice they deserve on the mainstream media. I don't know I how I can help exactly, but if there's anything that I can provide, I'm more than willing to.
by laugh
Sun Sep 21, 2008 7:31 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60831

Re: SF4 Combo Engine Investigation

This is mostly in regards to the Korean vid and ZenFire's post. First of all, I'd like to take the credit for doing jump in RH (absorbed by focus attack) -> land and DP on day 1 of SF4 in Korea. Gimme my cookie now. As you guessed, I've also started doing back dash after absorbing a jumping attack a...
by laugh
Sun Sep 21, 2008 6:59 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2007-2009
Replies: 135
Views: 25385

Re: Does anyone care about SF4? (FG News thread)

I actually have a good reason to believe Gouken is in the game. According to what I know, the producer has said he's in it. So even if Gouken is in fact in the game, I won't be surprised at all. I've been playing SF4 nonstop lately. The first impression I got was that it was just as I expected; some...
by laugh
Sat Aug 30, 2008 11:58 am
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 33806

Re: If you are going to Evo

Ah, cool. We should definitely do it, possibly at FFA since it's been forever since the last time I went there to actually play cvs2.
by laugh
Tue Aug 26, 2008 10:40 am
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 33806

Re: If you are going to Evo

Desk - I know. Coincidentally, the only match we got to play was a game we mutually hated.

Maj - You and I need to play some cvs2. It's like your favorite game, and it for sure is mine. Either Socal or Evo would do. I wanna play your Guile in a match. Choi's Guile locked me down pretty bad this Evo.
by laugh
Tue Aug 26, 2008 10:36 am
Forum: Combo Challenges
Topic: Trivia Quiz 01: CPS1 & Dragons
Replies: 6
Views: 4896

Re: Trivia Quiz 01: CPS1 & Dragons

I can't count. Yeah, Yoga Flame and Yoga Fire are two different moves, and you're very sharp for thinking oil drums as well. I didn't know that Ken's came out 3 freakin frames faster. I know it's not 3 frames of difference in SSF2. However, I don't believe Ken's fierce DP in SSF2 and ST are 0 frame ...
by laugh
Tue Aug 26, 2008 4:58 am
Forum: Combo Challenges
Topic: Challenge 06: Sweeping Changes
Replies: 6
Views: 4639

Re: Challenge 06: Sweeping Changes

I really wanna participate in this one, since I believe I have a sequence that meets the criteria. However, I don't own any of the new gen consoles and don't have access to STHD Beta here in Korea. Can I just write it?
by laugh
Tue Aug 26, 2008 4:52 am
Forum: Combo Challenges
Topic: Trivia Quiz 01: CPS1 & Dragons
Replies: 6
Views: 4896

Re: Trivia Quiz 01: CPS1 & Dragons

I found this trivia just now and read all the answers. I wish I could've participated. I noticed some errors in the answers. I'll list the ones I think are wrong. World Warrior Answers 01) WW: What move causes its own unique hit animation? Blanka's Electricity, though i suppose i would have accepted...
by laugh
Mon Aug 25, 2008 2:44 pm
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 33806

Re: If you are going to Evo

I met with a lot of you fools at Evo. Where's all the "I met laugh at evo" posts at? j/k. I also met Toxy but I had forgotten that he was on his forums too. lol. It's all my fault for not coming here for a long ass time. It was nice meeting you Desk. We shoulda played some cvs2 since that'...
by laugh
Mon Aug 25, 2008 2:24 pm
Forum: Game Engine Analysis
Topic: How could we determine whether DC and PS2 CvS2 speeds match?
Replies: 6
Views: 1703

Re: How could we determine whether DC and PS2 CvS2 speeds ma

Good test, and I enjoyed watching the vids. However, there could be a problem with this method. When capture cards capture at 29.97fps, I believe the resulting video is forced to 29.97fps even if the actual video feed is running at a slightly different frame rate (like 59.94 vs 60.00). But then, I'm...
by laugh
Mon Aug 25, 2008 1:49 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 36586

Re: Random Obscure Findings

Maj wrote: Honda, Blanka, Gief, and Sim have no cancelable normals whatsoever and yet Gief has the craziness mentioned above.
I am so sure Sim in WW can cancel his close low forward into yoga fire. I've been hit by that shit over and over in the corner while playing as guile, so I must be correct.
by laugh
Fri Jun 13, 2008 12:04 am
Forum: Game Engine Analysis
Topic: How could we determine whether DC and PS2 CvS2 speeds match?
Replies: 6
Views: 1703

Re: How could we determine whether DC and PS2 CvS2 speeds ma

Hey, guys. Through personal experience, both DC and PS2 are definitely faster than the arcade, but I don't notice any difference between DC and PS2. Here are my ideas of testing them after 5 minutes of brainstorming. 1) While doing nothing Run the ice stage on both systems side by side at default to...
by laugh
Mon Apr 14, 2008 12:15 pm
Forum: Resources and Guides
Topic: Programmable Pad Protips
Replies: 40
Views: 10093

Re: Programmable Pad Protips

Hi, everyone. I hope I haven't been condemned and are still welcome to come back to this forum. I just thought I should let you guys know about a programmable stick that has come up for sale by none other than Paik4Life on srk forums. He's selling his ASCII Stick 3, which is a really good programmab...
by laugh
Sun Dec 30, 2007 8:10 pm
Forum: Game Engine Analysis
Topic: What else are you playing?
Replies: 37
Views: 6487

Re: What else are you playing?

