Oh, didn't know it was an old glitch. I just happened to fiddle around with '96 and bumped into it haha.
Yeah sure, I'm interested in it.
Search found 20 matches
- Fri Sep 17, 2010 5:03 am
- Forum: Game Engine Analysis
- Topic: KoF Engine Research
- Replies: 108
- Views: 171145
- Thu Sep 16, 2010 6:41 pm
- Forum: Game Engine Analysis
- Topic: KoF Engine Research
- Replies: 108
- Views: 171145
KoF Engine Research
Random running glitch from KOF '96. Possible mind games and shenanigans? *Shrugs*
http://www.youtube.com/watch?v=quM0Eosatng
http://www.youtube.com/watch?v=quM0Eosatng
- Sun May 09, 2010 6:14 am
- Forum: Multimedia Projects
- Topic: Please make super street fighter 4 for the computer ( a shor
- Replies: 19
- Views: 4546
Re: Please make super street fighter 4 for the computer ( a
Wow, if Japan has tourneys for all games past and present, where the hell are the tourneys for underrated games like Gem Fighters? Haha.
- Thu Apr 22, 2010 3:53 am
- Forum: Resources and Guides
- Topic: Background Music Muting Procedures
- Replies: 70
- Views: 63622
Re: Background Music Muting Procedures
Yeah, MAME32 Plus Plus! runs on a .dat cheat. Do you happen to know just that line of code for Super Gem Fighters for background music mute?
- Wed Apr 21, 2010 10:17 pm
- Forum: Resources and Guides
- Topic: Background Music Muting Procedures
- Replies: 70
- Views: 63622
Re: Background Music Muting Procedures
Anybody know how to mute the background music for MAME32 Plus Plus? I use that most often.
- Sat Feb 27, 2010 7:33 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2010
- Replies: 357
- Views: 99301
Re: Does anyone care about SF4? (FG News thread)
I dunno, but he's still lurking around in SFIII ranking battles and some rare SFIV matches.
- Sat Feb 27, 2010 5:58 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2010
- Replies: 357
- Views: 99301
Re: Does anyone care about SF4? (FG News thread)
Since Dudley is coming back, does this mean Kokujin will be taking the reigns of SSFIV? Same goes for Boss with Makoto? Haha.
- Wed Feb 17, 2010 4:10 pm
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial
Pseudo Infinite Demonstration: (False Infinites)
Here's a demonstration on the game's air throw mechanics and gimmicks that can be used to abused people who don't air recover.
http://www.youtube.com/watch?v=N6v953zIppQ
Here's a demonstration on the game's air throw mechanics and gimmicks that can be used to abused people who don't air recover.
http://www.youtube.com/watch?v=N6v953zIppQ
- Wed Feb 17, 2010 6:34 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2010
- Replies: 357
- Views: 99301
Re: Does anyone care about SF4? (FG News thread)
Wow, now people have a real purpose to build meter frantically for Makoto. And, if Super pumps up Ultras and that destroys everyone alone, you know there's going to be another revision called SSF4 X Grand Master Turbo Dash Edition with 3 more new characters. I would've preferred some Q, Twelve, or ...
- Thu Feb 04, 2010 3:07 am
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial
Here's some useful BnB combos for Zangief in a typical match:
http://www.youtube.com/watch?v=b_-KQCJyhxQ
http://www.youtube.com/watch?v=b_-KQCJyhxQ
- Wed Jan 20, 2010 1:59 am
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial
*Gasp* THE jchensor responded to my thread! Haha.
I have a pretty big ass list of stuff that I have discovered about Gem Fighter's game mechanics. It's very heart breaking when I see random matches on GGPO or 2DF that don't use the game mechanics to the fullest. If both players are able to use the ...
I have a pretty big ass list of stuff that I have discovered about Gem Fighter's game mechanics. It's very heart breaking when I see random matches on GGPO or 2DF that don't use the game mechanics to the fullest. If both players are able to use the ...
- Tue Jan 19, 2010 8:39 pm
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial
Another short update: Here is a sample of what the game engine of Super Gem Fighter Mini Mix is capable of.
Even though Ibuki, to me, is considered to be quite a low tier character, her speed and recovery is able to allow her to demonstrate some of the tricks in the game engine.
http://www.youtube ...
Even though Ibuki, to me, is considered to be quite a low tier character, her speed and recovery is able to allow her to demonstrate some of the tricks in the game engine.
http://www.youtube ...
- Sun Dec 06, 2009 12:49 am
- Forum: Game Engine Analysis
- Topic: Red Earth / Warzard Combo System
- Replies: 12
- Views: 8250
Red Earth / Warzard Combo System
Hmm, apparently there is a Red Earth / Warzard combo video. http://www.youtube.com/watch?v=x2FYRfmW36k
- Tue Nov 10, 2009 5:59 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 274438
Re: SF4 Biweekly TACV Series
Oh god, someone gave Ken the Mike Tyson face tattoo.
- Mon Nov 09, 2009 1:46 am
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 204417
Re: SF4 Combo Engine Investigation
Can someone help me confirm if Gief's Stand Far Roundhouse has enough recovery frames to allow a Jab or a Short link afterwards? I swore I did it once. 

- Wed Oct 21, 2009 9:31 pm
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
- Mon Oct 19, 2009 3:27 am
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial
Sorry, I haven't had the time to do some elaborate collaboration of tips and tricks for this game. But, this shall be a starter. A non air recoverable (Meaning totally legit), on ground, and usable combo for Chun Li against Gief.
http://www.youtube.com/watch?v=gXwyUTdw3tk
http://www.youtube.com/watch?v=gXwyUTdw3tk
- Thu Apr 30, 2009 3:23 am
- Forum: News and Community Events
- Topic: Are Tournaments a Relic of the Past?
- Replies: 13
- Views: 11301
Re: Are Tournaments a Relic of the Past?
You won't crap in your pants when you lose online, but you will when you're in a live tournament with double or triple digit spectators.
- Mon Apr 06, 2009 6:17 pm
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 196714
Re: Random Lazy Questions
The answer is super late, but yeah, charge partitioning works perfectly fine and smooth in Second Impact especially for Urien.
- Tue Feb 10, 2009 6:04 pm
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 11917
Super Gem Fighter Mini Mix Analysis and Future Tutorial
Hey guys,
Super Gem Fighter / Pocket Fighter is one of the few quirky yet fun fighting games that Capcom has ever made. However, it seems that a lot of people tend to overlook such a great game because of its cutesy and simplistic three button interface. After playing around this game for a few ...
Super Gem Fighter / Pocket Fighter is one of the few quirky yet fun fighting games that Capcom has ever made. However, it seems that a lot of people tend to overlook such a great game because of its cutesy and simplistic three button interface. After playing around this game for a few ...