Search found 92 matches
- Wed May 02, 2007 6:10 pm
- Forum: News and Community Events
- Topic: Why do people give me random Guile toys?
- Replies: 16
- Views: 4675
The plot thickens ... Maj: i am trying to auction off your guile mask but it's not working Maj: http://combovid.com/forums/viewtopic.php?t=89 omni: OMG omni: you are such a hater omni: i gave you that key chain also Maj: haha Maj: dude Maj: i like the keychain now Maj: xenozip convinced me to like ...
- Wed May 02, 2007 2:12 am
- Forum: News and Community Events
- Topic: Interesting Threads on Other Forums
- Replies: 171
- Views: 27294
- Tue May 01, 2007 8:36 am
- Forum: News and Community Events
- Topic: Interesting Threads on Other Forums
- Replies: 171
- Views: 27294
- Thu Apr 19, 2007 2:50 am
- Forum: Game Engine Analysis
- Topic: ST: Cammy Air Spin Drive Smasher
- Replies: 23
- Views: 3400
- Wed Apr 18, 2007 4:45 am
- Forum: Game Engine Analysis
- Topic: ST: Cammy Air Spin Drive Smasher
- Replies: 23
- Views: 3400
I just remembered something odd that NKI mentioned in an ST thread on srk. It was about how chun's close s.fierce meaty cannot be reversal thrown. I did a test in Kawaks with frame stepping to see if it was actually true and lo and behold, I threw Chun out of her meaty s.fierce attempt. I made sure ...
- Tue Apr 17, 2007 3:14 pm
- Forum: Film Editing Room
- Topic: Any Advice on Choosing a Capture Card?
- Replies: 90
- Views: 21445
- Mon Apr 09, 2007 7:11 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4000
I used Camtasia Codec for them, I should've encoded it to a popular format. So here's a much smaller zip with the same vids encoded in xvid. 7Megs. http://www.megaupload.com/?d=N19R2V5O What I did to get reversal normal was to input [roundhouse on one frame, and then forward on the next] xN using fr...
- Mon Apr 09, 2007 5:41 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4000
I fiddled around with FinalBurn Alpha and Kawaks the other day and followed these instructions. I couldn't find a frame advance option in FBA, so I did all of them using Kawaks. Here's the zip of all the vids I got. http://www.megaupload.com/kr/?d=AFMYG3OG I didn't do the last backturned glitch setu...
- Mon Apr 09, 2007 2:32 am
- Forum: Film Editing Room
- Topic: Any Advice on Choosing a Capture Card?
- Replies: 90
- Views: 21445
The amount od data you can save per second (for uncompressed video) depends mostly on the HDD speed, and amount of RAM (so that other softwares don't use the HDD as pseudo-RAM). Also, I know my card can't capture 60fps, because even if I set my capture program to capture at 60fps, the video processo...
- Sun Apr 08, 2007 4:50 am
- Forum: Game Engine Analysis
- Topic: ST: Cammy Air Spin Drive Smasher
- Replies: 23
- Views: 3400
Well, just for documentations sake, there's at least 1 more region for ST; Asia. That's the version of my ST board. I know ST was installed at every hole-in-the-wall arcade as well as the huge arcades back in the day when it came out in Korea. That's gotta be at least 5000 boards in sales. I'm curio...
- Fri Mar 30, 2007 5:37 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4000
Thanks for that laugh, i still don't quite understand the CC retention (im guessing this is the bounce high glitch right?) so ill just type what i think you have to do then you can tell me if im right or wrong... Step one: Player 1 does CC and trades hits with Player 2(Dummy) Step two: After Player...
- Wed Mar 28, 2007 11:57 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4000
- Wed Mar 28, 2007 5:33 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4000
I should've posted this earlier, but I think I understand what zerokoubou did in those videos. He explains setups and glitches in z2a on his website at this page http://page.freett.com/zerokoubou/commentary.htm I ran a Korean web translator through the page and then figured out some of the fighting ...
- Wed Mar 28, 2007 4:00 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 37261
Is that considered frame advance, where your animation is still frozen in time and only the character doing the super gets animated? If you were in the middle of a move during super freeze, would you still be animated normally during the frames you can't input? I did a test few months ago to see the...
- Tue Mar 27, 2007 8:08 am
- Forum: Game Engine Analysis
- Topic: Something I thought was weird in 3s
- Replies: 6
- Views: 1640
Something I thought was weird in 3s
I was watching the lastest 3s ranbat video from Gvision today when I noticed something weird during the KO vs Ochibi match. In round 2, Ochibi takes the round by throwing KO when Ochibi's Geneijin was almost drained. He gets the special KO flash effect because he activated the throw during Geneijin,...
- Tue Mar 27, 2007 7:31 am
- Forum: Game Engine Analysis
- Topic: Weird Alpha 2/3 thing? glitch?
