Search found 111 matches

by Mike Z
Sat Jan 03, 2009 9:37 pm
Forum: Multimedia Projects
Topic: Tatsunoko Vs. Capcom
Replies: 11
Views: 897

Re: Tatsunoko Vs. Capcom

LOL@ widescreen actually having a smaller screen width, that's counterintuitive. About as far as I got with the game was noticing that after anything which causes a hitstun like dizzy or stagger (Saki's command throw, Stungun Headbutt, etc) when you ground combo them afterward it actually turns into...
by Mike Z
Sat Jan 03, 2009 9:24 pm
Forum: Game Engine Analysis
Topic: FSD in the Versus Series
Replies: 30
Views: 4190

Re: FSD in the Versus Series

Actually, I would further say that the throw itself doesn't break FS (by virtue of being a throw, that is) since in MvC2 you can throw after a combo and keep FS on. Thanks Magnetro! (Never thought I'd say that...) It's only the last-frame thing that ever matters. MSH Spidey Fierce causes FS. If you ...
by Mike Z
Tue Dec 30, 2008 3:17 pm
Forum: Combo Challenges
Topic: Challenge 13: Everybody Gets Shot
Replies: 8
Views: 4903

Re: Challenge 13: Everybody Gets Shot

You can shoot Birdie because she's separate, but you can't shoot Commando's or BBHood's gangs without hitting the main character. However, BBH's group shoots missiles and bullets, which replace her 2 helpers (though it doesn't look like she gets to actually shoot any before she gets hit due to the s...
by Mike Z
Wed Dec 17, 2008 9:38 pm
Forum: Combo Challenges
Topic: Challenge 13: Everybody Gets Shot
Replies: 8
Views: 4903

Re: Challenge 13: Everybody Gets Shot

(Gracious thanks to Maj for hosting the clip) http://www.lowfierce.com/zrandom/MikeZ-get_shot.asf Girl-induced insomnia leads to mass animal murder. Forgive the lack of quality, this was recorded on a Dazzle, which not only sucks but has 1/2 second of lag, and I have no splitter! TBBB broke+lost my ...
by Mike Z
Mon Dec 15, 2008 11:29 pm
Forum: Game Engine Analysis
Topic: Got any Questions about CvS, CvSPro, CvS2, or CFE?
Replies: 88
Views: 8538

Re: Got any Questions about CvS, CvSPro, CvS2, or CFE?

If you're looking for weird, I suggest C-Athena/Rugal, R3/R1 but doesn't matter which is R3. If Rugal is R3, you can kill R1s with just c.Short x2 xx Lv2 wallslam xx Fierce wallslam...and the chip dmg from Athena's Lv2/Lv3 crystal super goes up along with her regular damage, so at R3 or R4 she does ...
by Mike Z
Sat Dec 13, 2008 11:41 pm
Forum: Game Engine Analysis
Topic: Got any Questions about CvS, CvSPro, CvS2, or CFE?
Replies: 88
Views: 8538

Re: Got any Questions about CvS, CvSPro, CvS2, or CFE?

You skipped the irony, Maj - if you pick one of the worst characters in the worst groove, S-Kyosuke, he gets an infinite.
by Mike Z
Tue Dec 09, 2008 7:07 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20358

Re: Majestic Screenshot Gallery

They still let you do that in HDR? Some things never change...
by Mike Z
Sat Dec 06, 2008 10:04 pm
Forum: Multimedia Projects
Topic: Ghetto Combo Video Discussion
Replies: 206
Views: 26100

Re: Ghetto Combo Video Discussion

http://www.youtube.com/watch?v=kGvDbTMIMow Fighter Maker homage to various characters. Not really a combo video, actually pretty well done for FM, but still ghetto. Is the golden guy based on any actual character? Cuz those are badass moves. I can't recognize anyone except Jotaro, Slayer, and Akuma...
by Mike Z
Wed Dec 03, 2008 10:51 pm
Forum: Multimedia Projects
Topic: Joo's DVD Preview/Trailer Video
Replies: 7
Views: 692

