Search found 73 matches

by Goryus
Sat Jul 11, 2009 4:55 pm
Forum: Multimedia Projects
Topic: BlazBlue combos?
Replies: 2
Views: 1277

Re: BlazBlue combos?

Yep, still at Capcom. Crazy busy for a while, though. Been in texas (on business...), actually qualified for SBO while I was there (in BlazBlue).
by Goryus
Wed Jul 08, 2009 12:25 am
Forum: Multimedia Projects
Topic: BlazBlue combos?
Replies: 2
Views: 1277

BlazBlue combos?

I made this quick and dirty beast to show off some juggle strings I found:

http://www.youtube.com/watch?v=fdizkIA3FvA

Is anyone else from this community looking at this game?
by Goryus
Tue Nov 11, 2008 6:08 am
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 139541

Re: Request Japanese translations here!

I found a japanese thread that seems to be commenting on my HD Remix video:

http://www.hacken.cc/bbs/thread-340207-1-1.html

NKI, if you get some time, do you think you could supply a brief summary of the conversation? It doesn't need to be anything literal, just a quick overview. :)
by Goryus
Wed Oct 22, 2008 9:08 pm
Forum: Game Engine Analysis
Topic: Backward hitting attacks in ST
Replies: 3
Views: 7368

Re: Backward hitting attacks in ST

Thanks Maj, that's really helpful! Damn you're fast.
by Goryus
Wed Oct 22, 2008 8:28 pm
Forum: Game Engine Analysis
Topic: Backward hitting attacks in ST
Replies: 3
Views: 7368

Backward hitting attacks in ST

In a lot of ST videos (and particularly in Tosaka's stuff), you see someone cross up an opponent, and then hit them with an attack while facing the wrong way. I've been able to get this to work sometimes in macros, just by doing an attack on the first possible frame after the cross up.

But does ...
by Goryus
Wed Aug 13, 2008 10:15 pm
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 139541

Re: Request Japanese translations here!

Thanks! Guess I didn't look hard enough.
by Goryus
Wed Aug 13, 2008 7:22 pm
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 139541

Re: Request Japanese translations here!

Hey NKI, do you happen to know what the Japanese word for a "meaty" attack is?

Thanks as always, man.
by Goryus
Wed Aug 13, 2008 4:59 am
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 111274

Re: If you are going to Evo

Nice seeing you too, Magnetro. :cry:

Ross, glad we ended up in the same CVS pool, even if I don't play that game and it was crazy. I liked watching your chun li and rolento shenanigans a lot.

Desk, good meeting you man! Looking forward to seeing you again next year.

James, always a pleasure ...
by Goryus
Wed Aug 13, 2008 4:56 am
Forum: Game Engine Analysis
Topic: Wacky Dee Jay combo - help needed
Replies: 6
Views: 4241

Re: Wacky Dee Jay combo - help needed

Because I don't have kawaks installed, and am waaaay too lazy to go download and install it and find the roms and so forth right now. :P
by Goryus
Wed Aug 13, 2008 2:23 am
Forum: Game Engine Analysis
Topic: Wacky Dee Jay combo - help needed
Replies: 6
Views: 4241

Wacky Dee Jay combo - help needed

Due to circumstances that can only be described as shameful, I have temporarily lost my ppad. And the timing was pretty bad, because I really want to know if this combo works or not. The story unfolds as follows...

I was showing some Dee Jay stuff to Seth today. Specifically, a weird combo that I ...
by Goryus
Sun Aug 03, 2008 4:45 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

It works. It might even be possible to do blanka ball, dash cancel, link cr. lp / lk / some fast normal.
by Goryus
Sat Aug 02, 2008 6:03 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

Saving attacks can magically cancel anything that is otherwise cancellable. And yes, that means a lot of things that ~look~ like they're off the ground. Examples are Flash kick, psycho crusher, blanka ball, headbutt, etc.

However...I'm not sure if they are *really* off the ground, or if they just ...
by Goryus
Thu Jul 31, 2008 11:06 pm
Forum: Game Engine Analysis
Topic: Anyone tried SSF2T: HD Remix beta?
Replies: 7
Views: 2660

Re: Anyone tried SSF2T: HD Remix beta?

Yes, you'll still be able to play it locally. And you can avoid the patch by never booting it while connected to the network, as it will prompt you to download the patch on boot if there's a network connection available.
by Goryus
Tue Jul 29, 2008 4:06 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

Ooooh, I get it now. Sorry, I actually misunderstood your original suggestion about Change of Direction.

However, CoD doesn't work quite like you think it does. That last hit, which looks like a throw, isn't a throw it all! It's a regular attack, and it can be blocked. It does lead into a canned ...
by Goryus
Mon Jul 28, 2008 10:52 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

I don't know of any way to combo into a grab other than through a move than inflicts crumple stun. Change of direction, dash cancel -> 360 definitely doesn't work, and you have HUGE amounts of frame advantage after that.

