Search found 73 matches
- Sat Jul 11, 2009 4:55 pm
- Forum: Multimedia Projects
- Topic: BlazBlue combos?
- Replies: 2
- Views: 1277
Re: BlazBlue combos?
Yep, still at Capcom. Crazy busy for a while, though. Been in texas (on business...), actually qualified for SBO while I was there (in BlazBlue).
- Wed Jul 08, 2009 12:25 am
- Forum: Multimedia Projects
- Topic: BlazBlue combos?
- Replies: 2
- Views: 1277
BlazBlue combos?
I made this quick and dirty beast to show off some juggle strings I found:
http://www.youtube.com/watch?v=fdizkIA3FvA
Is anyone else from this community looking at this game?
http://www.youtube.com/watch?v=fdizkIA3FvA
Is anyone else from this community looking at this game?
- Tue Nov 11, 2008 6:08 am
- Forum: News and Community Events
- Topic: Request Japanese translations here!
- Replies: 251
- Views: 139541
Re: Request Japanese translations here!
I found a japanese thread that seems to be commenting on my HD Remix video:
http://www.hacken.cc/bbs/thread-340207-1-1.html
NKI, if you get some time, do you think you could supply a brief summary of the conversation? It doesn't need to be anything literal, just a quick overview.
http://www.hacken.cc/bbs/thread-340207-1-1.html
NKI, if you get some time, do you think you could supply a brief summary of the conversation? It doesn't need to be anything literal, just a quick overview.

- Wed Oct 22, 2008 9:08 pm
- Forum: Game Engine Analysis
- Topic: Backward hitting attacks in ST
- Replies: 3
- Views: 7368
Re: Backward hitting attacks in ST
Thanks Maj, that's really helpful! Damn you're fast.
- Wed Oct 22, 2008 8:28 pm
- Forum: Game Engine Analysis
- Topic: Backward hitting attacks in ST
- Replies: 3
- Views: 7368
Backward hitting attacks in ST
In a lot of ST videos (and particularly in Tosaka's stuff), you see someone cross up an opponent, and then hit them with an attack while facing the wrong way. I've been able to get this to work sometimes in macros, just by doing an attack on the first possible frame after the cross up.
But does ...
But does ...
- Wed Aug 13, 2008 10:15 pm
- Forum: News and Community Events
- Topic: Request Japanese translations here!
- Replies: 251
- Views: 139541
Re: Request Japanese translations here!
Thanks! Guess I didn't look hard enough.
- Wed Aug 13, 2008 7:22 pm
- Forum: News and Community Events
- Topic: Request Japanese translations here!
- Replies: 251
- Views: 139541
Re: Request Japanese translations here!
Hey NKI, do you happen to know what the Japanese word for a "meaty" attack is?
Thanks as always, man.
Thanks as always, man.
- Wed Aug 13, 2008 4:59 am
- Forum: News and Community Events
- Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
- Replies: 169
- Views: 111274
Re: If you are going to Evo
Nice seeing you too, Magnetro. :cry:
Ross, glad we ended up in the same CVS pool, even if I don't play that game and it was crazy. I liked watching your chun li and rolento shenanigans a lot.
Desk, good meeting you man! Looking forward to seeing you again next year.
James, always a pleasure ...
Ross, glad we ended up in the same CVS pool, even if I don't play that game and it was crazy. I liked watching your chun li and rolento shenanigans a lot.
Desk, good meeting you man! Looking forward to seeing you again next year.
James, always a pleasure ...
- Wed Aug 13, 2008 4:56 am
- Forum: Game Engine Analysis
- Topic: Wacky Dee Jay combo - help needed
- Replies: 6
- Views: 4241
Re: Wacky Dee Jay combo - help needed
Because I don't have kawaks installed, and am waaaay too lazy to go download and install it and find the roms and so forth right now. 

- Wed Aug 13, 2008 2:23 am
- Forum: Game Engine Analysis
- Topic: Wacky Dee Jay combo - help needed
- Replies: 6
- Views: 4241
Wacky Dee Jay combo - help needed
Due to circumstances that can only be described as shameful, I have temporarily lost my ppad. And the timing was pretty bad, because I really want to know if this combo works or not. The story unfolds as follows...
