Search found 92 matches

by laugh
Wed May 02, 2007 6:10 pm
Forum: News and Community Events
Topic: Why do people give me random Guile toys?
Replies: 16
Views: 4675

The plot thickens ... Maj: i am trying to auction off your guile mask but it's not working Maj: http://combovid.com/forums/viewtopic.php?t=89 omni: OMG omni: you are such a hater omni: i gave you that key chain also Maj: haha Maj: dude Maj: i like the keychain now Maj: xenozip convinced me to like ...
by laugh
Wed May 02, 2007 2:12 am
Forum: News and Community Events
Topic: Interesting Threads on Other Forums
Replies: 171
Views: 27294

Thanks for the offer. I'll keep that in mind. :)
by laugh
Tue May 01, 2007 8:36 am
Forum: News and Community Events
Topic: Interesting Threads on Other Forums
Replies: 171
Views: 27294

I can't do any recording at the moment because my camcorder is on a loan for about a week. I've recently got out of my "no more combo videos for awhile" mode from my last cvs2 video, and I am starting to get new ideas again and was trying out combos and setups I had written down. When my c...
by laugh
Thu Apr 19, 2007 2:50 am
Forum: Game Engine Analysis
Topic: ST: Cammy Air Spin Drive Smasher
Replies: 23
Views: 3400

I just tried it with Sagat and O.Sagat and he can reversal throw the meaty. I was using the American 940223 version, and when I tried with the Japanese version, the results were the same.
by laugh
Wed Apr 18, 2007 4:45 am
Forum: Game Engine Analysis
Topic: ST: Cammy Air Spin Drive Smasher
Replies: 23
Views: 3400

I just remembered something odd that NKI mentioned in an ST thread on srk. It was about how chun's close s.fierce meaty cannot be reversal thrown. I did a test in Kawaks with frame stepping to see if it was actually true and lo and behold, I threw Chun out of her meaty s.fierce attempt. I made sure ...
by laugh
Tue Apr 17, 2007 3:14 pm
Forum: Film Editing Room
Topic: Any Advice on Choosing a Capture Card?
Replies: 90
Views: 21445

The pattern i noticed with TVs that lag with old game systems is that they display content in progressive mode by default. This is true for almost all the hdtv's out there. The thing to look for is if the TV says it has some type of "Game Mode" as one of the features. If you're buying an l...
by laugh
Mon Apr 09, 2007 7:11 am
Forum: Multimedia Projects
Topic: zerokoubou z2a video question
Replies: 19
Views: 4000

I used Camtasia Codec for them, I should've encoded it to a popular format. So here's a much smaller zip with the same vids encoded in xvid. 7Megs. http://www.megaupload.com/?d=N19R2V5O What I did to get reversal normal was to input [roundhouse on one frame, and then forward on the next] xN using fr...
by laugh
Mon Apr 09, 2007 5:41 am
Forum: Multimedia Projects
Topic: zerokoubou z2a video question
Replies: 19
Views: 4000

I fiddled around with FinalBurn Alpha and Kawaks the other day and followed these instructions. I couldn't find a frame advance option in FBA, so I did all of them using Kawaks. Here's the zip of all the vids I got. http://www.megaupload.com/kr/?d=AFMYG3OG I didn't do the last backturned glitch setu...
by laugh
Mon Apr 09, 2007 2:32 am
Forum: Film Editing Room
Topic: Any Advice on Choosing a Capture Card?
Replies: 90
Views: 21445

The amount od data you can save per second (for uncompressed video) depends mostly on the HDD speed, and amount of RAM (so that other softwares don't use the HDD as pseudo-RAM). Also, I know my card can't capture 60fps, because even if I set my capture program to capture at 60fps, the video processo...
by laugh
Sun Apr 08, 2007 4:50 am
Forum: Game Engine Analysis
Topic: ST: Cammy Air Spin Drive Smasher
Replies: 23
Views: 3400

Well, just for documentations sake, there's at least 1 more region for ST; Asia. That's the version of my ST board. I know ST was installed at every hole-in-the-wall arcade as well as the huge arcades back in the day when it came out in Korea. That's gotta be at least 5000 boards in sales. I'm curio...
by laugh
Fri Mar 30, 2007 5:37 am
Forum: Multimedia Projects
Topic: zerokoubou z2a video question
Replies: 19
Views: 4000