Re: Joo's DVD Preview/Trailer Video

>>> @ 1:21 MM does HP after leaf shield but it doesn't cause fs. i forget the reason why. : (

Cuz the state of the character matters, and MM is already standing on the floor.
by Mike Z
Wed Dec 03, 2008 10:46 pm
Forum: Combo Challenges
Topic: Challenge 13: Everybody Gets Shot
Replies: 8
Views: 4903

Re: Challenge 13: Everybody Gets Shot

Do multiple copies of the same projectile (Doom photons, for example) count as 2 "things"? I'm guessing not.
by Mike Z
Mon Nov 24, 2008 7:24 pm
Forum: Multimedia Projects
Topic: Who Wants to Help Make dogface Famous?
Replies: 57
Views: 4391

Re: Who Wants to Help Make dogface Famous?

I'm for it, but I'm not sure I can help except by clapping.
by Mike Z
Fri Nov 21, 2008 12:45 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 35140

Re: SF4 Combo Engine Investigation

Well U+Strong, U+Strong should stun everyone then, no? Z has the most stun of anyone, which is 1200. (^.^)
by Mike Z
Thu Nov 20, 2008 6:35 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 35140

Re: SF4 Combo Engine Investigation

Do CH's do more stun, or just more hitstun?
How about Zangief vertical j.Strong, land, junk? That does 600 stun by itself, with his c.Jab doing 50 stun and the green hands doing 100 to 200 it almost seems like the B&B c.Jab x2, s.Jab, link s.Short xx glove ought to do it right there.
by Mike Z
Mon Nov 17, 2008 7:37 pm
Forum: Multimedia Projects
Topic: Hey, Aren't You that One Guy from that Movie?
Replies: 86
Views: 14045

Re: Hey, Aren't You that One Guy from that Movie?

Haha, we're from 'back in the day'. I used to think Valle and Choi were from then.
by Mike Z
Sun Nov 16, 2008 7:45 pm
Forum: Game Engine Analysis
Topic: FSD in the Versus Series
Replies: 30
Views: 4190

Re: FSD in the Versus Series

Is that 1-frame timing, or do you have longer to do it? If it's 1-frame, it's probably: they fixed throws comboing from the last frame of hitstun (by just fixing the combometer, not the actual it-connecting-on-that-frame problem), and they fixed throws breaking FS, so in XSF that throw would have co...
by Mike Z
Fri Nov 14, 2008 11:51 pm
Forum: Multimedia Projects
Topic: Assistance and Collaborations
Replies: 14
Views: 880

Re: Assistance and Collaborations

Does countering out or double-supering out reset it also? I know they forget to reset all sorts of stuff with snaps in MvC2, maybe this is similar? Or a double super then hit Rogue so she leaves, they probably missed that case if anything.
by Mike Z
Fri Nov 14, 2008 11:46 pm
Forum: Game Engine Analysis
Topic: FSD in the Versus Series
Replies: 30
Views: 4190

Re: FSD in the Versus Series

MSH: - Letting them stay on the floor for a long time = FSD (Jab JugPunch, c.Short->c.Fierce sj - also Spidey s.Strong sj. slow Short->Strong->Fwd->Fierce wait OTG.) - Comboing a throw = FSD (Psylocke corner sj combo to U+RH, U+RH land c.Fwd wait jump airthrow, relaunch sj. In fact I used to love to...
by Mike Z
Fri Nov 14, 2008 4:38 am
Forum: Game Engine Analysis
Topic: FSD in the Versus Series
Replies: 30
Views: 4190

Re: FSD in the Versus Series

I'll look into MSH some more today. There is stuff I can almost-but-not-quite remember that had really weird properties, like FS just kinda going away if you did enough reps of an infinite. I could almost attribute that to last-frame-of-hitstun, though.
by Mike Z
Thu Nov 13, 2008 11:34 pm
Forum: Game Engine Analysis
Topic: FSD in the Versus Series
Replies: 30
Views: 4190