- Replies: 31
- Views: 4846
- Thu Mar 15, 2007 1:49 am
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 41821
- Mon Mar 05, 2007 6:47 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 37261
About your #7, Maj, I did a Old character vs New character walking speed test in ST awhile ago and found out that if you start in the middle of the screen then walk back, the game scrolls the screen towards 1 side of the screen and it's always that side. I thought I proved that old characters moved ...
- Sun Mar 04, 2007 6:41 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 37261
- Sun Feb 25, 2007 2:59 pm
- Forum: News and Community Events
- Topic: Introduce Yourself Thread...
- Replies: 126
- Views: 25936
- Fri Feb 23, 2007 10:32 am
- Forum: News and Community Events
- Topic: Introduce Yourself Thread...
- Replies: 126
- Views: 25936
I don't think I've been mentioned in this thread yet, so here it goes. Real name - Ryan Ahn aka Chang SN - laugh (picked this name ages ago cuz the spelling doesn't look anything like the way it sounds, I don't like plain and ordinary things) My main game is cvs2, but I also play ST, 3s, Hokuto no K...
- Fri Feb 23, 2007 10:17 am
- Forum: News and Community Events
- Topic: Forum Feedback, Suggestions, Complaints, et cetera
- Replies: 161
- Views: 41821
- Fri Feb 23, 2007 10:13 am
- Forum: News and Community Events
- Topic: Where are they now? (Website Edition)
- Replies: 16
- Views: 4430
I don't know if they had websties, but Nibor (I read it nee-bore) was a cool dude. He was good at one of the only marvel games I really really like, Marvel Super Heroes. Had fun at Texas Showdown 4. He used to make emulator vids this one other guy I forgot the name of and was pretty damn good at A3....
- Wed Feb 14, 2007 12:51 am
- Forum: Game Engine Analysis
- Topic: Grounded Moves that Appear to be Airborne
- Replies: 18
- Views: 3642
I'm pretty sure cvs2 Mai's s.mk/f+mk doesn't leave the ground cvs2 Chun's spinning bird kick is grounded although she's upside down and and the animations is off the ground and all that. cvs1/2 Kyo's far s.rh is grounded. Beni's and Terry's are too i think. cvs2 Blanka's standing close s.short and s...
- Thu Feb 08, 2007 12:12 pm
- Forum: Resources and Guides
- Topic: Picking Apart Combo Videos
- Replies: 8
- Views: 2392
That YuYu Hakusho combo video was really tight. You're right about the training mode. It's the best one ever. I'm pretty sure Freeze means the amount of remaining animation frames for the move character you're controlling is doing. Too bad I never followed the series so I have no clue what it's abou...
- Fri Feb 02, 2007 2:02 am
- Forum: Multimedia Projects
- Topic: Wacky Makoto combo - help needed
- Replies: 13
- Views: 2681
There's no problem flipping the side even when you want to play S1+R1. I don't know how you flip them when you do it, but you can flip the side by holding the RIGHT direction while pressing S1+R1 in this case, but you can also do the same by holding SELECT while pressing S1+R1. So you're never gonna...
- Thu Feb 01, 2007 8:54 am
- Forum: Multimedia Projects
- Topic: Wacky Makoto combo - help needed
- Replies: 13
- Views: 2681
I don't know what ozy is thinking, but the exact same pad was listed at 3000 yen for months and nobody's bought them so far and it was brand new also. Just wait it out, man. I'm planning on getting the 3000 yen pad for myself, but I'd thought I should let you know about better ones out there. There'...
- Mon Jan 29, 2007 12:30 am
- Forum: Film Editing Room
- Topic: Any Advice on Choosing a Capture Card?
- Replies: 90
- Views: 21445
Get a BT878 or something like that based card, and make sure you can capture using other software as well as the bundled software. I bought this AVC capture once and that shit only let me capture in mpeg1/2 ONLY using their shitty software. The one I'm using now was free (somebody threw it out), and...
- Tue Jan 23, 2007 7:59 am
- Forum: Resources and Guides
- Topic: Basic Combo Video Etiquette
- Replies: 49
- Views: 10904
Some might think this is a given but needs to be stated. Don't put in combos that don't combo. I've seen a couple of Master Akuma videos that had combos that didn't combo midway, and I see the same thing from some videos made by spanish speaking video groups. Those things make me hella mad and makes...
- Tue Jan 23, 2007 7:45 am
- Forum: Multimedia Projects
- Topic: CVS2: Memories of 2006
- Replies: 7
- Views: 1839
It's all about x264 codec, man. That shit is the truth and the way. I've given thought to revising it, but I decided not to. The video is fine the way it is and sqeezing in 3 more clips would ruin the flow and the song simply doesn't have more seconds to it. I'm pretty sure I'll just add them to the...