Have you seen a combo into a grab somewhere that doesn't use crumple stun ...
by Goryus
Fri Jul 25, 2008 3:06 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

As far as I know, no grab super. Both his regular super and his ultimate start off with an attack, then go into a canned animation if the initial attack hits. Both can be blocked. Oh, and the animation for the super is different depending on which button you press, so he does a different "combo ...
by Goryus
Fri Jul 25, 2008 2:23 am
Forum: Game Engine Analysis
Topic: Lag Fighter Horror Stories
Replies: 27
Views: 20882

Re: Lag Fighter Horror Stories

Just to be clear, the new smoothing algorithm doesn't just apply to rewinds. It's uniform throughout gameplay, and it prevents teleporting from basically ever happening.

Before, if someone jumped on a really bad connection, you'd see <pause>, <sudden teleport up into sky>.

Now, you just see a ...
by Goryus
Fri Jul 25, 2008 12:58 am
Forum: Game Engine Analysis
Topic: Lag Fighter Horror Stories
Replies: 27
Views: 20882

Re: Lag Fighter Horror Stories

I've been holding off on saying anything, afraid I'd spill the beans, but we're actually patching the Beta (and introducing much better netcode) sometime "soon".

You can see videos of the difference here:

http://www.capcom-unity.com/avidmarxist/go/video/view?vid_id=449231&pref_tab=videos

Click ...
by Goryus
Thu Jul 24, 2008 3:35 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

Yep, there are super cancels.

You probably haven't seen much of them in matches because, between EX moves and saving attack cancels, it's hard to get full super meter. And you can't cancel anything into an ultra, they only work in links and juggles.
by Goryus
Thu Jul 24, 2008 3:09 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

That's...quite accurate. A few things to note:

- you can only cancel super-cancellable specials into saving attacks
- you can cancel any cancellable normal into a saving attack (also costs 2 stocks)
- if the saving attack hits after being charged up, it inflicts crumple-stun

Enemies in crumple ...
by Goryus
Wed Jul 23, 2008 1:12 am
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 204051

Re: SF4 Combo Engine Investigation

Yes, he's doing a regular dp, canceling it into a saving attack, dash-cancelling the saving attack, and then doing the ultra.
by Goryus
Mon Jul 07, 2008 6:41 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 25173

Re: SSF2T: HDR combos

Great stuff, Desk! If you come up with anything else like this, be sure to post it.
by Goryus
Sat Jun 21, 2008 4:01 pm
Forum: Multimedia Projects
Topic: Pros beating scrubs
Replies: 5
Views: 2652

Pros beating scrubs

Does anyone know of where I can find a good video archive showing a lot of matches between pros and scrubs?

What I need, specfically, are matches where top players (like Daigo or Valle) destroy a bunch of scrubs in a row. I need a lot (say, 100 matches), as I'm hoping to get some statistics out of ...
by Goryus
Fri May 09, 2008 2:28 am
Forum: Game Engine Analysis
Topic: Charge Experiments
Replies: 4
Views: 2640

Re: Charge Experiments

Hm, i'm testing it using an emulator. I can't get charge DB, DF, UB+K to work if UB+K is limited to one frame. But oddly enough, i just got charge DB, DF, UB, UB+K to work. What version of ST are you testing with?

CCC2. But I have been using 2 frames for each motion, e.g.,

db (2), df (2), ub + k ...
by Goryus
Fri May 09, 2008 1:34 am
Forum: Game Engine Analysis
Topic: Charge Experiments
Replies: 4
Views: 2640

Re: Charge Experiments

ST Guile can charge the super with DB or D, but not with DF. He can charge regular FK with all three down directions. The super requires three directional inputs in addition to charge. It can't be shortened to two, so charge DB, DF, UB+K does not work despite Capcom's lies .


Er...

Hate to ...
by Goryus
Mon Mar 31, 2008 5:51 pm
Forum: Multimedia Projects
Topic: Interesting Combo/Glitch/Tutorial Videos
Replies: 464
Views: 159258

Re: Yo check this out yo

some ST combo video by stchina or something like that. I have no idea if its new or good combos but I'll share it here anyway for the local ST masters review lol.

http://www.youtube.com/watch?v=IvcgdhfinWI&feature=related

It was pretty good, although I'm not a fan of the fight clips. A lot of ...
by Goryus
Tue Mar 25, 2008 7:30 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2007-2009
Replies: 135
Views: 63514

Re: Does anyone care about SF4?

Maybe Seth can get a message to him. I know that you have to put in an e-mail address every time you post on the blog...I assume the capcom guys can see it, and he may have even entered a valid one.
by Goryus
Tue Mar 25, 2008 6:55 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2007-2009
Replies: 135
Views: 63514

Re: Does anyone care about SF4?

Do it! Seriously.

They also have an Abel video out.
by Goryus
Thu Mar 20, 2008 11:51 pm
Forum: News and Community Events
Topic: Introduce Yourself Thread...
Replies: 126
Views: 60929

Re: Introduce Yourself Thread...

Welcome aboard, Don/Vice Vecta! I'm sure you'll fit right in. ^_^;
by Goryus
Thu Mar 13, 2008 1:38 am
Forum: News and Community Events
Topic: Random Cool Stuff 2007-2009
Replies: 156
Views: 79146

Re: Yo check this out yo

HD Remix update:

Visible hit box display in training mode.

http://blog.capcom.com/archives/998