Re: FSD in the Versus Series

Didn't know anything about this in MSF except that I never saw FSD, not even from Meikyousisui. So I did some research. Turns out they pretty much got it "right" from the perspective of eliminating FSD: - Hitting onto an assist projectile does NOT cause FSD. (aircombo down onto Dhalsim ass...
by Mike Z
Thu Oct 30, 2008 6:38 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20358

Re: Majestic Screenshot Gallery

Something today happened in 3s that I think would make a good series of sshots if it happens elsewhere: 2p Makoto did j.Fwd over 1p Ryu doing his HK hurricane and traded hits with Ryu's backward leg. The hitsparks were the same size, both facing the same direction, and were exactly 1 pixel offset fr...
by Mike Z
Tue Oct 28, 2008 6:42 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25490

Re: Random Obscure Findings

Can you add up the ground shakes by doing a bunch in a row?
by Mike Z
Thu Oct 02, 2008 6:43 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20358

Re: Majestic Screenshot Gallery

One of the people I work with did most of the animation for Brutal, including the intro/ending (yes, one character has an ending!) animations for the non-SNES versions. He was both happy and sad to see the game again.
(^.^)

Mike Z
by Mike Z
Fri Sep 26, 2008 3:03 am
Forum: Resources and Guides
Topic: Ghetto Obsolete Terminology
Replies: 9
Views: 2087

Re: Ghetto Obsolete Terminology Depository

Um, Birdie actually HAD that magic throw in some version of SFA1. I clearly remember this. Maybe my memory has been destroyed by years of being alcohol free, but I'm 100% sure (not even only 99% sure). Cancelling the landing of an airblock into 360+K played the grab part, a-la SSF2 Zangief. Aegis Re...
by Mike Z
Thu Sep 25, 2008 2:58 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 35140

Re: SF4 Combo Engine Investigation

Backdashes have some invincibility on startup, like GG.
by Mike Z
Wed Sep 24, 2008 3:55 am
Forum: Multimedia Projects
Topic: Animated Amusement Gallery
Replies: 39
Views: 7588

Re: Animated Amusement Gallery

A possible reason for the SS/GG similarity is that the GGX series was done by a bunch of the people who worked on SS2. Or so I heard.
by Mike Z
Wed Sep 24, 2008 3:50 am
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 23790

Re: Random Lazy Questions

Eternal Champions had a chicken, monkey, snake... Jojo's has a bird, dog, etc. MK 3+ had animalities. Brutal: Paws of Fury was all animals. [Bears!] World Heroes 2 and on had sharks (SHAAKNAKU! RAZNAPA!), an eagle (Cap'n Kidd's MAX special), Aura Bird, and a few more. [Sharks!] Killer Instinct had O...
by Mike Z
Mon Sep 22, 2008 6:51 pm
Forum: Game Engine Analysis
Topic: CvS2 Cancelability Conditions
Replies: 1
Views: 1253

Re: CvS2 Cancelability Conditions

Hah, wayyyy off topic, but that lv1/lv2 thing made me laugh hard, cuz you could do that in Killer Instinct. On SNES: Have Thunder do a combo ending in (C)B,F+3 (3 = Fierce), then throw his juggle fireball and jump forward with an air move. When the fireball hit, it would allow you to cancel out of t...
by Mike Z
Mon Sep 22, 2008 4:30 am
Forum: Combo Challenges
Topic: Challenge 08: Manual Maximum Spider
Replies: 13
Views: 4576

Re: Challenge 08: Manual Maximum Spider

I have no capture card, so I hope these count as entries even though they were all created well before the contest started. Bonus points for having worlds-first discoveries in the combos and not being tool-assisted? :^P MvC2 combos 4: http://www.youtube.com/watch?v=0y07OftQ48w New! The Morrigan infi...
by Mike Z
Tue Mar 11, 2008 10:44 pm
Forum: Game Engine Analysis
Topic: Ideal Combo System
Replies: 18
Views: 3576

Re: Ideal Combo System

C'mon, where's that OMF2097 guy for this? OMF had interesting combo properties...anything chained, anything juggled but only once per combo for each move. There was crazy junk but no infinites.

Mike Z