Thanks for that laugh, i still don't quite understand the CC retention (im guessing this is the bounce high glitch right?) so ill just type what i think you have to do then you can tell me if im right or wrong... Step one: Player 1 does CC and trades hits with Player 2(Dummy) Step two: After Player...
by laugh
Wed Mar 28, 2007 11:57 am
Forum: Multimedia Projects
Topic: zerokoubou z2a video question
Replies: 19
Views: 4000

I'm back and it looks like nobody's read my last post which is even better since you'll get the whole thing at once. Ok, the first "thing" he explains is the CC retention, but I'm pretty sure this trick is for retaining the dummy's state rather than the attacker's state. So here's how it g...
by laugh
Wed Mar 28, 2007 5:33 am
Forum: Multimedia Projects
Topic: zerokoubou z2a video question
Replies: 19
Views: 4000

I should've posted this earlier, but I think I understand what zerokoubou did in those videos. He explains setups and glitches in z2a on his website at this page http://page.freett.com/zerokoubou/commentary.htm I ran a Korean web translator through the page and then figured out some of the fighting ...
by laugh
Wed Mar 28, 2007 4:00 am
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 37261

Is that considered frame advance, where your animation is still frozen in time and only the character doing the super gets animated? If you were in the middle of a move during super freeze, would you still be animated normally during the frames you can't input? I did a test few months ago to see the...
by laugh
Tue Mar 27, 2007 8:08 am
Forum: Game Engine Analysis
Topic: Something I thought was weird in 3s
Replies: 6
Views: 1640

Something I thought was weird in 3s

I was watching the lastest 3s ranbat video from Gvision today when I noticed something weird during the KO vs Ochibi match. In round 2, Ochibi takes the round by throwing KO when Ochibi's Geneijin was almost drained. He gets the special KO flash effect because he activated the throw during Geneijin,...
by laugh
Tue Mar 27, 2007 7:31 am
Forum: Game Engine Analysis
Topic: Weird Alpha 2/3 thing? glitch?
Replies: 31
Views: 4846

I'm pretty sure the term Renda is Japanese for Rapid Fire, so if the term renda kara cancel hasn't been used a lot, it could be called rapid fire kara cancel for easier understanding of the term for us english speaking folks.
by laugh
Thu Mar 15, 2007 1:49 am
Forum: News and Community Events
Topic: Forum Feedback, Suggestions, Complaints, et cetera
Replies: 161
Views: 41821

I really don't mind what title you give this forum, but as a person that doesn't like things that are ordinary, I propose "Comboratorium." That'll be the name for the third subforum (temporarily - for about a week). Would have done sooner but i wanted to get the House / Boat / Houseboat t...
by laugh
Mon Mar 05, 2007 6:47 am
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 37261

About your #7, Maj, I did a Old character vs New character walking speed test in ST awhile ago and found out that if you start in the middle of the screen then walk back, the game scrolls the screen towards 1 side of the screen and it's always that side. I thought I proved that old characters moved ...
by laugh
Sun Mar 04, 2007 6:41 am
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 37261

Mike Z wrote:I did actually have XSF Chun do launch->Jab->launch->Jab like 10x on me as a combo, but that was only once in all these years (it was in an arcade, too).

Mike Z
The CPU recognized the person playing and decided to glitch back at THE marvel glitch-magnet?
by laugh
Sun Feb 25, 2007 2:59 pm
Forum: News and Community Events
Topic: Introduce Yourself Thread...
Replies: 126
Views: 25936

desk, I wish I had that clip myself. It got lost from my harddrive a long time ago from moving to a different state to a different country, but since Obot64 used to host it on his website he might still have it.
by laugh
Fri Feb 23, 2007 10:32 am
Forum: News and Community Events
Topic: Introduce Yourself Thread...
Replies: 126
Views: 25936