Ok, I've read all the posts below it now. When it comes to the issue of the hatred on "anime girl fighters" regardless of whether it's mainstream or underground, I have a very specific but simple criteria for it. If it's pedo stuff, I despise it. Arcana Heart is a prime example of that Jap...
by laugh
Sun Dec 30, 2007 6:54 pm
Forum: Game Engine Analysis
Topic: What else are you playing?
Replies: 37
Views: 6487

Re: What else are you playing?

On a side note, Melty Blood seems to be gaining popularity in Korea; CLmovie I was gonna read all the posts below this one before writing a reply to this, but you guys are posting fuckin essays and I couldn't wait that long. DUDE. The arcade you see in that video is the current home for the Korean ...
by laugh
Sun Dec 30, 2007 6:20 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2007-2009
Replies: 135
Views: 25385

Re: Does anyone care about SF4?

So I'm not the only one that got some red flags on the mechanics from watching the video. The revenge system worried me the most. The idea of giving you something when you get hit or block isn't new (ie. gives you meter in most games now) but the functions of the meter itself had me worried a lot. I...
by laugh
Thu Dec 27, 2007 5:10 pm
Forum: Resources and Guides
Topic: Transferring Sega Dreamcast VMU Files onto PC
Replies: 11
Views: 4497

Re: Sega Dreamcast Help

The first thing that came to my mind was the broadband adapter. I did a little searching on ebay and found out that it's ridiculously expensive. That's most likely out of the question. I have a Nexus memory card with the cable and the software. However, I have not figured out how to use the software...
by laugh
Thu Dec 27, 2007 3:38 pm
Forum: Multimedia Projects
Topic: Ghetto Combo Video Discussion
Replies: 206
Views: 35969

Re: Ghetto Combo Video Discussion

I just saw this video about an hour ago and couldn't stop laughing the whole time.

http://youtube.com/watch?v=ODEuDejhsiw

It's a cvs2 combo video featuring things such as:
-uncombos
-gdlk color edits
-inconsistent speed settings due to the "difficulty" of some combos
by laugh
Fri Nov 30, 2007 5:45 pm
Forum: Multimedia Projects
Topic: Unconventional CvS2 Haohmaru Video (complete)
Replies: 55
Views: 8091

You might just have to set one up. I was slightly annoyed that when I made my account, either there was no such thing or I didn't know you could make a directors account. Plus I don't think there's anyway of changing a regular account over :( also, when people write u2b it greatly confuses me. At f...
by laugh
Sat Nov 24, 2007 10:05 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 7971

I've been giving Sirlin the benefit of the doubt on where the blame lies in the piece of unplayable plastic that is CCC2 ST.... until the latest post he made in the CCC2 thread. I thought it was pretty offensive to the players. When NKI posts the vid and shows everyone that the lag is basically 4 fr...
by laugh
Tue Nov 20, 2007 2:54 pm
Forum: Game Engine Analysis
Topic: What do you like about the games and characters you like?
Replies: 18
Views: 2872

I think the reason why I like games that I like is because of the fun I have from an intense mind games + good spacing and poke game + actions that need sharp reactions + good intuitive combos. If the game has the kind of gameplay like the grand finals of B3, I'll like it. I also tend to like games ...
by laugh
Thu Nov 15, 2007 3:25 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 7971

Awesome news! I wanna see this video as much as I wanna watch MagMan vs Justin MM. Thanks for doing the test, NKI. Four frames of input lag is just unacceptable for any kind of versus play. I'm also very surprised that a player like Sirlin wouldn't notice such an obvious lag in input while many othe...
by laugh
Wed Nov 14, 2007 1:00 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 7971

desk wrote:is it wrong that i'm really looking forward to the vid? lol. I don't even really care about the result as I've only played CCC2 once (I bought it just for ST). I'm just hella interested to see how people react.
I'm hella anxious to see the video too for the same reason.
by laugh
Tue Nov 13, 2007 1:01 pm
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 37234

I couldn't figure out how to do it on MAME, but Kawaks supports it. Just go to "Game - Neogeo Setting" and enable "Developer mode." Now, you can use the "debug dipswitches" located in the same menu.
by laugh
Tue Nov 13, 2007 12:41 pm
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 37234

Maj, I found out how to select Rugal in kof94 without hacking or using cheats. All you have to do is use what's called a debug bios. It's a real bios made by SNK that can do all sorts of neat things in games. You can also do the same thing with UniBIOS, but that's more leaning towards hack/cheat. Th...