I was showing some Dee Jay stuff to Seth today. Specifically, a weird combo that I ...
I was showing some Dee Jay stuff to Seth today. Specifically, a weird combo that I ...
- Sun Aug 03, 2008 4:45 pm
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
It works. It might even be possible to do blanka ball, dash cancel, link cr. lp / lk / some fast normal.
- Sat Aug 02, 2008 6:03 pm
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
Saving attacks can magically cancel anything that is otherwise cancellable. And yes, that means a lot of things that ~look~ like they're off the ground. Examples are Flash kick, psycho crusher, blanka ball, headbutt, etc.
However...I'm not sure if they are *really* off the ground, or if they just ...
However...I'm not sure if they are *really* off the ground, or if they just ...
- Thu Jul 31, 2008 11:06 pm
- Forum: Game Engine Analysis
- Topic: Anyone tried SSF2T: HD Remix beta?
- Replies: 7
- Views: 2660
Re: Anyone tried SSF2T: HD Remix beta?
Yes, you'll still be able to play it locally. And you can avoid the patch by never booting it while connected to the network, as it will prompt you to download the patch on boot if there's a network connection available.
- Tue Jul 29, 2008 4:06 am
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
Ooooh, I get it now. Sorry, I actually misunderstood your original suggestion about Change of Direction.
However, CoD doesn't work quite like you think it does. That last hit, which looks like a throw, isn't a throw it all! It's a regular attack, and it can be blocked. It does lead into a canned ...
However, CoD doesn't work quite like you think it does. That last hit, which looks like a throw, isn't a throw it all! It's a regular attack, and it can be blocked. It does lead into a canned ...
- Mon Jul 28, 2008 10:52 pm
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
I don't know of any way to combo into a grab other than through a move than inflicts crumple stun. Change of direction, dash cancel -> 360 definitely doesn't work, and you have HUGE amounts of frame advantage after that.
Have you seen a combo into a grab somewhere that doesn't use crumple stun ...
Have you seen a combo into a grab somewhere that doesn't use crumple stun ...
- Fri Jul 25, 2008 3:06 pm
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
As far as I know, no grab super. Both his regular super and his ultimate start off with an attack, then go into a canned animation if the initial attack hits. Both can be blocked. Oh, and the animation for the super is different depending on which button you press, so he does a different "combo ...
- Fri Jul 25, 2008 2:23 am
- Forum: Game Engine Analysis
- Topic: Lag Fighter Horror Stories
- Replies: 27
- Views: 20882
Re: Lag Fighter Horror Stories
Just to be clear, the new smoothing algorithm doesn't just apply to rewinds. It's uniform throughout gameplay, and it prevents teleporting from basically ever happening.
Before, if someone jumped on a really bad connection, you'd see <pause>, <sudden teleport up into sky>.
Now, you just see a ...
Before, if someone jumped on a really bad connection, you'd see <pause>, <sudden teleport up into sky>.
Now, you just see a ...
- Fri Jul 25, 2008 12:58 am
- Forum: Game Engine Analysis
- Topic: Lag Fighter Horror Stories
- Replies: 27
- Views: 20882
Re: Lag Fighter Horror Stories
I've been holding off on saying anything, afraid I'd spill the beans, but we're actually patching the Beta (and introducing much better netcode) sometime "soon".
You can see videos of the difference here:
http://www.capcom-unity.com/avidmarxist/go/video/view?vid_id=449231&pref_tab=videos
Click ...
You can see videos of the difference here:
http://www.capcom-unity.com/avidmarxist/go/video/view?vid_id=449231&pref_tab=videos
Click ...
- Thu Jul 24, 2008 3:35 am
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
Yep, there are super cancels.
You probably haven't seen much of them in matches because, between EX moves and saving attack cancels, it's hard to get full super meter. And you can't cancel anything into an ultra, they only work in links and juggles.
You probably haven't seen much of them in matches because, between EX moves and saving attack cancels, it's hard to get full super meter. And you can't cancel anything into an ultra, they only work in links and juggles.