I don't think I've been mentioned in this thread yet, so here it goes. Real name - Ryan Ahn aka Chang SN - laugh (picked this name ages ago cuz the spelling doesn't look anything like the way it sounds, I don't like plain and ordinary things) My main game is cvs2, but I also play ST, 3s, Hokuto no K...
by laugh
Fri Feb 23, 2007 10:17 am
Forum: News and Community Events
Topic: Forum Feedback, Suggestions, Complaints, et cetera
Replies: 161
Views: 41821

I really don't mind what title you give this forum, but as a person that doesn't like things that are ordinary, I propose "Comboratorium." I haven't tried, but is attaching images allowed? I think that'll make showing examples and screenshots easier. I don't really have any complaints yet.
by laugh
Fri Feb 23, 2007 10:13 am
Forum: News and Community Events
Topic: Where are they now? (Website Edition)
Replies: 16
Views: 4430

I don't know if they had websties, but Nibor (I read it nee-bore) was a cool dude. He was good at one of the only marvel games I really really like, Marvel Super Heroes. Had fun at Texas Showdown 4. He used to make emulator vids this one other guy I forgot the name of and was pretty damn good at A3....
by laugh
Wed Feb 14, 2007 12:51 am
Forum: Game Engine Analysis
Topic: Grounded Moves that Appear to be Airborne
Replies: 18
Views: 3642

I'm pretty sure cvs2 Mai's s.mk/f+mk doesn't leave the ground cvs2 Chun's spinning bird kick is grounded although she's upside down and and the animations is off the ground and all that. cvs1/2 Kyo's far s.rh is grounded. Beni's and Terry's are too i think. cvs2 Blanka's standing close s.short and s...
by laugh
Thu Feb 08, 2007 12:12 pm
Forum: Resources and Guides
Topic: Picking Apart Combo Videos
Replies: 8
Views: 2392

That YuYu Hakusho combo video was really tight. You're right about the training mode. It's the best one ever. I'm pretty sure Freeze means the amount of remaining animation frames for the move character you're controlling is doing. Too bad I never followed the series so I have no clue what it's abou...
by laugh
Fri Feb 02, 2007 2:02 am
Forum: Multimedia Projects
Topic: Wacky Makoto combo - help needed
Replies: 13
Views: 2681

There's no problem flipping the side even when you want to play S1+R1. I don't know how you flip them when you do it, but you can flip the side by holding the RIGHT direction while pressing S1+R1 in this case, but you can also do the same by holding SELECT while pressing S1+R1. So you're never gonna...
by laugh
Thu Feb 01, 2007 8:54 am
Forum: Multimedia Projects
Topic: Wacky Makoto combo - help needed
Replies: 13
Views: 2681

I don't know what ozy is thinking, but the exact same pad was listed at 3000 yen for months and nobody's bought them so far and it was brand new also. Just wait it out, man. I'm planning on getting the 3000 yen pad for myself, but I'd thought I should let you know about better ones out there. There'...
by laugh
Mon Jan 29, 2007 12:30 am
Forum: Film Editing Room
Topic: Any Advice on Choosing a Capture Card?
Replies: 90
Views: 21445

Get a BT878 or something like that based card, and make sure you can capture using other software as well as the bundled software. I bought this AVC capture once and that shit only let me capture in mpeg1/2 ONLY using their shitty software. The one I'm using now was free (somebody threw it out), and...
by laugh
Tue Jan 23, 2007 7:59 am
Forum: Resources and Guides
Topic: Basic Combo Video Etiquette
Replies: 49
Views: 10904

Some might think this is a given but needs to be stated. Don't put in combos that don't combo. I've seen a couple of Master Akuma videos that had combos that didn't combo midway, and I see the same thing from some videos made by spanish speaking video groups. Those things make me hella mad and makes...
by laugh
Tue Jan 23, 2007 7:45 am
Forum: Multimedia Projects
Topic: CVS2: Memories of 2006
Replies: 7
Views: 1839

It's all about x264 codec, man. That shit is the truth and the way. I've given thought to revising it, but I decided not to. The video is fine the way it is and sqeezing in 3 more clips would ruin the flow and the song simply doesn't have more seconds to it. I'm pretty sure I'll just add them to the...