- Thu Jul 24, 2008 3:09 am
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
That's...quite accurate. A few things to note:
- you can only cancel super-cancellable specials into saving attacks
- you can cancel any cancellable normal into a saving attack (also costs 2 stocks)
- if the saving attack hits after being charged up, it inflicts crumple-stun
Enemies in crumple ...
- you can only cancel super-cancellable specials into saving attacks
- you can cancel any cancellable normal into a saving attack (also costs 2 stocks)
- if the saving attack hits after being charged up, it inflicts crumple-stun
Enemies in crumple ...
- Wed Jul 23, 2008 1:12 am
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204051
Re: SF4 Combo Engine Investigation
Yes, he's doing a regular dp, canceling it into a saving attack, dash-cancelling the saving attack, and then doing the ultra.
- Mon Jul 07, 2008 6:41 pm
- Forum: Multimedia Projects
- Topic: SSF2T: HDR combos
- Replies: 78
- Views: 25173
Re: SSF2T: HDR combos
Great stuff, Desk! If you come up with anything else like this, be sure to post it.
- Sat Jun 21, 2008 4:01 pm
- Forum: Multimedia Projects
- Topic: Pros beating scrubs
- Replies: 5
- Views: 2652
Pros beating scrubs
Does anyone know of where I can find a good video archive showing a lot of matches between pros and scrubs?
What I need, specfically, are matches where top players (like Daigo or Valle) destroy a bunch of scrubs in a row. I need a lot (say, 100 matches), as I'm hoping to get some statistics out of ...
What I need, specfically, are matches where top players (like Daigo or Valle) destroy a bunch of scrubs in a row. I need a lot (say, 100 matches), as I'm hoping to get some statistics out of ...
- Fri May 09, 2008 2:28 am
- Forum: Game Engine Analysis
- Topic: Charge Experiments
- Replies: 4
- Views: 2640
Re: Charge Experiments
Hm, i'm testing it using an emulator. I can't get charge DB, DF, UB+K to work if UB+K is limited to one frame. But oddly enough, i just got charge DB, DF, UB, UB+K to work. What version of ST are you testing with?
CCC2. But I have been using 2 frames for each motion, e.g.,
db (2), df (2), ub + k ...
CCC2. But I have been using 2 frames for each motion, e.g.,
db (2), df (2), ub + k ...
- Fri May 09, 2008 1:34 am
- Forum: Game Engine Analysis
- Topic: Charge Experiments
- Replies: 4
- Views: 2640
Re: Charge Experiments
ST Guile can charge the super with DB or D, but not with DF. He can charge regular FK with all three down directions. The super requires three directional inputs in addition to charge. It can't be shortened to two, so charge DB, DF, UB+K does not work despite Capcom's lies .
Er...
Hate to ...
Er...
Hate to ...
- Mon Mar 31, 2008 5:51 pm
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 464
- Views: 159258
Re: Yo check this out yo
some ST combo video by stchina or something like that. I have no idea if its new or good combos but I'll share it here anyway for the local ST masters review lol.
http://www.youtube.com/watch?v=IvcgdhfinWI&feature=related
It was pretty good, although I'm not a fan of the fight clips. A lot of ...
http://www.youtube.com/watch?v=IvcgdhfinWI&feature=related
It was pretty good, although I'm not a fan of the fight clips. A lot of ...
- Tue Mar 25, 2008 7:30 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2007-2009
- Replies: 135
- Views: 63514
Re: Does anyone care about SF4?
Maybe Seth can get a message to him. I know that you have to put in an e-mail address every time you post on the blog...I assume the capcom guys can see it, and he may have even entered a valid one.
- Tue Mar 25, 2008 6:55 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2007-2009
- Replies: 135
- Views: 63514
- Thu Mar 20, 2008 11:51 pm
- Forum: News and Community Events
- Topic: Introduce Yourself Thread...
- Replies: 126
- Views: 60929
Re: Introduce Yourself Thread...
Welcome aboard, Don/Vice Vecta! I'm sure you'll fit right in. ^_^;
- Thu Mar 13, 2008 1:38 am
- Forum: News and Community Events
- Topic: Random Cool Stuff 2007-2009
- Replies: 156
- Views: 79146